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Making weapon choice matter
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<blockquote data-quote="pming" data-source="post: 7293232" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>I suggest using something similar to the Master Box Set 4 for BECMI. It introduced "Weapon Mastery". Each weapon in the game was given an entry. There were 5 ranks of Weapon Mastery ("WM"), plus the default 'unskilled': Unskilled, Basic, Skilled, Expert, Master, Grand Master. Fighters, Magic-Users, Clerics and Thieves each start with 2 weapons that they can use at Basic. Demi-humans (Elves, Dwarves and Halflings) know how to use all of their races weapons at Basic.</p><p></p><p>Anyway, as you advance in level, you have every 4th level (4th, 8th, 12th, 16th, etc) to get a new WM. You would need to find someone who can train you in that particular weapon, and they have to be at least as good as you (preferably MUCH better), you pay them money, you train for a number of weeks, and, based on your mastery level to theirs, you have a set chance to see if you 'got it'. Failure and you can do it again, but at half the cost, iirc, and with a bonus to your chance.</p><p></p><p>So, what do WM's do for you? Simply put, each weapon has a LOT more statistics. Of course the damage done with the weapon increases, as well as the to-hit roll. You also can try and "intimidate/demoralize" intelligent opponents if you are REALLY good (e.g., you kill a hardened criminal with a metal tea cup...then you put a tin can opener down on a rock and look at the other thugs...). Each weapon also has some special 'move' you can use it for: Daggers get double damage on a natural high-roll (20, down to 17-20 at Grand Master), some can Stun, some can Deflect blows that would have hit otherwise, etc. Additionally each weapon has a modifier to YOUR AC when people and/or creatures are fighting against you. Some weapons aren't good for this...like a 2-handed sword, but others are great...like a Staff or Net.</p><p></p><p>No matter how you slice it, WM rules from BECMI do add a lot of flavour to individual weapons and to how they are seen/portrayed in the campaign world.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7293232, member: 45197"] Hiya! I suggest using something similar to the Master Box Set 4 for BECMI. It introduced "Weapon Mastery". Each weapon in the game was given an entry. There were 5 ranks of Weapon Mastery ("WM"), plus the default 'unskilled': Unskilled, Basic, Skilled, Expert, Master, Grand Master. Fighters, Magic-Users, Clerics and Thieves each start with 2 weapons that they can use at Basic. Demi-humans (Elves, Dwarves and Halflings) know how to use all of their races weapons at Basic. Anyway, as you advance in level, you have every 4th level (4th, 8th, 12th, 16th, etc) to get a new WM. You would need to find someone who can train you in that particular weapon, and they have to be at least as good as you (preferably MUCH better), you pay them money, you train for a number of weeks, and, based on your mastery level to theirs, you have a set chance to see if you 'got it'. Failure and you can do it again, but at half the cost, iirc, and with a bonus to your chance. So, what do WM's do for you? Simply put, each weapon has a LOT more statistics. Of course the damage done with the weapon increases, as well as the to-hit roll. You also can try and "intimidate/demoralize" intelligent opponents if you are REALLY good (e.g., you kill a hardened criminal with a metal tea cup...then you put a tin can opener down on a rock and look at the other thugs...). Each weapon also has some special 'move' you can use it for: Daggers get double damage on a natural high-roll (20, down to 17-20 at Grand Master), some can Stun, some can Deflect blows that would have hit otherwise, etc. Additionally each weapon has a modifier to YOUR AC when people and/or creatures are fighting against you. Some weapons aren't good for this...like a 2-handed sword, but others are great...like a Staff or Net. No matter how you slice it, WM rules from BECMI do add a lot of flavour to individual weapons and to how they are seen/portrayed in the campaign world. ^_^ Paul L. Ming [/QUOTE]
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