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<blockquote data-quote="Maliki" data-source="post: 2437381" data-attributes="member: 19073"><p>WK4 Goblinaid (1-31-05) </p><p></p><p>While the party is enjoying a restful evening at the Shadyoak Inn in Goblins Tooth, talking of the events earlier in the day, a storm rages outside. A town council meeting is taking place and the party sits quietly in the corner as the council debates local issues(from tavern brawling to a merchant selling most of his lamp oil stock to a stranger). The door to the crowded hall is suddenly thrown open and a rain soaked family stumbles in obviously exhausted. As townfolk gather around them the mother manages a to tell how thier family farm outside of town was sacked by raiding goblins, and that her husband Otto fell while defending his home and family. Calls for revenge echo throughout the hall and the reeve is summoned, captains of the militia start to assemble thier units as a wave of fear ripples through the folk of Goblins Tooth. </p><p></p><p>In to the chaos the is beginning to erupt walks the reeve, Sir Derrick, who quickly brings order. He quickly quells any calls for an armed response at night, fearing a goblin trap. He puts the militia on alerts and posts the city watch along the perimeter of town. He also dispatches runners to the other outlying homesteads. </p><p></p><p>After setting the defensive plans of the town in motion, he gathers the party to the side of a private consultation. He explains that the militia won't be fully ready for an offensive strike for several days. While the militia gathers he would like the party to do some scouting. He has heard of thier adventures in Greenlee and feels that they are quite capable of taking care of themselves, plus he can maintain the full mitlia for the defense of the town. the party agrees to set out at first light and retires for a few hours sleep. </p><p></p><p>At dawn the party sets out, following directions given to them by the reeve. A little more than two hours pass when the party arrives at Otto's farm. The remains of a small storage shed still smolders, sending wisps of smoke into the morning sky. Three goblin corpses(the bodies also show signs of exposure to sunlight) lay on the groun nearby. Several farm animals can be seen wandering in and about the barn, which the party finds quite odd. The party proceeds to the ruined shed, where Otto was said to have fallen, but only the bodies of the goblins are found. Schohn checks the ground for tracks and points out where something was drug from the burning building and into the house. Going inside the party finds Otto's lifeless body resting on his bed, a bloody wound covered by crude bandages smeared with herbs can be seen. After a quick look Schohn reports that the herbs are commonly used a medicine by various humanoids, including goblins. A search of the house turns up the families life savings left untouched on a shelf in the kitchen, and while some foodstuffs were taken much was also left behind. </p><p></p><p>The party takes a few minutes to reflect upon the very ungoblin like raid. </p><p>-Other than the burnt shed(caused by Otto's own tourch) no damage was done to the farm </p><p>-None of the livestock was harmed or taken </p><p>-The Goblins pulled Otto's body from the burning shed, and attempted to bind his wound. </p><p>-No valuables were taken, to include Otto's own sword which was found by his body. </p><p>-Although some food was taken by the raiders, much was left behind as well. </p><p></p><p>The party decides to track the goblins, but proceeds with a ask questions first, slay later attitude. Schohn easily tracks the goblins for several miles, a shallow ravine. Scouting ahead he reports seveal crude shelters had been erected, and perhaps a dozen or so goblins(half of which are women and children) mill about. Berogeur, the only party member capable of speaking goblin, decides to approach the camp alone. When he is seen approaching in a non-threatning manner a large goblin, who looks to be the leader moves to meet him. </p><p></p><p>When they get within speaking distance the goblin Thrask Three-Teeth, speaking in bad common, says "Peace". The dwarf and the goblin then stand in the open field and parlay. </p><p></p><p>As the party had suspected the goblins only raided the farm for food, and when Otto attacked had only fought back in self defense. He explains that his tribe had been driven from thier home caves deep in the Dimshadow Woods by a large beast. a hizra-krontos(flesh-render in goblin). Thrask explains the the beast arrived several month ago, and began to prey upon the tribe. Traps were set, hunting parties tracked the beast, but he proved beyond the goblins ability to overcome. Thrask describes the beast as best as he can, and the party decides that a large bear, or perhaps a owlbear is what drove the goblins out. Thrask tells them that the tribe split into small groups and that other raids will likely happen if the goblins cannot soon return home. </p><p></p><p>The party then decides that rather than risk another human-goblin war. they would try to rid the goblins of thier problem and allow them to return home. With rough directions supplied by Thrask, the party enters Dimshadow and begin following a game trail west. The thickness of the canopy provided by the large trees of Dimswood coupled with dense undergrowth, made the forest as dark as dusk even as midday. After several hours of walking the party sees three sets of lights, close to the ground moving rapidly in thier direction. Unsure of what to expect the party is suddenly confronted by three large beetles, with glowing orbs above thier mandables. Two of the creatures charge at Sylvia and both score hits. The third rushes Luthien, but misses. Schohn moves to help Luthien, while Ryld aids Sylvia, and the beetles quickly fall. </p><p></p><p>Sylvia eats a handful of goodberries, and the party resumes its trek. A short while later Schohn spots a poorly hidden pit trap on the trail, which the party easily avoids. The rest of the trip to the caves passes without incedent. </p><p></p><p>At the cave the party can see signs that a large creature has been moving in and out of the cave, but all is quiet at the moment. Cautiously entering the first chamber the party finds the broken remains of one of the goblin defenders. The body shows signs of great claws ripping large chunks of flesh, also the claws hit with such force that the poor goblins chest cavity is crushed. Large bite marks are also visable, but still all is quiet. The party decides to move deeper into the cave system. </p><p></p><p>The next chamber a rough 30' circle, was obviously the tribes main living area. The remains of a fire pit, splintered remains of crude furnishings and piles of bedding, decorated this chamber. The ranger finds a pile of old skins used by the beast tufts of bear fur are found among the bedding. </p><p>Judging by the impression in the beding and the size of the tracks, Schohn guesses the bear to be at leat 10' tall. </p><p></p><p>A narrow(3') hall leads deeper still into the hillside. This hall opens into what was the Thrasks throne room. A crude wooden throne rest against the back wall, poorly cured animal hide hang like tapestries on the cave walls. A quick search turns up a small earthen jar of coins, and the goblin battle standard, adorned with scalps(close examination shows that some of the scalps are human, but none are fresh). Rlyd wishes to break the standard, but the other party members strongly object, Luthienexplains that they are trying to prevent a large scale conflict between the humans and goblins. Schohn and Berogeur out that the goblins take great pride in thier standards and would be highly insulted if the standard was damaged or destroyed. In the end the standard was left unmolested. </p><p></p><p>The party debates the best way to deal with the bear when it returns, ideas range from an avalanche of boulders from above the cave, swinging log traps, missile fire, and snares among other. Deciding to move out of the cave to further discuss thier options the party meets the returning bear face to face in the middle chamber. As Schohn and Beroguer begin to back into the throne room, the bear charges. Slyvia cast entangle, which slows down the bear's charge, then Necromos cast sleep and the bear drops into a deep slumber. The bear is the quickly killed. </p><p></p><p>Beroguer comes up with the idea to butcher the bear and leave the meat and hide for the goblins. Schohn says he will take care of that while the rest of the party(minus Luthien who remained with Schohn.) should return to the goblins and tell them they may return home. </p><p></p><p>The party returns to Thrask and they return with the goblins to the caves, Thrask then sends out a call to his scattered people, and throughout the night several small groups return(many other groups did not return). The party stayed the night with the goblins, and as they prepared to leave Thrask presents them with the earthenware jug of coins in gratitude.(The party later gave the coins to Otto's family) </p><p></p><p>When the party returned to Goblins Tooth, Sir Derrick was most pleased with the parties handling of the situation. The folk of Goblins Tooth were greatly saddened by Otto's death, but could see the wisdom of not seeking revenge on the goblins, Many of them remembered the horror of theGoblin Wars twenty years ago and nobody whished another. </p><p></p><p>Notes </p><p>Jamie(Elektra) was unable to make the game so it was decided that Elektra would remain in town to help prepair the militia. </p><p></p><p>I was afriad the party would be outmatched by the bear but the sleep spell took care of that quite easily. </p><p></p><p>Once again the party accomplished thier goal with little bloodshed(just the beetles and the bear). </p><p></p><p>We did play for a bit longer, to set up next weeks adventure but I'll post that in another update.</p></blockquote><p></p>
[QUOTE="Maliki, post: 2437381, member: 19073"] WK4 Goblinaid (1-31-05) While the party is enjoying a restful evening at the Shadyoak Inn in Goblins Tooth, talking of the events earlier in the day, a storm rages outside. A town council meeting is taking place and the party sits quietly in the corner as the council debates local issues(from tavern brawling to a merchant selling most of his lamp oil stock to a stranger). The door to the crowded hall is suddenly thrown open and a rain soaked family stumbles in obviously exhausted. As townfolk gather around them the mother manages a to tell how thier family farm outside of town was sacked by raiding goblins, and that her husband Otto fell while defending his home and family. Calls for revenge echo throughout the hall and the reeve is summoned, captains of the militia start to assemble thier units as a wave of fear ripples through the folk of Goblins Tooth. In to the chaos the is beginning to erupt walks the reeve, Sir Derrick, who quickly brings order. He quickly quells any calls for an armed response at night, fearing a goblin trap. He puts the militia on alerts and posts the city watch along the perimeter of town. He also dispatches runners to the other outlying homesteads. After setting the defensive plans of the town in motion, he gathers the party to the side of a private consultation. He explains that the militia won't be fully ready for an offensive strike for several days. While the militia gathers he would like the party to do some scouting. He has heard of thier adventures in Greenlee and feels that they are quite capable of taking care of themselves, plus he can maintain the full mitlia for the defense of the town. the party agrees to set out at first light and retires for a few hours sleep. At dawn the party sets out, following directions given to them by the reeve. A little more than two hours pass when the party arrives at Otto's farm. The remains of a small storage shed still smolders, sending wisps of smoke into the morning sky. Three goblin corpses(the bodies also show signs of exposure to sunlight) lay on the groun nearby. Several farm animals can be seen wandering in and about the barn, which the party finds quite odd. The party proceeds to the ruined shed, where Otto was said to have fallen, but only the bodies of the goblins are found. Schohn checks the ground for tracks and points out where something was drug from the burning building and into the house. Going inside the party finds Otto's lifeless body resting on his bed, a bloody wound covered by crude bandages smeared with herbs can be seen. After a quick look Schohn reports that the herbs are commonly used a medicine by various humanoids, including goblins. A search of the house turns up the families life savings left untouched on a shelf in the kitchen, and while some foodstuffs were taken much was also left behind. The party takes a few minutes to reflect upon the very ungoblin like raid. -Other than the burnt shed(caused by Otto's own tourch) no damage was done to the farm -None of the livestock was harmed or taken -The Goblins pulled Otto's body from the burning shed, and attempted to bind his wound. -No valuables were taken, to include Otto's own sword which was found by his body. -Although some food was taken by the raiders, much was left behind as well. The party decides to track the goblins, but proceeds with a ask questions first, slay later attitude. Schohn easily tracks the goblins for several miles, a shallow ravine. Scouting ahead he reports seveal crude shelters had been erected, and perhaps a dozen or so goblins(half of which are women and children) mill about. Berogeur, the only party member capable of speaking goblin, decides to approach the camp alone. When he is seen approaching in a non-threatning manner a large goblin, who looks to be the leader moves to meet him. When they get within speaking distance the goblin Thrask Three-Teeth, speaking in bad common, says "Peace". The dwarf and the goblin then stand in the open field and parlay. As the party had suspected the goblins only raided the farm for food, and when Otto attacked had only fought back in self defense. He explains that his tribe had been driven from thier home caves deep in the Dimshadow Woods by a large beast. a hizra-krontos(flesh-render in goblin). Thrask explains the the beast arrived several month ago, and began to prey upon the tribe. Traps were set, hunting parties tracked the beast, but he proved beyond the goblins ability to overcome. Thrask describes the beast as best as he can, and the party decides that a large bear, or perhaps a owlbear is what drove the goblins out. Thrask tells them that the tribe split into small groups and that other raids will likely happen if the goblins cannot soon return home. The party then decides that rather than risk another human-goblin war. they would try to rid the goblins of thier problem and allow them to return home. With rough directions supplied by Thrask, the party enters Dimshadow and begin following a game trail west. The thickness of the canopy provided by the large trees of Dimswood coupled with dense undergrowth, made the forest as dark as dusk even as midday. After several hours of walking the party sees three sets of lights, close to the ground moving rapidly in thier direction. Unsure of what to expect the party is suddenly confronted by three large beetles, with glowing orbs above thier mandables. Two of the creatures charge at Sylvia and both score hits. The third rushes Luthien, but misses. Schohn moves to help Luthien, while Ryld aids Sylvia, and the beetles quickly fall. Sylvia eats a handful of goodberries, and the party resumes its trek. A short while later Schohn spots a poorly hidden pit trap on the trail, which the party easily avoids. The rest of the trip to the caves passes without incedent. At the cave the party can see signs that a large creature has been moving in and out of the cave, but all is quiet at the moment. Cautiously entering the first chamber the party finds the broken remains of one of the goblin defenders. The body shows signs of great claws ripping large chunks of flesh, also the claws hit with such force that the poor goblins chest cavity is crushed. Large bite marks are also visable, but still all is quiet. The party decides to move deeper into the cave system. The next chamber a rough 30' circle, was obviously the tribes main living area. The remains of a fire pit, splintered remains of crude furnishings and piles of bedding, decorated this chamber. The ranger finds a pile of old skins used by the beast tufts of bear fur are found among the bedding. Judging by the impression in the beding and the size of the tracks, Schohn guesses the bear to be at leat 10' tall. A narrow(3') hall leads deeper still into the hillside. This hall opens into what was the Thrasks throne room. A crude wooden throne rest against the back wall, poorly cured animal hide hang like tapestries on the cave walls. A quick search turns up a small earthen jar of coins, and the goblin battle standard, adorned with scalps(close examination shows that some of the scalps are human, but none are fresh). Rlyd wishes to break the standard, but the other party members strongly object, Luthienexplains that they are trying to prevent a large scale conflict between the humans and goblins. Schohn and Berogeur out that the goblins take great pride in thier standards and would be highly insulted if the standard was damaged or destroyed. In the end the standard was left unmolested. The party debates the best way to deal with the bear when it returns, ideas range from an avalanche of boulders from above the cave, swinging log traps, missile fire, and snares among other. Deciding to move out of the cave to further discuss thier options the party meets the returning bear face to face in the middle chamber. As Schohn and Beroguer begin to back into the throne room, the bear charges. Slyvia cast entangle, which slows down the bear's charge, then Necromos cast sleep and the bear drops into a deep slumber. The bear is the quickly killed. Beroguer comes up with the idea to butcher the bear and leave the meat and hide for the goblins. Schohn says he will take care of that while the rest of the party(minus Luthien who remained with Schohn.) should return to the goblins and tell them they may return home. The party returns to Thrask and they return with the goblins to the caves, Thrask then sends out a call to his scattered people, and throughout the night several small groups return(many other groups did not return). The party stayed the night with the goblins, and as they prepared to leave Thrask presents them with the earthenware jug of coins in gratitude.(The party later gave the coins to Otto's family) When the party returned to Goblins Tooth, Sir Derrick was most pleased with the parties handling of the situation. The folk of Goblins Tooth were greatly saddened by Otto's death, but could see the wisdom of not seeking revenge on the goblins, Many of them remembered the horror of theGoblin Wars twenty years ago and nobody whished another. Notes Jamie(Elektra) was unable to make the game so it was decided that Elektra would remain in town to help prepair the militia. I was afriad the party would be outmatched by the bear but the sleep spell took care of that quite easily. Once again the party accomplished thier goal with little bloodshed(just the beetles and the bear). We did play for a bit longer, to set up next weeks adventure but I'll post that in another update. [/QUOTE]
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