Malazan Book of the Fallen: The Burning of Kindle (Rogues Gallery)


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Teth Narkil

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PL 6 Fire Sorcerer

STR 12 +1
DEX 12 +1
CON 16 +3
INT 18 +4
WIS 18 +4
CHA 14 +2


TOUGHNESS +7 (+4 without Shield Bracelet Device)
FORTITUDE +8
REFLEX +6
WILL +11


Skills
Bluff 8 (+10), Concentration 9 (+14), Craft (alchemical) 6 (+10), Diplomacy 4 (+6), Knowledge (business) 4 (+8), Knowledge (civics) 6 (+10), Knowledge (The Warrens) 11 (+15), Notice 8 (+12), profession (mercenary) 4 (+8), Ride 4 (+5), Search 4 (+8), Sense Motive 4 (+8), Stealth 4 (+5), Survival 4 (+8)

Feats
Accurate Attack, Artificer, Attack Focus 4 (spells), Defensive Roll 1, Improved Initiative, Power attack, Ritualist, Taunt
Equipment: dagger (+1 damage), ritual accouterments

Powers
Device 1 (Shield Bracelet, hard to lose)
Shield Bracelet: Force Field 3, Shield 2

Warren Mastery (Telas) 8

Super-Senses 1 (magical awareness)

Combat
Attack +3 (melee), +3 (ranged), + 7 (spells), Grapple +4
Damage+2 (dagger), +varies (various fire based attacks)
Defense +5 (+3 without Shield Bracelet, +1 flat-footed)
Initiative +1

Drawbacks
Power Loss (Warren Mastery Powers, when unable to speak or perform gestures, –2 points)


Abilities 28 + Skills 20 (80 ranks) + Feats 11 + Powers 54 + Combat 12 + Saves 17 – Drawbacks 2 = 140

[sblock=Warren Mastery]
Warren Mastery
Effect: Variable
Action: Full Round
Range: Self
Duration: Continuous
Cost: 5 points per rank
Saving Throw: None

You have access to a warren, allowing you to possess a variety of powers. Each rank in Warren Mastery gives you 5 power points to spend on powers. You can re-allocate these points by using a full-round action.
The Gamemaster must approve allocations of your Warren Mastery points, and you remain limited by power level and appropriate descriptors (Telas, Meanas, ...), but you can otherwise divide up and allocate your points as you see fit.
[/sblock]
 

Helicrates

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Abilities ( 14 pp)
Strength: 18 (+ 4 )
Dexterity: 18 (+ 4 )
Constitution: 18 (+ 4 )
Intelligence: 12 (+ 1 )
Wisdom: 10 (+ 0 )
Charisma: 10 (+ 0 )

Combat ( 12 pp)
Attack: 3 ranks [+2 ranks (4pp) here]
Grapple: 7
Defense: 5 (3 ranks+ 2 powers )
Initiative: 4

Attacks
Gladius + 7 Attack for DC: 20 Range: melee ( Paralyze DC14 )
Grown Gladius attack + 7 Attack for DC: 25 Range: 5Ft reach ( Paralyze DC14 )


Saves ( 8 pp)
Toughness: 4
Fortitude: 6
Reflex: 5
Will: 5


Skills ( 12 pp)
8 ( 4 ) Acrobatics
8 ( 4 ) Climb
8 ( 4 ) Ride
8 ( 8 ) Intimidate
6 ( 6 ) Medicine
6 ( 6 ) Notice
5 ( 4 ) Search
4 ( 4 ) Sense Motive
8 ( 4 ) Stealth
8 ( 4 ) Swim

Feats ( 13 pp)
All out Attack 1
Defensive attack 1
Evasion 1
Improved critical 2
Power attack 1
Attack specialization 2
Fearless 1
Interpose 1
Takedown attack 1
Stunning attack 1
Ultimate effort (toughness saves) 1


Powers Rank ( 35 pp)

Device: Gladius of Torment (24 pts) 5 [ 15 ]
Absortion (Physical) 2
Paralyze 4
Enhanced ability(str) 4
Enhanced ability(dex) 4

Device: Armor of Colosus (26 pts) 5 [ 20 ]
Enhanced ability(con) 4
Grow (+10 STR (+5 melee dmg), +5CON, +5ft speed, +5 ft reach, -1 def) 5
Shield 2

Drawback ( -4 pp) Extra points
Cursed: Major common
 

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