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General Tabletop Discussion
*Dungeons & Dragons
Making weapon choice matter
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<blockquote data-quote="Coroc" data-source="post: 7293621" data-attributes="member: 6895991"><p>[MENTION=6890747]ro[/MENTION] Oh please, a small weapon is slower than a long large weapon. You do not attack first, because you have to get into reach before you can attack. It is also slower in absolute weapon speed, compare the speed of the halberd blade swung hands at the blunt end and try to reproduce that velocity with your dagger stab.</p><p></p><p>Please no bs like 2e initiative and weapon speed factor anymore, it slows unnecessarily actual play at the table for including a wrong perception of actual combat physics with an additional dice roll and its modifiers.</p><p></p><p>Narrate your actions in combat if the to hit vs armor class plus the occasional saving throw is to shallow for your taste.</p><p></p><p>Besides if you give weapons a Speed, then you have to give spells a speed also, then you can play 2nd ed wiith its rules instead of 5th, best try that just for the fun of it and you see what i mean.</p><p></p><p>( 2 e example: Rothgar has a +1 Two handed sword and has 2 skills in two handed fightinganda dexterity of 16 so his sword has Speed factor 9 -1 for the plus of the weapon and also he gests a -3 for his skill and a -2 for the dex, means a total of 3.</p><p>Of course roll 10 and add that so you see which Segment rothgar is attacking.</p><p>Rothgar midcombat sees a Skeleton and takes out his mace instead....)</p></blockquote><p></p>
[QUOTE="Coroc, post: 7293621, member: 6895991"] [MENTION=6890747]ro[/MENTION] Oh please, a small weapon is slower than a long large weapon. You do not attack first, because you have to get into reach before you can attack. It is also slower in absolute weapon speed, compare the speed of the halberd blade swung hands at the blunt end and try to reproduce that velocity with your dagger stab. Please no bs like 2e initiative and weapon speed factor anymore, it slows unnecessarily actual play at the table for including a wrong perception of actual combat physics with an additional dice roll and its modifiers. Narrate your actions in combat if the to hit vs armor class plus the occasional saving throw is to shallow for your taste. Besides if you give weapons a Speed, then you have to give spells a speed also, then you can play 2nd ed wiith its rules instead of 5th, best try that just for the fun of it and you see what i mean. ( 2 e example: Rothgar has a +1 Two handed sword and has 2 skills in two handed fightinganda dexterity of 16 so his sword has Speed factor 9 -1 for the plus of the weapon and also he gests a -3 for his skill and a -2 for the dex, means a total of 3. Of course roll 10 and add that so you see which Segment rothgar is attacking. Rothgar midcombat sees a Skeleton and takes out his mace instead....) [/QUOTE]
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