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Malvoisin's Curse of the Crimson Throne (OOC)

Malvoisin

First Post
Well, with EvolutionKB on board as Player #6, we're locked and loaded to get this show on the road...as soon as we have a player's guide and an adventure, that is! :)

In the meantime, it's time to start working in earnest on character sheets. I know they won't really be able to be 'finished' until we learn more about how the campaign kicks off (not to mention bonus feats?) from the PG...but I'm sure some of the nuts and bolts can start being assembled.

Of course, some of you are already pretty much done, so...you know what I mean.

I'm tired. I'm sure there's more I wanted to talk about, but let's save it for the morrow.

[sblock=Character Creation Guidelines]
1. Race: I'd prefer to stick to core races only. If you're just dying to play something weirder, I suppose we could discuss it. But I'll probably say no.

2. Classes/Feats/Spells/Equipment: I'm open to some departure from the beaten path here, with most options from WotC's splatbooks likely to be approved. I will consider material from third-party sources as well. I'd appreciate it if you ask me specifically for approval about anything you're interested in that isn't found in the SRD. (However, the following sources are off-limits: All Forgotten Realms, Eberron, or other campaign world-specific books; All psionics books; Magic of Incarnum; Tome of Battle (Book of 9 Swords); Book of Exalted Deeds; Book of Vile Darkness).

Also, please be aware that for future multi-classing considerations, there will be a limit of three classes total for a character...and only one of those three may be a Prestige Class.

3. Deity/Domains (if relevant): I assume everyone has access to the list of Golarion deities and domains found in the Rise of the Runelords player's guide. If I am mistaken, just let me know, and I'll provide it here. With the exception of Desna, none of the player-appropriate deities have been fleshed out further than those bare bones details. You can choose any of the non-evil deities on that list, but some make more sense than others for an urban-centered game, IMO. As an FYI, I believe Abadar is on the slate for a full write-up sometime this spring.

4. HP: Maximum for 1st level. Future advancement still to be determined, but I'll probably use a fixed method.

5. Gold: Average to start per class, NOT maximum. Also, no PC may begin play with more than 20 gp in pocket, so 'use it or lose it.'

6. Ability scores: 28 Point Buy

7. Algnment: No evil. I'm very skeptical of Chaotic Neutral as well, as I don't want any PCs who are overly difficult for other party members to get along with.

8. Background Trait: For a background that relates the PC to petty crimeboss Gaedran Lamm, the character may take a trait which confers a small bonus. This trait may come directly from the Player's Guide, or may be created by the player. As a general rule, these traits confer a +2 bonus to a skill, a +1 bonus to a save, or allow two skills to become class skills.

9. Characters will receive 4 bonus skill points to be divided among one or two Craft, Profession, or Perform skills of your choice (which will automatically be considered as class skills). The chosen skills must be consistent with the character's background.

10. Please try to find an illustration for your character online, and post it with your sheet. I will be using said picture to create a token for use with combat maps.

11. Ideas about combat tactics (for NPCing in combat if needed), thoughts on other PCs (if known or relevant), and thoughts regarding future advancement, are all strongly welcomed.

12. Please crib your character sheets with game rules details for anything not found in the SRD (for easy reference when away from home).[/sblock]

Curse of the Crimson Throne IC OOC RG
 
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EvolutionKB

First Post
I hope I'm not stepping on any toes with my skill choices. I'll have to boost up my knowledges a little to qualify for that PrC, but his social skills will be every bit as good as Tom Cruise(minus the CRAAAAZZZY).


(I looked for a good picture of a guy in a suit/nice clothes, but couldn't find anything that fit/wasn't heavily copyrighted, so good ol Tommy has to do.)
 

Malvoisin

First Post
Mmmkay, let's talk about character speech colorization.

Looks like Coldan will stick with silver.

Legildur's guy appears to have taken on medium turquoise. (Leg, name that dude already, huh? Something other than 'Conan the Librarian, I mean.) ;)

And, I'll bet dollars to donuts that Voadam's buckle-swashing Orman Stahl will go with the traditional bold white.

How's about the rest of you?
 


Malvoisin

First Post
Okay, a house rules thought....

How would you all feel about trying the new 'Death and Dying' rules as presented in this article? They're intended as an approximation of how the rules will be presented in 4th edition. I think they look like they might add some fun to the game, but I wanted to get a consensus from the players. If you don't want to read the article, you can just peruse the rules below:

[sblock=Death and Dying Rules]
1) At 0 hp or less, you fall unconscious and are dying.
Any damage dealt to a dying character is applied normally, and might kill him if it reduces his hit points far enough (see #2).

2) Characters die when their negative hit point total reaches -10 or one-quarter of their full normal hit points, whichever is a larger value.
This is less than a 4th Edition character would have, but each monster attack is dealing a smaller fraction of the character’s total hit points, so it should be reasonable. If it feels too small, increase it to one-third full normal hit points and try again.

3) If you’re dying at the end of your turn, roll 1d20.
Lower than 10: You get worse. If you get this result three times before you are healed or stabilized (as per the Heal skill), you die.
10-19: No change.
20: You get better! You wake up with hit points equal to one-quarter your full normal hit points.

4) If a character with negative hit points receives healing, he returns to 0 hp before any healing is applied.
In other words, he’ll wake up again with hit points equal to the healing provided by the effect—a cure light wounds spell for 7 hp will bring any dying character back to 7 hp, no matter what his negative hit point total had reached.)

5) A dying character who’s been stabilized (via the Heal skill) doesn’t roll a d20 at the end of his turn unless he takes more damage.
[/sblock]
 

Voadam

Legend
I've been offline for a while and will be for a little while more.

My wife and son are sick (nothing serious) so I'm splitting time at home taking care of them and then cramming in tons of work. I will post again when things settle down.
 


Malvoisin

First Post
Voadam said:
I've been offline for a while and will be for a little while more.

My wife and son are sick (nothing serious) so I'm splitting time at home taking care of them and then cramming in tons of work. I will post again when things settle down.
That's fine, Voadam. I hope your family feels better soon!

I appreciate you letting us know.
 

EvolutionKB

First Post
I'll take my normal Royal Blue. I enthusiastic for 4E, so I'd like to give the new death and dying rules a go. That brings up another question...is Paizo staying 3.5 for the AP or are they going to switch to 4E? I can't imagine they switch in the middle of an AP, but I thought I heard rumors...
 

stonegod

Spawn of Khyber/LEB Judge
EvolutionKB said:
I'll take my normal Royal Blue. I enthusiastic for 4E, so I'd like to give the new death and dying rules a go. That brings up another question...is Paizo staying 3.5 for the AP or are they going to switch to 4E? I can't imagine they switch in the middle of an AP, but I thought I heard rumors...
Paizo has not received the 4E ruleset, so will not be converting (most of the AP is in the can or near so at this point anyway). The earliest they could convert is for AP 3 if they had the rules Real-Soon-Now (TM), but practically it would be AP 4.
 

Malvoisin

First Post
What stonegod said...this AP is 3.5 all the way through.

Although, I might propose house rules here and there if some aspect of 4e catches my fancy...kind of like the death and dying rules above.
 


Legildur

First Post
Looks like I better knock up a character real soon!! Thanks Stonegod for linking the players guide (I'd been waiting on that before getting into it) and Mal for summarising the creation rules.

I'd be happy with the death and dyeing alternate rules from that article. I read them and liked them, mainly because they resemble house rules we introduced to 3.5 many moons ago.

What's the story with dwarves in this adventure? After rereading the character creation rules and the bit about bonus skill points for profession etc made me think about a wandering dwarven wizard (diviner) with storytelling as his Perform skill, using his Divining talent to uncover truths and discover new secrets to build his repetoire. The loss of the human bonus feat and skills points would hurt though....
 
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