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Maliki's C&C Campaign
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<blockquote data-quote="Maliki" data-source="post: 2437363" data-attributes="member: 19073"><p>WK2 Beroguer Soulsaver & Bandits (1-26-05) </p><p></p><p>The party returns to Greenlee and and meets with the reeve, who is most pleased with Luthien's report that he no longer senses any evil in or around the ruins. The party returns to the Chimera, for a night of rest and relaxation. Arlo and Leeia are fine hosts and the night passes uneventfully. </p><p></p><p>During breakfast the next day, the group discusses thier next move. Ryld strongly favors going after bandist to the north, after some discussion the rest of the party agrees. As the party discusses various plans to find and deal with the bandits, they notice a dwarf has found his way into the taproom and is intently listening to thier conversation. The dwarf looks to be typical of his race sturdy and durable. Armored and bearing a shield and a battle axe, along with a greataxe strapped to his back, a holy symblol of the dwarven god Dolgan (a great axe wrapped in flame), dangles about his neck. Definatly a person of similar mindset, so he is asked to join, and Beroguer Soulsaver joins the group. </p><p></p><p>The party would like to purchase a wagon and pose as merchants to lure the bandits out, but no wagons can be found in Greenlee. The wagon could be purchased in Brindinford,(the Ducal Capital to the South) but a round trip would take a week, and the party doesn't want to wait. Also they learn that there are no merchants in town, that they could accompany, the last a dwarven brewer had left with the sun. In the end the party decides to just make the trip north to Goblins Tooth, and search for signs of the bandits as they travel. </p><p></p><p>About noon the party sets out, on foot, following the road north. The first days passes without incident, and the party camps for the night. As the first watch, Beroguer and Ryld, wake the second, Schohn and Sylvia, the moon is suddenly bathed in shadow. Looking upward the group is treated to a rare lunar eclipse. The rest of the night passes quietly. </p><p></p><p>The next day the party sets off at a brisk pace, shortly before noon they spy a short, stout figure stumbling down the center of the road dragging an axe with him. Keeping a sharp lookout for an ambush, the party moves forward and meets a bruised and bloody dwarf, who introduces himself as Turin Alemaker. The party remembers the dwarf from the first night in Greenlee. Turin explains that he was traveling to Goblins Tooth, with a cart of ale, for a festival, when he came upon a fallen tree blocking the road. Fearing an ambush he got down from is wagon, just as a group of armed men burst from the surrounding woods, By thier dress, speach and warcrys, Turin suspects that they are barbarian tribesmen from the far north. Turin says the first wave numbered 6-8 but he could see several others lurking in the woods. Luckily the bandits where more intent on plundering the wagon than killing Turin and after a brief battle they did not pursue the dwarf when he fled. </p><p></p><p>Sylvia offered Turin some goodberries, which the dwarf accepted with gratitude. The party tells Turin that they came to deal with the bandits, and he agrees to accompany the party back to the ambush sight. as they approach the fallen tree a single arrow flies out of the forest, along with a warning to "surrender or die". The party declines the offer and starts to spread out into the woods. Schohn spies the archer and points him out to the party, the archer and Schohn then exchange errant shots. As the party starts to close the archer turns to flee, only to be stopped by an entangle spell from Sylvia. The party suurounds the bandit who promptly gives up. The bandit appears to be a youth of about 14 and like Turan pointed out probably from one of the nomadic tribes to the far north. A few threat gains the party the following. The boy(Lefander) is part of group of northmen who followed a warchief(Olf Bearclaw) southward after Olf was expelled from the tribe. Since the southerners have a soft reputation among the northmen, the group deciced that banditry would be a quick way to fortune. Being the youngest Lefander was left behind as a sentry, the group numbera 11, including Lefander, Olf, his second-in-command Tyrk and eight. </p><p></p><p>After some discussion the party decides to send Lefander on to Goblins Tooth with Turin, while the party would follow the bandits and attempt to retrieve Turin's wagon. The party then discovers the body of Turins mule. Mug. A misty eyed Turin explains that Mug was quite stubborn, even for a mule, and that he only listened to commands in dwarven. Those two factors probably led to the barbarians killing Mug. </p><p></p><p>After Turin departs with Lefanded in tow, schohn quickly picks up the path of the bandits. After a hour or so of travel through the woods the party hears loud singing from up ahead. "They got into the dwaven ale" remarks Beroguer. Schohn scouts ahead and comes back reporting that two tents are sat up in a clearing with the wagon pulled between the two. A lone guard, obviously drunk is laying on the wagon singing. the party move forward and Schohn sneaks ahead and subdues the sentry. The party then enters the clearing and Luthien shouts out to the bandits to come forth and surrender. from one tent stumble seven very intoxicated bandits, weapons drawn but no armor. Necromos casts 'sleep' down goes seven bandits. A lot of noise, cursing and banging of weapons, can be heard from the other tent. As the party ready themselves Olf storms forth quickly followed by his lieutenant. Ryld shouts "I want the leader", Necromos cast 'sleep' down goes the two bandits. </p><p></p><p>Ryld becomes quite upset, he wanted the climatic showdown with the bandit leader to avenge his fathers death, and feels cheated. his own code of honor however will not let him slay the helpless bandit, so in the end the party binds the entire group of bandits, gather a small amount of coin, and recovers part of Turins shipment of ale. Several members of the party help themselves to shortbows and arrows looted from the bandits </p><p></p><p>The party then sets out for Goblins Tooth, with the bandits pulling the wagon. The party plans to travel for the rest of the day, and arive in Goblins Tooth the next afternoon. </p><p></p><p></p><p>Notes </p><p></p><p>Although it was not intened, the party captured all 11 bandits, without one blow being landed by either side. The missed arrow fire between Schohn and the bandit Lefander was the only attack rolls made all night.(This is not like my players, usually much more mayhem takes place) </p><p></p><p>Ryld remained bitter about being denied his proper revenge, but the rest of the party was quite pleased at the ease of which the bandits were captured. </p><p></p><p>This was a rather short session, Cory had to create his character and a lot of talking took place before the game started, but all in all a good night.</p></blockquote><p></p>
[QUOTE="Maliki, post: 2437363, member: 19073"] WK2 Beroguer Soulsaver & Bandits (1-26-05) The party returns to Greenlee and and meets with the reeve, who is most pleased with Luthien's report that he no longer senses any evil in or around the ruins. The party returns to the Chimera, for a night of rest and relaxation. Arlo and Leeia are fine hosts and the night passes uneventfully. During breakfast the next day, the group discusses thier next move. Ryld strongly favors going after bandist to the north, after some discussion the rest of the party agrees. As the party discusses various plans to find and deal with the bandits, they notice a dwarf has found his way into the taproom and is intently listening to thier conversation. The dwarf looks to be typical of his race sturdy and durable. Armored and bearing a shield and a battle axe, along with a greataxe strapped to his back, a holy symblol of the dwarven god Dolgan (a great axe wrapped in flame), dangles about his neck. Definatly a person of similar mindset, so he is asked to join, and Beroguer Soulsaver joins the group. The party would like to purchase a wagon and pose as merchants to lure the bandits out, but no wagons can be found in Greenlee. The wagon could be purchased in Brindinford,(the Ducal Capital to the South) but a round trip would take a week, and the party doesn't want to wait. Also they learn that there are no merchants in town, that they could accompany, the last a dwarven brewer had left with the sun. In the end the party decides to just make the trip north to Goblins Tooth, and search for signs of the bandits as they travel. About noon the party sets out, on foot, following the road north. The first days passes without incident, and the party camps for the night. As the first watch, Beroguer and Ryld, wake the second, Schohn and Sylvia, the moon is suddenly bathed in shadow. Looking upward the group is treated to a rare lunar eclipse. The rest of the night passes quietly. The next day the party sets off at a brisk pace, shortly before noon they spy a short, stout figure stumbling down the center of the road dragging an axe with him. Keeping a sharp lookout for an ambush, the party moves forward and meets a bruised and bloody dwarf, who introduces himself as Turin Alemaker. The party remembers the dwarf from the first night in Greenlee. Turin explains that he was traveling to Goblins Tooth, with a cart of ale, for a festival, when he came upon a fallen tree blocking the road. Fearing an ambush he got down from is wagon, just as a group of armed men burst from the surrounding woods, By thier dress, speach and warcrys, Turin suspects that they are barbarian tribesmen from the far north. Turin says the first wave numbered 6-8 but he could see several others lurking in the woods. Luckily the bandits where more intent on plundering the wagon than killing Turin and after a brief battle they did not pursue the dwarf when he fled. Sylvia offered Turin some goodberries, which the dwarf accepted with gratitude. The party tells Turin that they came to deal with the bandits, and he agrees to accompany the party back to the ambush sight. as they approach the fallen tree a single arrow flies out of the forest, along with a warning to "surrender or die". The party declines the offer and starts to spread out into the woods. Schohn spies the archer and points him out to the party, the archer and Schohn then exchange errant shots. As the party starts to close the archer turns to flee, only to be stopped by an entangle spell from Sylvia. The party suurounds the bandit who promptly gives up. The bandit appears to be a youth of about 14 and like Turan pointed out probably from one of the nomadic tribes to the far north. A few threat gains the party the following. The boy(Lefander) is part of group of northmen who followed a warchief(Olf Bearclaw) southward after Olf was expelled from the tribe. Since the southerners have a soft reputation among the northmen, the group deciced that banditry would be a quick way to fortune. Being the youngest Lefander was left behind as a sentry, the group numbera 11, including Lefander, Olf, his second-in-command Tyrk and eight. After some discussion the party decides to send Lefander on to Goblins Tooth with Turin, while the party would follow the bandits and attempt to retrieve Turin's wagon. The party then discovers the body of Turins mule. Mug. A misty eyed Turin explains that Mug was quite stubborn, even for a mule, and that he only listened to commands in dwarven. Those two factors probably led to the barbarians killing Mug. After Turin departs with Lefanded in tow, schohn quickly picks up the path of the bandits. After a hour or so of travel through the woods the party hears loud singing from up ahead. "They got into the dwaven ale" remarks Beroguer. Schohn scouts ahead and comes back reporting that two tents are sat up in a clearing with the wagon pulled between the two. A lone guard, obviously drunk is laying on the wagon singing. the party move forward and Schohn sneaks ahead and subdues the sentry. The party then enters the clearing and Luthien shouts out to the bandits to come forth and surrender. from one tent stumble seven very intoxicated bandits, weapons drawn but no armor. Necromos casts 'sleep' down goes seven bandits. A lot of noise, cursing and banging of weapons, can be heard from the other tent. As the party ready themselves Olf storms forth quickly followed by his lieutenant. Ryld shouts "I want the leader", Necromos cast 'sleep' down goes the two bandits. Ryld becomes quite upset, he wanted the climatic showdown with the bandit leader to avenge his fathers death, and feels cheated. his own code of honor however will not let him slay the helpless bandit, so in the end the party binds the entire group of bandits, gather a small amount of coin, and recovers part of Turins shipment of ale. Several members of the party help themselves to shortbows and arrows looted from the bandits The party then sets out for Goblins Tooth, with the bandits pulling the wagon. The party plans to travel for the rest of the day, and arive in Goblins Tooth the next afternoon. Notes Although it was not intened, the party captured all 11 bandits, without one blow being landed by either side. The missed arrow fire between Schohn and the bandit Lefander was the only attack rolls made all night.(This is not like my players, usually much more mayhem takes place) Ryld remained bitter about being denied his proper revenge, but the rest of the party was quite pleased at the ease of which the bandits were captured. This was a rather short session, Cory had to create his character and a lot of talking took place before the game started, but all in all a good night. [/QUOTE]
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