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Malvoisin's Slumbering Tsar Saga Discussion [PFRPG]

Malvoisin

First Post
I'm considering running a second game. Like the title says, I'm just seeing who might be interested in Slumbering Tsar if I run it. I have other ideas too, but this one just seems to be calling my name. It's a joy to read, and I'll bet a joy to run as well. Here is the product description.

Frog God Games said:
The Sleeper Awakes!
At last, after languishing in its crypt for an age, the secrets of the slumbering city of Tsar burst forth in all their macabre glory. Poured forth from the eldritch furnaces and crucibles of the Necromancer and Orcus himself comes Frog God Games bringing you at long last The Slumbering Tsar Saga.

Something Stirs in the City of Evil
Over the distant northern hills, beyond The Camp, and past the Desolation stand the pitted walls of Tsar. A hundred armies have crushed themselves against this bulwark in futile attempts to breach the city. Even the combined might of the Heavens and Earth were unable to break through in the final battle of Tsar. So why was the city suddenly abandoned on the verge of victory, and what waits for those foolish enough to enter the Temple-City of Orcus?

The Black Gates Await
Only the bravest and most powerful of heroes dare the depths of the Desolation and live to tell of it. But what happens when they penetrate that blasted landscape and look upon the gates of the very center of evil on the earth. Can even heroes of such renown breach the Walls of Death and live?

A few notes to consider before speaking up.

-PCs would begin at 7th level, with the possibility to advance to very high levels (if they survive that long...see below).

-The game is very sand-boxy, and would require the PCs to make a lot of decisions regarding the flow and direction of the game. There are no railroad tracks here.

-The hardbound version of this campaign contains several pages for player obituaries. I'm not sure they included enough. Seriously, this adventure is HARD. Characters WILL die.

All of the above means that experienced players will do better with this campaign than novices, in my opinion. It's old school in the very best of ways.

Sound like fun to anyone?
 
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kinem

Adventurer
Hmm ... let me check the dice.

Ok, 80%. Now I'll look up that result on the table. ...

...

...

It says "Hell yeah!"

Edit: I'm thinking half-orc wizard.
 
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Shayuri

First Post
I'm interested...let me brainstorm ideas.

Summoner, perhaps? Or witch? But we have an arcanist already, so perhaps something doughtier...

I will consider.
 


HolyMan

Thy wounds are healed!
Well starting at 7th lvl helps draw me in. I have been wondering about my Stalwart Defender build for some time now. This might be a way to finally play it.

Interested: Fighter 7(sword&board)/Stalwart Defender next couple levels to come.

As to the game review it does sound old school. Brave the Desolation lands to enter an abandoned city to find the Black Gate to evil. All in the life of an adventurer.

HM
 


Shayuri

First Post
Thinking about an Oracle of Life, perhaps...but I'm still not totally sold. A druid might be interesting too...

I love pathfinder sorcerors so much though. Perhaps I can get away with one that has a different focus than Kinem's mage...

lol

This part is so hard for me...winnowing down the possibilities.
 


Malvoisin

First Post
Thinking about an Oracle of Life, perhaps...but I'm still not totally sold. A druid might be interesting too...

I love pathfinder sorcerors so much though. Perhaps I can get away with one that has a different focus than Kinem's mage...

lol

This part is so hard for me...winnowing down the possibilities.
No worries. After the first one dies, you can pick something else. :lol:
 



kinem

Adventurer
Maybe we could start out at 8th level if there's a smaller party.

If we need some healing, I'd be willing to go with a witch if the stupid scroll-eating :confused::erm::( familiar can be swapped out for something decent. Maybe a gravewalker at that, if allowed.
 


rangerjohn

Explorer
I agree with Mal, if this is old school 6-10 is the norm. Even then expect character deaths. Here I officially through my hat into the ring. But again I warn have fun, but don't develop long term plans.
 

Disposable Hero

First Post
Well if this isn't full I'll be interested in making a ranger...not sure what race and all but a ranger is in the works. Or maybe a gunslinger...

*Edit: Actually after reading through the review...my thoughts are on an inquisitor or paladin. I know HM said he was going sword and board fighter but the smite evil ability would be put to very good use I think. As far as the inquisitor goes he could be very tanky also. But as it has been said characters WILL die which gives us a chance to play several different ones.

I'm going to go out on a limb and say this sounds like a 25 PB game if not higher, houseruled of course, and will build several characters since I'm sure I'll need more than a few. The review actually got me excited. Been a very long time since I've had anything of a challenge. Proably really rusty.

Also look at my screen name...I mean come on. If that's not an omen...pfft I don't know what is.

*Edit 2: After looking through some material and thinking about what would be best for the party and what would be of more use than another 'striker' type character I'm going with a human oracle of battle (trip master).

[sblock=Characters Name]
[sblock=Game Info]
Race: Human
Class: Oracle (Battle)
Level: 7
Alignment: Neutral Good
Languages: Common
Deity: Cayden Cailean[/sblock]
[sblock=Abilities]
STR: 18 (7 PB, +2 Racial, +1 4th)
DEX: 14 (5 PB)
CON: 15 (7 PB)
INT: 10
WIS: 11 (1 PB)
CHA: 14 (5 PB)[/sblock]
[sblock=Combat]
HP: 68 = [1d8=44] + 2 (CON) + 3 (Toughness) + 7 (Oracle)
AC: 23 = 10 + 11 (+2 Full Plate) + 1 (DEX) + 1 (+1 Ring of Protection)
AC Touch: 13 = 10 + 2 (DEX) + 1 (+1 Ring of Protection)
AC Flatfooted: 22 = 10 + 11 (+2 Full Plate) + 1 (+1 Ring of Protection)
INIT: +2 = +2 (DEX) + 2 (Reactionary)
BAB: +5 = +5 (Oracle)
CMB: +11 = +4 (STR) + 7 (BAB)
CMD: 21 = 10 + 4 (STR) + 2 (DEX) + 5 (BAB)
Fort: +4 = +2 (Oracle) + 2 (CON)
Reflex: +4 = +2 (Oracle) + 2 (DEX)
Will: +5 = +5 (Oracle) + 0 (WILL)
Speed: 20' (30' base)
Damage Reduction: None
Spell Resistance: None
Spell Failure: N/A[/sblock]
[sblock=Weapon Stats]
EXAMPLE:
Longsword(melee): +5 = +1 (BAB) + 3 (STR) + 1 (feat)/ DMG = 1d8+3(S), CRIT 19-20x2
[/sblock]
[sblock=Racial Traits]
... [/sblock]
[sblock=Class Features]
...[/sblock]
[sblock=Feats & Traits]
Bonus - Toughness: +3 hit points and +1 for every level beyond 3rd.
1st lvl- Extra Revelation: Gain one additional revelation.
3rd lvl- Combat Reflexes: Make additional AoO equal to your DEX modifier and can make AoO while flat-footed.
5th lvl- Extra Revelation: Gain one additional revelation.`
7th lvl-

Traits:
a)
b) not allowed yet[/sblock]
[sblock=Skills]
Skill Ranks: 00 = [0 (class) + 00 (INT)] x 00 (LvL) + 00 (misc) + 00 (Favored Class)
Max Ranks: 00
ACP: -0

Skills:
() = class skill
^ = trained only
Code:
Total Stat Rank CS Misc ACP
+00 = Acrobatics +00 +00 +0 +00 -0 DEX
+00 = Appraise +00 +00 +0 +00 INT
+00 = Bluff +00 +00 +0 +00 CHA
+00 = Climb +00 +00 +0 +00 -0 STR
+00 = Craft:_____ +00 +00 +0 +00 INT
+00 = Diplomacy +00 +00 +0 +00 CHA
+na = Disable Device^ +00 +00 +0 +00 -0 DEX
+00 = Disguise +00 +00 +0 +00 CHA
+00 = Escape Artist +00 +00 +0 +00 -0 DEX
+00 = Fly +00 +00 +0 +00 -0 DEX
+na = Handle Animal^ +00 +00 +0 +00 CHA
+00 = Heal +00 +00 +0 +00 WIS
+00 = Intimidate +00 +00 +0 +00 CHA
+na = Know:Arcana^ +00 +00 +0 +00 INT
+na = Know:Dungeoneering^ +00 +00 +0 +00 INT
+na = Know:Engineering^ +00 +00 +0 +00 INT
+na = Know:Geography^ +00 +00 +0 +00 INT
+na = Know:History^ +00 +00 +0 +00 INT
+na = Know:Local^ +00 +00 +0 +00 INT
+na = Know:Nature^ +00 +00 +0 +00 INT
+na = Know:Nobility^ +00 +00 +0 +00 INT
+na = Know:Planes^ +00 +00 +0 +00 INT
+na = Know:Religion^ +00 +00 +0 +00 INT
+na = Linguistics^ +00 +00 +0 +00 INT
+00 = Perception +00 +00 +0 +00 WIS
+00 = Perform:_____ +00 +00 +0 +00 CHA
+na = Profession^:_____ +00 +00 +0 +00 WIS
+00 = Ride +00 +00 +0 +00 -0 DEX
+00 = Sense Motive +00 +00 +0 +00 WIS
+na = Sleight of Hand^ +00 +00 +0 +00 -0 DEX
+na = Spellcraft^ +00 +00 +0 +00 INT
+00 = Stealth +00 +00 +0 +00 -0 DEX
+00 = Survival +00 +00 +0 +00 WIS
+00 = Swim +00 +00 +0 +00 -0 STR
+na = Use Magic Device^ +00 +00 +0 +00 CHA
[/sblock]
[sblock=Spellcasting]
...[/sblock]
[sblock=Equipment]
Code:
Equipment Cost Weight


Total weight carried:
Treasure: gp, sp, cp Gems:

Carrying Capacity:
light-
medium-
heavy- [/sblock]
[sblock=Details]
Size:
Gender:
Age:
Height:
Weight:
Hair Color:
Eye Color:
Skin Color:
Appearance:
Demeanor:[/sblock]
[sblock=Background]... [/sblock]
[sblock=Adventure Notes] None yet[/sblock]
[sblock=Level Ups]
Level 2
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]

Here's what I have so far for a character. He will be using a guisarme to use trip and dirty tricks at a distance.
 
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Malvoisin

First Post
Is this full?

Nope! Not even officially recruiting yet...I'm just seeing who would be interested is all. Welcome!

edit: You and rangerjohn bring the interested persons total to six, so this is looking more and more doable. Plans are percolating in my head, stay tuned.

Could handle one more PC too, if anyone else is watching...
 
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Insight

Adventurer
I'd like to toss my chainmail coif into the ring, as it were.

Not sure about a character yet. Need more time to ponder. I think I'd like to see some more materials about the campaign and character creation requirements before posing a character concept.
 

rangerjohn

Explorer
DH, you would get seven hit points from toughness, at this level. Easy way to remember it is character level or three, whichever is greater.
 

Insight

Adventurer
I had some time to look at things and I think I'd like to try out an Oracle with the Curse of Tongues and the Ancestor Mystery. It has some interesting RP potential. More to come.
 

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