WK1-1 Character Creation and Campaign Start (1-19-05)
Cast:
Ryld Swordsinger (Chuck) NG Male half-elf(human) Fighter
Beroguer Soulsaver (Cory) CG Male Dwarf Cleric (of Dolgan)
Necromos Nightwalker (Dave) N Male Human Wizard
Luthian Eriador (Kevin) LG Male Human Paladin (of Glorianna)
Schohn Goldson (Steve) CG Male Human Ranger
Slyvia Moonbringer(Andrew) N Female Human Druid(Daladon Lothain)
Backgrounds:
The characters have all recently arrived in of Greenlee, a small village in the middle of the Dimshadow Woods, halfway between the town of Brindonford(Ducal Capital) and the small town of Goblins Tooth, five days travel to the north.
Ryld had made the 7 day trip from the coastal city of Endhome along with his mentor and friend Kytor the Red. He has come to retrieve the belongings of his father, a caravan guard recently slain by bandits near Greenlee. As per his dying wishes Rylds father was buried in the Greenlee cemetry.
Luthian Eriador also made the trip from Endhome where he had just recently helped establish a small temple to Glorianna. An orphan, Luthian was raised by the clerics of Fontmere Abbey a large temple in the neighboring duchy of Andevar to the east. After the temple was established in Endhome Luthian feels drawn northward.
Necromos the youngest son of Madith Carn a knight in the service of the Lords of Outmere has recently graduated from the Wizard Academy in Endhome. Not well liked by his militaristic father, Necromas had decided to take a roundabout route back to his fathers home in village of Malforten.
Schohn and Sylvia were found wandering alone in the forests near Greenlee nearly twenty years ago by Barrax, a centaur. Barrax took the two children in and taught them the ways of the forest. With the recent death of Barrax, Schon and Sylvia decided to spend som time among thier own kind. and set out for the nearest human settlement, the Village of Greenlee.
Start:
After meeting with Parrick, the local cleric(an aged and blind follower of Demeter), and visiting his fathers grave, a somber Ryld and Kytor just returned to the Chimera(tavern) where they see a group of travelers engaged in small talk and decide to join in. The only other occupants of the taproom is the local cooper(Dulo) who is conducting business with a dwarven merchant, the Owner(Arlo) and the barmaid(Leela).
Suddenly the door bursts open and a a older couple(farmers by thier look) stagger into the taproom. The woman is in hysteria, stammering about Ellek, her son. Her husband bleeding from a shoulder wound manages to explain that several creatures (orcs, goblins or such) grabbed thier son and fled into the nearby marsh.(he took a spear to the shoulder while giving chase.) The five strangers (along with Kytor) all leap to thier feet and head out the door as a group.
Leaving the injured farmer to the care of Parrick the party gets directions to the families farm, just east of town. Once there Schohn quickly finds the tracks of three small humanoid creatures. Tracking the creatures through the muddy terrain proved little trouble for the ranger, and after a couble of hours he encountered a lone goblin gathering firewood.
Sneaking up behind the goblin, Schohn with bow ready demanded to know the wherabouts of the missing boy. The terrified goblin started babbling rabidly in its native tounge, too fast for the ranger to follow, so a quick arrow to the face silenced the creature. Joined by the rest of the party, Schohn quickley led them to the goblins encampment where they stepped out and surprised the two remaining goblins. A quick check of the camp revealed no Ellek. Answering the party's demands for Elleks location, the larger of the goblins explained in broken common, that the goblins had sold Ellek to a giant living on an island deeper in the swamp.
Seeing a chance to escape the smaller goblin made a dash for the swamp, only to be cut down by Sylvia, while Ryld drove his dagger into the bigger goblins throat. A quick check of the goblins camp found two finely crafted daggers and a small amount of coins. The party then set out to backtrack the goblins to the giants lair.
Cast:
Ryld Swordsinger (Chuck) NG Male half-elf(human) Fighter
Beroguer Soulsaver (Cory) CG Male Dwarf Cleric (of Dolgan)
Necromos Nightwalker (Dave) N Male Human Wizard
Luthian Eriador (Kevin) LG Male Human Paladin (of Glorianna)
Schohn Goldson (Steve) CG Male Human Ranger
Slyvia Moonbringer(Andrew) N Female Human Druid(Daladon Lothain)
Backgrounds:
The characters have all recently arrived in of Greenlee, a small village in the middle of the Dimshadow Woods, halfway between the town of Brindonford(Ducal Capital) and the small town of Goblins Tooth, five days travel to the north.
Ryld had made the 7 day trip from the coastal city of Endhome along with his mentor and friend Kytor the Red. He has come to retrieve the belongings of his father, a caravan guard recently slain by bandits near Greenlee. As per his dying wishes Rylds father was buried in the Greenlee cemetry.
Luthian Eriador also made the trip from Endhome where he had just recently helped establish a small temple to Glorianna. An orphan, Luthian was raised by the clerics of Fontmere Abbey a large temple in the neighboring duchy of Andevar to the east. After the temple was established in Endhome Luthian feels drawn northward.
Necromos the youngest son of Madith Carn a knight in the service of the Lords of Outmere has recently graduated from the Wizard Academy in Endhome. Not well liked by his militaristic father, Necromas had decided to take a roundabout route back to his fathers home in village of Malforten.
Schohn and Sylvia were found wandering alone in the forests near Greenlee nearly twenty years ago by Barrax, a centaur. Barrax took the two children in and taught them the ways of the forest. With the recent death of Barrax, Schon and Sylvia decided to spend som time among thier own kind. and set out for the nearest human settlement, the Village of Greenlee.
Start:
After meeting with Parrick, the local cleric(an aged and blind follower of Demeter), and visiting his fathers grave, a somber Ryld and Kytor just returned to the Chimera(tavern) where they see a group of travelers engaged in small talk and decide to join in. The only other occupants of the taproom is the local cooper(Dulo) who is conducting business with a dwarven merchant, the Owner(Arlo) and the barmaid(Leela).
Suddenly the door bursts open and a a older couple(farmers by thier look) stagger into the taproom. The woman is in hysteria, stammering about Ellek, her son. Her husband bleeding from a shoulder wound manages to explain that several creatures (orcs, goblins or such) grabbed thier son and fled into the nearby marsh.(he took a spear to the shoulder while giving chase.) The five strangers (along with Kytor) all leap to thier feet and head out the door as a group.
Leaving the injured farmer to the care of Parrick the party gets directions to the families farm, just east of town. Once there Schohn quickly finds the tracks of three small humanoid creatures. Tracking the creatures through the muddy terrain proved little trouble for the ranger, and after a couble of hours he encountered a lone goblin gathering firewood.
Sneaking up behind the goblin, Schohn with bow ready demanded to know the wherabouts of the missing boy. The terrified goblin started babbling rabidly in its native tounge, too fast for the ranger to follow, so a quick arrow to the face silenced the creature. Joined by the rest of the party, Schohn quickley led them to the goblins encampment where they stepped out and surprised the two remaining goblins. A quick check of the camp revealed no Ellek. Answering the party's demands for Elleks location, the larger of the goblins explained in broken common, that the goblins had sold Ellek to a giant living on an island deeper in the swamp.
Seeing a chance to escape the smaller goblin made a dash for the swamp, only to be cut down by Sylvia, while Ryld drove his dagger into the bigger goblins throat. A quick check of the goblins camp found two finely crafted daggers and a small amount of coins. The party then set out to backtrack the goblins to the giants lair.