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Malvoisin's Curse of the Crimson Throne (OOC)
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<blockquote data-quote="Malvoisin" data-source="post: 4122803" data-attributes="member: 40128"><p>Hi guys,</p><p></p><p>New post is up, and you've got your first ever Harrowing! I had fun writing that up, I hope you have fun reading it.</p><p></p><p>Now, this leads to the introduction of something new...Harrow Points. These are kind of like a limited-use action point. I'll tell you how they work in a moment, but first, a little background on the Harrow Deck. Remember, this is OOC knowledge only, except for Girri.</p><p></p><p>The Harrow deck has six suits...Keys, Shields, Books, Hammers, Stars, and Crowns. If you look at the various scans of the cards I've linked, you can see that the cards are marked with the suit somewhere on the illustration. Further, each suit is linked to one of the six ability scores, as follows:</p><p></p><p>Keys=DEX</p><p>Shields=CON</p><p>Books=INT</p><p>Hammers=STR</p><p>Stars=WIS</p><p>Crowns=CHA</p><p></p><p>Now, each of the six chapters of Curse of the Crimson Throne is thematically tied to one of these suits/abilites. The first, Edge of Anarchy is tied to Keys/Dexterity. So, you can have your PCs spend Harrow points in this adventure to do specific things that are tied to Dexterity...</p><p></p><p><strong>Dexterity Rerolls:</strong> Spend a Harrow Point to reroll any one Initiative check, Reflex save, attack roll modified by Dexterity, or Dexterity-based skill check. You must abide by the new result (although if you have additional Harrow Points remaining, you can use them to attempt additional rerolls).</p><p></p><p><strong>Dodge Bonus:</strong> Spend a Harrow Point to gain a +1 Dodge bonus to your Armor Class for one encounter. You can spend up to 3 Harrow Points per encounter to increase your Armor Class in this manner.</p><p></p><p><strong>Speed Increase:</strong> Spend a Harrow Point to increase your base speed by 10 feet for one encounter—you cannot spend multiple Harrow Points to increase your speed multiple times in one encounter.</p><p></p><p>All right, so how many Harrow Points does each of you have? Well, you all get a minimum of one to start. After that, you get an initial one for every card of the right suit that comes up in your Harrowing. Unfortunately, that didn't work out so well this time, because only one came up...The Rabbit Prince. Also, those characters whose cards from their initial 'choosing' are from the themed suit get a bonus Harrow point. So, that means one more each for Girri and Orman, because the Peacock and the Juggler are from Keys as well.</p><p></p><p>So, to start, Girri and Orman have three Harrow points, while Coldan, Gadeann, Karastro and Edlin have two. Also, I have decided to award an additional Harrow point to each PC upon leveling up (this isn't in the rules, it's just me being nice.) Finally, be aware that Harrow points are lost at the end of each adventure, so please use them. Coincidentally, the beginning of a new adventure chapter is also a great time to seek out a new Harrow reading (and thus get new Harrow points)!</p><p></p><p>As always, feel free to ask if you have any questions!</p></blockquote><p></p>
[QUOTE="Malvoisin, post: 4122803, member: 40128"] Hi guys, New post is up, and you've got your first ever Harrowing! I had fun writing that up, I hope you have fun reading it. Now, this leads to the introduction of something new...Harrow Points. These are kind of like a limited-use action point. I'll tell you how they work in a moment, but first, a little background on the Harrow Deck. Remember, this is OOC knowledge only, except for Girri. The Harrow deck has six suits...Keys, Shields, Books, Hammers, Stars, and Crowns. If you look at the various scans of the cards I've linked, you can see that the cards are marked with the suit somewhere on the illustration. Further, each suit is linked to one of the six ability scores, as follows: Keys=DEX Shields=CON Books=INT Hammers=STR Stars=WIS Crowns=CHA Now, each of the six chapters of Curse of the Crimson Throne is thematically tied to one of these suits/abilites. The first, Edge of Anarchy is tied to Keys/Dexterity. So, you can have your PCs spend Harrow points in this adventure to do specific things that are tied to Dexterity... [B]Dexterity Rerolls:[/B] Spend a Harrow Point to reroll any one Initiative check, Reflex save, attack roll modified by Dexterity, or Dexterity-based skill check. You must abide by the new result (although if you have additional Harrow Points remaining, you can use them to attempt additional rerolls). [B]Dodge Bonus:[/B] Spend a Harrow Point to gain a +1 Dodge bonus to your Armor Class for one encounter. You can spend up to 3 Harrow Points per encounter to increase your Armor Class in this manner. [B]Speed Increase:[/B] Spend a Harrow Point to increase your base speed by 10 feet for one encounter—you cannot spend multiple Harrow Points to increase your speed multiple times in one encounter. All right, so how many Harrow Points does each of you have? Well, you all get a minimum of one to start. After that, you get an initial one for every card of the right suit that comes up in your Harrowing. Unfortunately, that didn't work out so well this time, because only one came up...The Rabbit Prince. Also, those characters whose cards from their initial 'choosing' are from the themed suit get a bonus Harrow point. So, that means one more each for Girri and Orman, because the Peacock and the Juggler are from Keys as well. So, to start, Girri and Orman have three Harrow points, while Coldan, Gadeann, Karastro and Edlin have two. Also, I have decided to award an additional Harrow point to each PC upon leveling up (this isn't in the rules, it's just me being nice.) Finally, be aware that Harrow points are lost at the end of each adventure, so please use them. Coincidentally, the beginning of a new adventure chapter is also a great time to seek out a new Harrow reading (and thus get new Harrow points)! As always, feel free to ask if you have any questions! [/QUOTE]
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