Saw that VV used more points. Here is a lower power version, but can easily adjusted to 125 PP.
PL 5 Sorcerer
STR 12 +1
DEX 12 +1
CON 14 +2
INT 18 +4
WIS 18 +4
CHA 14 +2
TOUGHNESS +6 (+3 without Shield Bracelet Device)
FORTITUDE +7
REFLEX +6
WILL +11
Skills
Bluff 6 (+8), Concentration 9 (+13), Craft (chemical) 6 (+10), Diplomacy 4 (+6), Knowledge (arcane lore) 9 (+13), Knowledge (business) 4 (+8), Knowledge (civics) 6 (+10), Notice 4 (+8), profession (mercenary) 4 (+8), Ride 4 (+5), Search 4 (+8), Stealth 4 (+5), Survival 4 (+8)
Feats
Accurate Attack, Artificer, Attack Focus 4 (spells), Defensive Roll 1, Power attack, Ritualist, Taunt Equipment: dagger (+1 damage), ritual accoutrements
Powers
Device 1 (Shield Bracelet, hard to lose)
Shield Bracelet: Force Field 3, Shield 2
Sorcery 8 (choose 5 Alternate Powers)
Paths
Telas (Fire)
Meanas (Shadow, Illusion)
Sorcery APs:
Insubstantial 2 (action: move)
Invisibility 8
Blast (Fire) 4 (area: burst, Selective attack)
Fire Control 8
Illusion 6 (audial, visual, progression (area), selective)
Super-Senses 1 (magical awareness)
Combat
Attack +2 (melee), +2 (ranged), + 6 (spells), Grapple +3
Damage+2 (dagger), +4 (blast)
Defense +4 (+2 without Shield Bracelet, +1 flat-footed)
Initiative +1
Drawbacks
Power Loss (Sorcery, when unable to speak or perform gestures, –2 points)
Abilities 26 + Skills 17 (68 ranks) + Feats 10 + Powers 14 + Combat 8 + Saves 17 – Drawbacks 2 = 90
Sorcery is from the Wizards and Warlocks Source Book.
Effective, it is Magic with with the Flaw: Side Effect (Fatigue, Always Occurs) –2.
Using Magic instead of Sorcery would change total PP to 98