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Maliki's C&C Campaign
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<blockquote data-quote="Maliki" data-source="post: 2455835" data-attributes="member: 19073"><p>WK9-2 (3-21-05) Bloodstone Priory Pt. 3 </p><p></p><p>Returning to the basement level of the priory, the party heads down one last hallway. At the end of the hall is a door still sealed with wax and silver. Breaking the seal the party enters a familar looking octagon shaped room. Dozens of skeletons are resting in burial niches in six of the eight walls, and a door, still sealed is located on the southern wall. Schohn, smashes a few skeletons(just in case) but nothing happens. </p><p></p><p>The party breaks the seal on the door, and proceeds to the next room, another octagon shaped room, with burial niches on six of the walls. This time as the party enters the room, the skeletons rise up and attack. Necromos wants the party to retreat to the last room and fight from the doorway, but the rest of the party decides to hold thier ground and fight in the room. </p><p></p><p>Rnd 1 The skeletons(15 total) swarm the party. Ryld and Schohn both go down the first round, Luthian brings one down, Schohn does very little(either a miss or little damage). Then Beroguer steps up and turns them, he manages to turn 10, which flee and cower in the far corner. </p><p></p><p>Rnd 2 Beroguer turns the remaining 4, then rushes to heal Ryld and Necromos. Luthian and Schohn proceed to attack the cowering skeletons, they are soon joined by Ryld and Necromos> By the time the turn ends, most of the skeletons have been destroyed, the others soon follow. </p><p></p><p>The party searches the room and finds nothing. Then they break the seal on the southern door and head into yet another octagon shaped room. This room, however holds a large stone sarcophagus. Removing the lid the party is soon faced with a skeleton like creature wielding a mace, which seemed to form from the duct in the coffin. </p><p></p><p>A short but fierce melee eruptys, Yhe creature hits Ryld, causing weakness, (as well as damage). The next round he again strikes Ryld, dropping the fighter to the ground. In the end however the numbers were just too much, and the undead creature is destroyed. The party recovers a magical mace and ring from the creatures remains. </p><p></p><p>Having cleared out the lower level the party returns to the spot indicated on the map they had found. Prying up some flagstones the party discovers a longsword in a wonderous sheath. Ryld draws foth a sword, mad not of metal, but of a glass-like substance. Just by holding it he feels the power of the sword, and knows that it was Fey created and designed to combat goblinoids. Gracefully he turns and hands the weapon to the ranger. </p><p></p><p>The priory proved quite a test for the party, by the end they had used all of thier healing items(spells, potions and scrolls, and the paladins Laying of Hands) </p><p></p><p>The party then returns to Goblins Tooth, to rest and tie up loose ends. Taking thier wealth and experience with them they head towards the town of Brindonford, thus wrapping up thier adventures in Goblin Tooth.</p></blockquote><p></p>
[QUOTE="Maliki, post: 2455835, member: 19073"] WK9-2 (3-21-05) Bloodstone Priory Pt. 3 Returning to the basement level of the priory, the party heads down one last hallway. At the end of the hall is a door still sealed with wax and silver. Breaking the seal the party enters a familar looking octagon shaped room. Dozens of skeletons are resting in burial niches in six of the eight walls, and a door, still sealed is located on the southern wall. Schohn, smashes a few skeletons(just in case) but nothing happens. The party breaks the seal on the door, and proceeds to the next room, another octagon shaped room, with burial niches on six of the walls. This time as the party enters the room, the skeletons rise up and attack. Necromos wants the party to retreat to the last room and fight from the doorway, but the rest of the party decides to hold thier ground and fight in the room. Rnd 1 The skeletons(15 total) swarm the party. Ryld and Schohn both go down the first round, Luthian brings one down, Schohn does very little(either a miss or little damage). Then Beroguer steps up and turns them, he manages to turn 10, which flee and cower in the far corner. Rnd 2 Beroguer turns the remaining 4, then rushes to heal Ryld and Necromos. Luthian and Schohn proceed to attack the cowering skeletons, they are soon joined by Ryld and Necromos> By the time the turn ends, most of the skeletons have been destroyed, the others soon follow. The party searches the room and finds nothing. Then they break the seal on the southern door and head into yet another octagon shaped room. This room, however holds a large stone sarcophagus. Removing the lid the party is soon faced with a skeleton like creature wielding a mace, which seemed to form from the duct in the coffin. A short but fierce melee eruptys, Yhe creature hits Ryld, causing weakness, (as well as damage). The next round he again strikes Ryld, dropping the fighter to the ground. In the end however the numbers were just too much, and the undead creature is destroyed. The party recovers a magical mace and ring from the creatures remains. Having cleared out the lower level the party returns to the spot indicated on the map they had found. Prying up some flagstones the party discovers a longsword in a wonderous sheath. Ryld draws foth a sword, mad not of metal, but of a glass-like substance. Just by holding it he feels the power of the sword, and knows that it was Fey created and designed to combat goblinoids. Gracefully he turns and hands the weapon to the ranger. The priory proved quite a test for the party, by the end they had used all of thier healing items(spells, potions and scrolls, and the paladins Laying of Hands) The party then returns to Goblins Tooth, to rest and tie up loose ends. Taking thier wealth and experience with them they head towards the town of Brindonford, thus wrapping up thier adventures in Goblin Tooth. [/QUOTE]
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