Teth Narkil
PL 6 Fire Sorcerer
STR 12 +1
DEX 12 +1
CON 16 +3
INT 18 +4
WIS 18 +4
CHA 14 +2
TOUGHNESS +7 (+4 without Shield Bracelet Device)
FORTITUDE +8
REFLEX +6
WILL +11
Skills
Bluff 8 (+10), Concentration 9 (+14), Craft (alchemical) 6 (+10), Diplomacy 4 (+6), Knowledge (business) 4 (+8), Knowledge (civics) 6 (+10), Knowledge (The Warrens) 11 (+15), Notice 8 (+12), profession (mercenary) 4 (+8), Ride 4 (+5), Search 4 (+8), Sense Motive 4 (+8), Stealth 4 (+5), Survival 4 (+8)
Feats
Accurate Attack, Artificer, Attack Focus 4 (spells), Defensive Roll 1, Improved Initiative, Power attack, Ritualist, Taunt
Equipment: dagger (+1 damage), ritual accouterments
Powers
Device 1 (Shield Bracelet, hard to lose)
Shield Bracelet: Force Field 3, Shield 2
Warren Mastery (Telas) 8
Super-Senses 1 (magical awareness)
Combat
Attack +3 (melee), +3 (ranged), + 7 (spells), Grapple +4
Damage+2 (dagger), +varies (various fire based attacks)
Defense +5 (+3 without Shield Bracelet, +1 flat-footed)
Initiative +1
Drawbacks
Power Loss (Warren Mastery Powers, when unable to speak or perform gestures, –2 points)
Abilities 28 + Skills 20 (80 ranks) + Feats 11 + Powers 54 + Combat 12 + Saves 17 – Drawbacks 2 = 140
[sblock=Warren Mastery]
Warren Mastery
Effect: Variable
Action: Full Round
Range: Self
Duration: Continuous
Cost: 5 points per rank
Saving Throw: None
You have access to a warren, allowing you to possess a variety of powers. Each rank in Warren Mastery gives you 5 power points to spend on powers. You can re-allocate these points by using a full-round action.
The Gamemaster must approve allocations of your Warren Mastery points, and you remain limited by power level and appropriate descriptors (Telas, Meanas, ...), but you can otherwise divide up and allocate your points as you see fit.
[/sblock]