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Malvoisin's Slumbering Tsar Saga Discussion [PFRPG]
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<blockquote data-quote="Disposable Hero" data-source="post: 5951945" data-attributes="member: 6693285"><p>Well if this isn't full I'll be interested in making a ranger...not sure what race and all but a ranger is in the works. Or maybe a gunslinger...</p><p> </p><p>*Edit: Actually after reading through the review...my thoughts are on an inquisitor or paladin. I know HM said he was going sword and board fighter but the smite evil ability would be put to very good use I think. As far as the inquisitor goes he could be very tanky also. But as it has been said characters WILL die which gives us a chance to play several different ones.</p><p> </p><p>I'm going to go out on a limb and say this sounds like a 25 PB game if not higher, houseruled of course, and will build several characters since I'm sure I'll need more than a few. The review actually got me excited. Been a very long time since I've had anything of a challenge. Proably really rusty.</p><p> </p><p>Also look at my screen name...I mean come on. If that's not an omen...pfft I don't know what is.</p><p> </p><p>*Edit 2: After looking through some material and thinking about what would be best for the party and what would be of more use than another 'striker' type character I'm going with a human oracle of battle (trip master).</p><p> </p><p>[sblock=Characters Name]</p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Oracle (Battle)</p><p>Level: 7</p><p>Alignment: Neutral Good</p><p>Languages: Common</p><p>Deity: Cayden Cailean[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 18 (7 PB, +2 Racial, +1 4th)</p><p>DEX: 14 (5 PB)</p><p>CON: 15 (7 PB)</p><p>INT: 10</p><p>WIS: 11 (1 PB)</p><p>CHA: 14 (5 PB)[/sblock]</p><p>[sblock=Combat]</p><p>HP: 68 = [1d8=44] + 2 (CON) + 3 (Toughness) + 7 (Oracle)</p><p>AC: 23 = 10 + 11 (+2 Full Plate) + 1 (DEX) + 1 (+1 Ring of Protection)</p><p>AC Touch: 13 = 10 + 2 (DEX) + 1 (+1 Ring of Protection)</p><p>AC Flatfooted: 22 = 10 + 11 (+2 Full Plate) + 1 (+1 Ring of Protection)</p><p>INIT: +2 = +2 (DEX) + 2 (Reactionary)</p><p>BAB: +5 = +5 (Oracle)</p><p>CMB: +11 = +4 (STR) + 7 (BAB)</p><p>CMD: 21 = 10 + 4 (STR) + 2 (DEX) + 5 (BAB)</p><p>Fort: +4 = +2 (Oracle) + 2 (CON)</p><p>Reflex: +4 = +2 (Oracle) + 2 (DEX)</p><p>Will: +5 = +5 (Oracle) + 0 (WILL)</p><p>Speed: 20' (30' base)</p><p>Damage Reduction: None</p><p>Spell Resistance: None</p><p>Spell Failure: N/A[/sblock]</p><p>[sblock=Weapon Stats]</p><p>EXAMPLE:</p><p>Longsword(melee): +5 = +1 (BAB) + 3 (STR) + 1 (feat)/ DMG = 1d8+3(S), CRIT 19-20x2</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p>... [/sblock]</p><p>[sblock=Class Features]</p><p>...[/sblock]</p><p>[sblock=Feats & Traits]</p><p>Bonus - Toughness: +3 hit points and +1 for every level beyond 3rd.</p><p>1st lvl- Extra Revelation: Gain one additional revelation.</p><p>3rd lvl- Combat Reflexes: Make additional AoO equal to your DEX modifier and can make AoO while flat-footed.</p><p>5th lvl- Extra Revelation: Gain one additional revelation.`</p><p>7th lvl- </p><p></p><p>Traits:</p><p>a)</p><p>b) not allowed yet[/sblock]</p><p>[sblock=Skills]</p><p>Skill Ranks: 00 = [0 (class) + 00 (INT)] x 00 (LvL) + 00 (misc) + 00 (Favored Class)</p><p>Max Ranks: 00 </p><p>ACP: -0</p><p></p><p>Skills:</p><p>() = class skill</p><p>^ = trained only</p><p>[code]</p><p>Total Stat Rank CS Misc ACP</p><p>+00 = Acrobatics +00 +00 +0 +00 -0 DEX</p><p>+00 = Appraise +00 +00 +0 +00 INT</p><p>+00 = Bluff +00 +00 +0 +00 CHA</p><p>+00 = Climb +00 +00 +0 +00 -0 STR</p><p>+00 = Craft:_____ +00 +00 +0 +00 INT</p><p>+00 = Diplomacy +00 +00 +0 +00 CHA</p><p>+na = Disable Device^ +00 +00 +0 +00 -0 DEX</p><p>+00 = Disguise +00 +00 +0 +00 CHA</p><p>+00 = Escape Artist +00 +00 +0 +00 -0 DEX</p><p>+00 = Fly +00 +00 +0 +00 -0 DEX</p><p>+na = Handle Animal^ +00 +00 +0 +00 CHA</p><p>+00 = Heal +00 +00 +0 +00 WIS</p><p>+00 = Intimidate +00 +00 +0 +00 CHA</p><p>+na = Know:Arcana^ +00 +00 +0 +00 INT</p><p>+na = Know:Dungeoneering^ +00 +00 +0 +00 INT</p><p>+na = Know:Engineering^ +00 +00 +0 +00 INT</p><p>+na = Know:Geography^ +00 +00 +0 +00 INT</p><p>+na = Know:History^ +00 +00 +0 +00 INT</p><p>+na = Know:Local^ +00 +00 +0 +00 INT</p><p>+na = Know:Nature^ +00 +00 +0 +00 INT</p><p>+na = Know:Nobility^ +00 +00 +0 +00 INT</p><p>+na = Know:Planes^ +00 +00 +0 +00 INT</p><p>+na = Know:Religion^ +00 +00 +0 +00 INT</p><p>+na = Linguistics^ +00 +00 +0 +00 INT</p><p>+00 = Perception +00 +00 +0 +00 WIS</p><p>+00 = Perform:_____ +00 +00 +0 +00 CHA</p><p>+na = Profession^:_____ +00 +00 +0 +00 WIS</p><p>+00 = Ride +00 +00 +0 +00 -0 DEX</p><p>+00 = Sense Motive +00 +00 +0 +00 WIS</p><p>+na = Sleight of Hand^ +00 +00 +0 +00 -0 DEX</p><p>+na = Spellcraft^ +00 +00 +0 +00 INT</p><p>+00 = Stealth +00 +00 +0 +00 -0 DEX</p><p>+00 = Survival +00 +00 +0 +00 WIS</p><p>+00 = Swim +00 +00 +0 +00 -0 STR</p><p>+na = Use Magic Device^ +00 +00 +0 +00 CHA</p><p>[/code][/sblock]</p><p>[sblock=Spellcasting]</p><p>...[/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p></p><p></p><p>Total weight carried:</p><p>[/code]Treasure: gp, sp, cp Gems:</p><p></p><p><u>Carrying Capacity:</u></p><p>light-</p><p>medium-</p><p>heavy- [/sblock]</p><p>[sblock=Details]</p><p>Size:</p><p>Gender:</p><p>Age:</p><p>Height:</p><p>Weight:</p><p>Hair Color:</p><p>Eye Color:</p><p>Skin Color:</p><p>Appearance: </p><p>Demeanor:[/sblock] </p><p>[sblock=Background]... [/sblock]</p><p>[sblock=Adventure Notes] None yet[/sblock]</p><p>[sblock=Level Ups]</p><p>Level 2</p><p>Class:</p><p>BAB: +0 to +0</p><p>Fort: +0 to +0</p><p>Ref: +0 to +0</p><p>Will: +0 to +0</p><p>Feat:</p><p>Class Features:</p><p>HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)</p><p>Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)</p><p>Skills:</p><p>Favored Class Bonus:[/sblock] [/sblock]</p><p> </p><p>Here's what I have so far for a character. He will be using a guisarme to use trip and dirty tricks at a distance.</p></blockquote><p></p>
[QUOTE="Disposable Hero, post: 5951945, member: 6693285"] Well if this isn't full I'll be interested in making a ranger...not sure what race and all but a ranger is in the works. Or maybe a gunslinger... *Edit: Actually after reading through the review...my thoughts are on an inquisitor or paladin. I know HM said he was going sword and board fighter but the smite evil ability would be put to very good use I think. As far as the inquisitor goes he could be very tanky also. But as it has been said characters WILL die which gives us a chance to play several different ones. I'm going to go out on a limb and say this sounds like a 25 PB game if not higher, houseruled of course, and will build several characters since I'm sure I'll need more than a few. The review actually got me excited. Been a very long time since I've had anything of a challenge. Proably really rusty. Also look at my screen name...I mean come on. If that's not an omen...pfft I don't know what is. *Edit 2: After looking through some material and thinking about what would be best for the party and what would be of more use than another 'striker' type character I'm going with a human oracle of battle (trip master). [sblock=Characters Name] [sblock=Game Info] Race: Human Class: Oracle (Battle) Level: 7 Alignment: Neutral Good Languages: Common Deity: Cayden Cailean[/sblock] [sblock=Abilities] STR: 18 (7 PB, +2 Racial, +1 4th) DEX: 14 (5 PB) CON: 15 (7 PB) INT: 10 WIS: 11 (1 PB) CHA: 14 (5 PB)[/sblock] [sblock=Combat] HP: 68 = [1d8=44] + 2 (CON) + 3 (Toughness) + 7 (Oracle) AC: 23 = 10 + 11 (+2 Full Plate) + 1 (DEX) + 1 (+1 Ring of Protection) AC Touch: 13 = 10 + 2 (DEX) + 1 (+1 Ring of Protection) AC Flatfooted: 22 = 10 + 11 (+2 Full Plate) + 1 (+1 Ring of Protection) INIT: +2 = +2 (DEX) + 2 (Reactionary) BAB: +5 = +5 (Oracle) CMB: +11 = +4 (STR) + 7 (BAB) CMD: 21 = 10 + 4 (STR) + 2 (DEX) + 5 (BAB) Fort: +4 = +2 (Oracle) + 2 (CON) Reflex: +4 = +2 (Oracle) + 2 (DEX) Will: +5 = +5 (Oracle) + 0 (WILL) Speed: 20' (30' base) Damage Reduction: None Spell Resistance: None Spell Failure: N/A[/sblock] [sblock=Weapon Stats] EXAMPLE: Longsword(melee): +5 = +1 (BAB) + 3 (STR) + 1 (feat)/ DMG = 1d8+3(S), CRIT 19-20x2 [/sblock] [sblock=Racial Traits] ... [/sblock] [sblock=Class Features] ...[/sblock] [sblock=Feats & Traits] Bonus - Toughness: +3 hit points and +1 for every level beyond 3rd. 1st lvl- Extra Revelation: Gain one additional revelation. 3rd lvl- Combat Reflexes: Make additional AoO equal to your DEX modifier and can make AoO while flat-footed. 5th lvl- Extra Revelation: Gain one additional revelation.` 7th lvl- Traits: a) b) not allowed yet[/sblock] [sblock=Skills] Skill Ranks: 00 = [0 (class) + 00 (INT)] x 00 (LvL) + 00 (misc) + 00 (Favored Class) Max Ranks: 00 ACP: -0 Skills: () = class skill ^ = trained only [code] Total Stat Rank CS Misc ACP +00 = Acrobatics +00 +00 +0 +00 -0 DEX +00 = Appraise +00 +00 +0 +00 INT +00 = Bluff +00 +00 +0 +00 CHA +00 = Climb +00 +00 +0 +00 -0 STR +00 = Craft:_____ +00 +00 +0 +00 INT +00 = Diplomacy +00 +00 +0 +00 CHA +na = Disable Device^ +00 +00 +0 +00 -0 DEX +00 = Disguise +00 +00 +0 +00 CHA +00 = Escape Artist +00 +00 +0 +00 -0 DEX +00 = Fly +00 +00 +0 +00 -0 DEX +na = Handle Animal^ +00 +00 +0 +00 CHA +00 = Heal +00 +00 +0 +00 WIS +00 = Intimidate +00 +00 +0 +00 CHA +na = Know:Arcana^ +00 +00 +0 +00 INT +na = Know:Dungeoneering^ +00 +00 +0 +00 INT +na = Know:Engineering^ +00 +00 +0 +00 INT +na = Know:Geography^ +00 +00 +0 +00 INT +na = Know:History^ +00 +00 +0 +00 INT +na = Know:Local^ +00 +00 +0 +00 INT +na = Know:Nature^ +00 +00 +0 +00 INT +na = Know:Nobility^ +00 +00 +0 +00 INT +na = Know:Planes^ +00 +00 +0 +00 INT +na = Know:Religion^ +00 +00 +0 +00 INT +na = Linguistics^ +00 +00 +0 +00 INT +00 = Perception +00 +00 +0 +00 WIS +00 = Perform:_____ +00 +00 +0 +00 CHA +na = Profession^:_____ +00 +00 +0 +00 WIS +00 = Ride +00 +00 +0 +00 -0 DEX +00 = Sense Motive +00 +00 +0 +00 WIS +na = Sleight of Hand^ +00 +00 +0 +00 -0 DEX +na = Spellcraft^ +00 +00 +0 +00 INT +00 = Stealth +00 +00 +0 +00 -0 DEX +00 = Survival +00 +00 +0 +00 WIS +00 = Swim +00 +00 +0 +00 -0 STR +na = Use Magic Device^ +00 +00 +0 +00 CHA [/code][/sblock] [sblock=Spellcasting] ...[/sblock] [sblock=Equipment] [code] Equipment Cost Weight Total weight carried: [/code]Treasure: gp, sp, cp Gems: [U]Carrying Capacity:[/U] light- medium- heavy- [/sblock] [sblock=Details] Size: Gender: Age: Height: Weight: Hair Color: Eye Color: Skin Color: Appearance: Demeanor:[/sblock] [sblock=Background]... [/sblock] [sblock=Adventure Notes] None yet[/sblock] [sblock=Level Ups] Level 2 Class: BAB: +0 to +0 Fort: +0 to +0 Ref: +0 to +0 Will: +0 to +0 Feat: Class Features: HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total) Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total) Skills: Favored Class Bonus:[/sblock] [/sblock] Here's what I have so far for a character. He will be using a guisarme to use trip and dirty tricks at a distance. [/QUOTE]
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