JacktheRabbit
Explorer
Last night my party had a long drawn out battle with a very skilled whip wielding ogre.
The ogre had levels in warrior and between his reach and the reach of the whip he was quite irritating to defeat.
As the party attempted to attack him he would easily trip attack or disarm them as they tried to enter melee range. Even the party archer was not safe. When he nailed the ogre with his bow the ogre turned and charged him and quite easily attacked the bow and destroyed the weapon (snapped the string).
One problem though throughout the battle.
When the battle was said and done and the ogre was finally dead it turned out that he had dealt maybe 20 points of actual damage to the entire party.
Now there is no way to change this with all the disarming attacks he made. What about the trip attacks? If I had made the whip a +1 flaming whip instead of a +2 whip would the ogre have done 1D6 fire damage on every sucessful melee touch attack attack trip?
The ogre had levels in warrior and between his reach and the reach of the whip he was quite irritating to defeat.
As the party attempted to attack him he would easily trip attack or disarm them as they tried to enter melee range. Even the party archer was not safe. When he nailed the ogre with his bow the ogre turned and charged him and quite easily attacked the bow and destroyed the weapon (snapped the string).
One problem though throughout the battle.
When the battle was said and done and the ogre was finally dead it turned out that he had dealt maybe 20 points of actual damage to the entire party.
Now there is no way to change this with all the disarming attacks he made. What about the trip attacks? If I had made the whip a +1 flaming whip instead of a +2 whip would the ogre have done 1D6 fire damage on every sucessful melee touch attack attack trip?