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Malvoisin's Slumbering Tsar Saga Discussion [PFRPG]
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<blockquote data-quote="Malvoisin" data-source="post: 5953389" data-attributes="member: 40128"><p>Info on the gods of the Necromancer/Frog God campaign world:</p><p></p><p>[sblock=Deities]</p><p>Dame Torren, Goddess of the Four Winds</p><p>Alignment: Neutral</p><p>Domains: Air, Animal</p><p>Symbol: A wavy line symbolizing the blowing wind</p><p>Garb: A feathered cape.</p><p>Favored Weapons: Scimitar</p><p>Form of Worship and Holidays: Holidays celebrated by followers of</p><p>Oghma are also sacred to Dame Torren.</p><p>Typical Worshippers: Sailors, bards who play wind instruments, millers and those whose livelihood depends on the winds.</p><p></p><p>This goddess is credited with carrying the music to the ears of the faithful. She is considered Oghma’s handmaiden and is always worshipped in association with him.</p><p></p><p>Hel, Goddess of Death, Lady of Pestilence</p><p>Alignment: Neutral Evil</p><p>Domains: Evil, Death, Plant, Animal</p><p>Symbol: A face, black on one side and white on the other</p><p>Garb: Druidic garb of midnight black and snow white.</p><p>Favored Weapons: Poisoned Dagger or Sword</p><p>Form of Worship and Holidays: Rites to Hel are practiced by her worshippers during blights and plagues, likewise sacrifices are made to her by fearful non worshippers to stave off plagues and illness.</p><p>Typical Worshippers: Diseased and disease causing creatures, evil humanoids, evil druids, women, bards</p><p></p><p>Hel is known to spread disease, pestilence and plague with the wave of her hand. Any living thing in her presence withers and dies. She appears as a strange gaunt woman of both jet black and blankest white.</p><p>Diseased creatures worship her. It is said a strange cult of druidic ghouls and mummies worship her in a secret temple hidden from the knowledge of mortals, spreading their foul diseases in secrecy. Several sects of evil druids dedicated to Hel plague the land, summoning swarms of vermin and causing disease in living things. She cares for nothing other than the spread of death. Oddly, some evil</p><p>bards worship her. She resides on a plague ridden plane in Hades.</p><p></p><p>Moccavallo, God of Disguise and Treachery</p><p>Alignment: Chaotic Neutral</p><p>Domains: Chaos, Trickery, Diplomacy</p><p>Symbol: Mask of a blank face.</p><p>Garb: Complex masks and disguises</p><p>Favored Weapons: Shortsword</p><p>Form of Worship and Holidays: Actors and performers pray to Mocavallo before shows. Worshippers give her offerings when they have successfully disguised themselves or avoided detection.</p><p>Typical Worshippers: Doppelgangers, shapechangers, bards, actors, thieves and spies.</p><p></p><p>Moccavallo is the god of actors and spies, and those who seek to keep their identities hidden. Moccavallo’s true face is unknown even to the gods themselves. A capricious deity, Moccavallo is arrogant and untrustworthy, known to play gods against one another as it serves his needs. Moccavallo has been known on more than one occasion to steal the treasures of evil deities and the hearts of good ones, leaving both with nothing. Although not specifically evil, Moccavallo’s cult has a penchant for cruel jokes, yet actors who venerate him are known for their fantastic performances and ability to completely “become” their characters.</p><p></p><p>Yenomesh, God of Glyphs and Writing</p><p>Alignment: Neutral</p><p>Domains: Protection, Knowledge, Magic</p><p>Symbol: A gleaming silver scroll</p><p>Garb: Grey scribes’ robes</p><p>Favored Weapons: Quarterstaff</p><p>Form of Worship and Holidays: Yenomesh is worshipped through study, teaching and learning. The last day of the week is given over to quiet contemplation, and his holy ceremonies often take place in total silence.</p><p>Typical Worshippers: Loremasters, wizards, scribes, and sages, authors and historians.</p><p></p><p>Yenomesh is the aged sage of the gods. He is said to have been the first to gain knowledge of the sacred runes which brought the light of knowledge to the world. He is likewise credited with being the inventor</p><p>of language, and his priests are often fluent in many different tongues. Libraries and archives are often dedicated to this god, and many have at least one small shrine to Yenomesh.</p><p></p><p>Bacchus-Dionysus, God of Wine and Madness</p><p>Alignment: Chaotic Neutral</p><p>Domains: Chaos, Animal, Plant</p><p>Symbol: A stylized wine cup</p><p>Garb: Robes of maroon and gold denoting red and white wines</p><p>Favored Weapons: Greatclub</p><p>Form of Worship and Holidays: Indulgence and excess are sacred activities to the worshippers of Bacchus-Dionysus. The wildest celebration of the year takes place during grape harvest, in both the</p><p>early spring and late fall. These affairs last up to three full days, and are usually followed by long periods of inactivity, in which worshippers lie about and moan pathetically.</p><p>Typical Worshippers: Drunkards, alcoholics, libertines, nobles, young people, satyrs, some fey creatures and the Baccae, the chosen race of Bacchus-Dionysus.</p><p></p><p>Bacchus-Dionysus appears as a youthful well built man with curly brown hair. Rams horns spring from his brow and he is frequently dressed in a wine- (or blood-) stained toga. Bacchus-Dionysus is the god of revels and debauchery and the overindulgence in alcoholic beverages. The god’s priestesses, the Baccae, epitomize the rage and mindless violence that often comes of overindulgence. These priestesses, once</p><p>believed to have been mortal women, take on beastlike visages and tear their lovers limb from limb in orgiastic frenzies of wine and death.</p><p></p><p>Bowbe</p><p>Alignment: Chaotic Neutral</p><p>Domains: War, Chaos, Strength, Vengeance</p><p>Symbol: Crossed Sword and Hammer of Bowbe</p><p>Garb: Furs, skins and pelts over battle armor</p><p>Favored Weapons: Greatsword, warhammer</p><p>Form of Worship and Holidays: Great feasts and blood sacrifice precede battles. After battle, the treasures, arms and armor of defeated foes are offered to the god. Those that he doesn’t keep belong to the victors. His priests specialize in wild cursing and imaginative insults.</p><p>Typical Worshippers: Barbarians, raiders, reavers and plunderers.</p><p></p><p>Bowbe is the embodiment of barbarian wrath and frenzy. He appears as a mighty barbarian dressed in the pelt of Urson the Great Bear, whom he can summon to his side by tossing the pelt to the ground and calling its name. Bowbe carries the greatsword Bm’fob in one hand and warhammer Wytch-Killer in the other.</p><p>Bowbe revels in war and the slaughter of his foes. His battles against giants are legendary, as is his hatred for the undead, arcanists, lawyers, guardsmen, and most other civilized authority figures.</p><p>Unlike other gods, Bowbe aids only those who take his name in vain. Thus it is not uncommon to hear berserkers cursing their god for his indifference as readily as they curse their foes. Bowbe only grants</p><p>the raising of one of his followers if that follower immediately seeks blood vengeance against his killers. Bowbe grants no healing spells higher than 4th level.</p><p></p><p>Dre’uain The Lame, God of Craft and Smiths</p><p>Alignment: Neutral</p><p>Domains: Earth, Creation, Fire, Knowledge</p><p>Symbol: Three interlocking cog wheels which can be separated or connected by those worshippers who know the trick of the blessing</p><p>Garb: Crafters outfit</p><p>Favored Weapons: Warhammer</p><p>Form of Worship and Holidays: Worshippers sacrifice one masterwork per</p><p>year. Late summer crafts festivals, earth-quakes and volcanic eruptions also spur additional sacrifices to Dre’uain</p><p>Typical Worshippers: Humans, dwarves, gnomes, halflings</p><p></p><p>Dre’uain appears as a clubfooted gnome with strong but fine-fingered hands. His flame-red hair and beard always appear singed. He has a</p><p>long nose and piercingly curious eyes, and wears a black soot covered</p><p>apron. Considered by many to be one of the first deities, Dre’uain embodies the creative mind and its ability to fashion unique objects</p><p>and devices. Dre’uain is honored by creators, inventors, smiths, architects and other craftsfolk of all races.</p><p></p><p>Freya, Goddess of Love and Fertility</p><p>Alignment: Neutral Good</p><p>Domains: Animal, Good, Healing, War</p><p>Symbol: Falcon</p><p>Garb: Robes and cloaks of white, trimmed with white fur</p><p>Favored Weapons: Longsword, longbow</p><p>Form of Worship and Holidays: Harvest moon feast and before large hunts</p><p>Typical Worshippers: Human females</p><p></p><p>Freya is a lesser goddess of love and fertility. She is also the leader of a great band of women warriors known on some planes of existence as Valkyries. Freya represents fertility in all its forms. On this plane, Freya represents the cycle of death and rebirth. She is a goddess of the coming harvest as well as a goddess of sexuality and procreation.</p><p>Her beast is the falcon, though she is fond of the winter wolf and the stag. She appears most frequently to her worshipers as a beautiful human woman dressed in robes and a cloak of winter wolf fur, though she occasionally appears as a huntress in leather armor with sword and</p><p>bow, or as a warrior in shining mail and glowing sword. She can take the form of a falcon — or any other bird — at will, as well as the form of a huge winter wolf.</p><p></p><p>Gromm the Thunderer</p><p>Alignment: Chaotic Good</p><p>Domains: War, Air, Water, Destruction</p><p>Symbol: Lightning Bolt</p><p>Garb: Metal armor</p><p>Favored Weapons: Mace, maul or warhammer</p><p>Form of Worship and Holidays: Violent thunderstorms herald holy days for this wild deity. Worshippers pound drums and make violent noises in imitation of their god’s thunderbolts.</p><p>Typical Worshippers: Barbarians, bards, cloud and storm giants, those</p><p>who live in regions with harsh or unpredictable weather.</p><p></p><p>Gromm is a barbarian god, worshipped by those who both fear and respect the fury of nature. He also counts mercenaries and adventurers</p><p>among his followers, for these are also often at the mercy of the</p><p>weather.</p><p>Gromm is powerfully guilt, his eyes crackle with electricity and his golden beard and hair glow and spark. He bears a great two-handed</p><p>mace called Thunderstroke.</p><p>His traditional enemies are the fire and frost giants, with whom his most fanatical worshippers — the cloud and storm giants war incesantly. Gromm’s fortress is guarded by a band of 50 celestial storm giants, and it is said that he actually created the storm</p><p>giant race.</p><p></p><p>Hecate, Goddess of Evil Magic</p><p>Alignment: Lawful Evil</p><p>Domains: Law, Evil, Magic, Knowledge</p><p>Symbol: A half silver disk representing the setting full moon</p><p>Garb: Fashionable togas of the most expensive cut and material, generally in black.</p><p>Favored Weapons: None</p><p>Form of Worship and Holidays: Priests and Wizards who venerate Hecate do so beneath the full moon with sacrifices of blood and magical items as the moon sets.</p><p>Typical Worshippers: Wizards, Women, Wali HecateAssassins, Lawful evil hags, witches, and crones.</p><p></p><p>Hecate is the goddess of evil magic. She appears as a beautiful woman flanked by numerous hell hounds, her favored creature. The setting moon is her symbol. She requires sacrifices on the full moon. Her priests are normally accompanied by hell hounds sent by their</p><p>goddess to guard her temples. Clerics of Hecate have a special rapport with the beasts, allowing a chance to control them as they would undead. Hecate is a jealous goddess, capricious and quick to anger. One of her greatest priestesses, Akbeth, is imprisoned in Rappan Athuk. She resides in a floating castle in the Nine Hells.</p><p></p><p>Kamien, Goddess of Rivers Streams and Springs</p><p>Alignment: Neutral</p><p>Domains: Water, Travel</p><p>Symbol: A fish riding upon three wavy lines upon a green copper amulet.</p><p>Garb: Clerics of Kamien dress in robes of turquoise, brown and azure with bracelets and anklets of blue.</p><p>Favored Weapons: Javelin or Shortspear</p><p>Form of Worship and Holidays: Spring and fall floods bring sacrifices to Kamien to ensure that rivers to not rise too high. At midsummer, Kamien’s followers gather at rivers to appeal to her to keep them flowing.</p><p>Typical Worshippers: Women, nymphs, sprites and other water creatures,</p><p>boatmen, bargemen and fishermen.</p><p></p><p>Kamien is the embodiment of springs, streams and rivers, appearing as</p><p>a woman with skin like silvery rippling water, or as a great silvery</p><p>scaled fish. Bargemen and fishermen who ply her waterways toss coins</p><p>into streams, fountains and brooks to ensure safe passage and plentiful catches. She's considered to be the mother of nymphs and sprites and is a member of the Court of Fey.</p><p></p><p>Mirkeer, Goddess of Shadows and the Night</p><p>Alignment: Neutral Evil</p><p>Domains: Evil, Shadow, Magic</p><p>Symbol: A black glove</p><p>Garb: Anything black</p><p>Favored Weapons: Dagger</p><p>Form of Worship and Holidays: Mirkeer’s worshippers pray to her in dark rooms while masked and blindfolded. Her altars are carved of black stone, and nights with a new moon are considered her sacred time.</p><p>Typical Worshippers: Thieves, assassins, evil wizards and sorcerers, those who make their living in darkness.</p><p></p><p>Mirkeer is the daughter of Hecate and serves as her mother’s messenger and personal assassin. As beautiful as her mother and equally</p><p>cruel, Mirkeer is the mistress of shadows and can control shadows with a thought. Venerated by assassins, evil rogues, and dark magicians, her</p><p>cults are always secretive and well-hidden.</p><p></p><p>Muir, Goddess of Virtue and Paladins</p><p>Alignment: Lawful Good</p><p>Domains: Law, Good, Protection, War</p><p>Symbol: Blood-red upraised sword on a white background</p><p>Garb: White wool robes with a upraised sword and hand in red</p><p>Favored Weapons: Longsword or Bastard sword</p><p>Form of Worship and Holidays: Regular worship and fasting on the eve before known battle or before confirmation or promotion of the ranks of</p><p>the faithful.</p><p>Typical Worshippers: Humans and paladins</p><p></p><p>Muir is the sister of Thyr. While he represents law and peace, she represents the martial valor necessary to make that peace a reality. As such, she is the goddess of paladins. She is often depicted as a dark-tressed maiden warrior in shining mail with an upraised (often</p><p>bloodstained) sword. She is noble and single-minded of purpose. The tenets of her worship include honor, truth and courage. A great order of paladins known as the Justicars are sworn to her service.</p><p>Muir expects self-sacrifice, humility and charity as well as unswerving loyalty. Her standards are extreme and she quickly turns her back on any who fail to live up to them. Those who maintain her standards, however, may become Justicars, a prestige class of paladins</p><p>imbued with even greater holiness.</p><p>Her symbol is a blood red uplifted sword on a white background, symbolizing her endless fight against evil. Her worshipers must be</p><p>lawful good, and only clerics of Muir may ordain Justicars.</p><p>The falcon is her sacred animal. She is the tireless foe of all evil creatures and undead, demons and devils in particular are her sworn enemy.</p><p></p><p>Note, God of the Harp</p><p>Alignment: Neutral Good</p><p>Domains: Good, Travel, Luck, Protection</p><p>Symbol: A tiny amulet carved in the shape of a harp</p><p>Garb: Travelers Clothes</p><p>Favored Weapons: Dart</p><p>Form of Worship and Holidays: Note is worshipped in association with his companion, Oghma.</p><p>Typical Worshippers: Halfling, gnome and dwarven bards.</p><p></p><p>Note, God of the Harp, is a diminutive deity who serves as the bodyguard and herald of Oghma. Frequently he appears in the guise of a magical talking harp, while at other times he appears as a handsome</p><p>halfling or gnome clad in traveling clothes. Note frequently serves</p><p>as a comedic foil in Saga’s but also has a serious side, especially when it comes to defending Oghma or the world’s halflings, gnomes and</p><p>dwarves.</p><p></p><p>Oghma, God of Song and Bards</p><p>Alignment: Neutral Good</p><p>Domains: Creation, Good, Travel, Knowledge</p><p>Symbol: Harp</p><p>Garb: Priests of Oghma dress in performer’s garb.</p><p>Favored Weapons: Longsword, Sling</p><p>Form of Worship and Holidays: Musical concerts and public performances</p><p>before audiences. New Year’s Eve, Midsummer, Midwinter.</p><p>Typical Worshippers: Musicians, composers, dancers and poets, humans, elves, halflings.</p><p></p><p>Oghma, the God of Song and Bards is an ancient deity, credited with shaping the first sounds into song, recording of the earliest sagas of gods and mortals, and giving dance and music to mortals. Oghma appears</p><p>to his followers in the guise of a handsome traveling minstrel, bearing a finely-crafted harp (a demigod in its own right known as Note) and attended by a beautiful flute player, his handmaiden, Dame Torren of the Four Winds. Oghma frequently finds himself at odds with</p><p>Moccavallo and Sefagreth, both of whom compete with him for followers. Oghma seldom enters battle, except to defend himself with his mighty singing and dancing longsword Tune, preferring to pelt foes with thathlen balls hurled from the sling Harmony.</p><p></p><p>Orcus, Demon Demon-Lord of the Undead</p><p>Alignment: Chaotic Evil</p><p>Domains: Chaos, Evil, Death, Destruction</p><p>Symbol: Wand of Orcus</p><p>Garb: Black cowl and robe ensemble</p><p>Favored Weapons: Ornamental Heavy Mace (spiked or skull-tipped)</p><p>Form of Worship and Holidays: Day of the Dead (Late Fall), Nights of blood red and horned moons. Worship usually involves grave robbery and the animation and conscription of the newly dead to the forces of evil.</p><p>Typical Worshippers: Monsters, Undead and Evil Humanoids</p><p></p><p>Orcus is a demon prince with — surprisingly enough — many human worshipers. He has a strange fascination with humans and their desire for power, possibly because it is this very flaw that causes them</p><p>so frequently to seek that which he controls: power over death. Orcus is the lord of all undead and he resides in the Abyss in his Palace of Bones surrounded by a legion of vampires and liches. Evil, ruination</p><p>and wanton destruction are his only goals. He is most often depicted as a bloated ram-headed, bat-winged monstrosity with cloven-hoofed goat legs. He wields the “Wand of Orcus,” a legendary skull-tipped obsidian rod that is rumored to slay any living thing it touches.</p><p>Though mostly worshiped by the monstrous races, the ranks of Orcus’ human worshipers are swelling, as Orcus grants his followers power in large, liberal doses. It is not uncommon for Orcus to give relatively low-level priests command of vast numbers of undead to do his bidding.</p><p>His symbol is either a demonic ram-headed skull (the most common), a representation of himself seated on his throne, or a depiction of his skull-tipped wand. His priests favor heavy, dark hooded robes and ornamental maces stylized to represent his skull-tipped wand.</p><p></p><p>Sefagreth, God of Commerce, Trade, Cities</p><p>Alignment: Neutral</p><p>Domains: Luck, Travel, Diplomacy, Trickery</p><p>Symbol: Compass rose</p><p>Garb: Elaborate robes of blue, a color often associated with diplomats.</p><p>Favored Weapons: Rapier</p><p>Form of Worship and Holidays: The founding days of cities are considered holy days to Sefagreth, regardless of when they occur.</p><p>Typical Worshippers: Aristocrats, merchants, seafarers and caravan masters.</p><p></p><p>Sefagreth is a handsome deity popular among aristocrats, diplomats, tradesmen and courtiers. The father of cities and founder of trade, Sephagreth is a deity whose primary concern is the creation and maintenance of wealth and good relations between cities. Sefagreth is</p><p>therefore considered a neutral party who aids in disputes among the gods, and counts diplomats among his followers.</p><p>He disdains combat, preferring to use argument and rhetoric, and allowing others to do the fighting.</p><p></p><p>Set, God of Evil and the Night</p><p>Alignment: Lawful Evil</p><p>Domains: Law, Evil, Knowledge, Death</p><p>Symbol: Black Ankh of Set</p><p>Garb: Kilt, sandals and ceremonial head-dress(beast mask), Black Ankh of Set.</p><p>Favored Weapons: Cobra staff, Spear of Darkness, poisoned weapons</p><p>Typical Worshippers: Evil power-seeking humanoids, evil monks, assassins</p><p></p><p>Set is a greater god, worshipped on many planes in many forms. He most often appears as a scaled humanoid with the head of a jackal. He is utterly dedicated to the orderly spread of evil and oppression.</p><p>His symbol is the coiled cobra, though any snake can be used to represent his power. His temples are filled with enormous serpents, always poisonous. His skin is poisonous to the touch. Organized groups of assassins are known to be dedicated to his worship. His priests</p><p>carry staves worked on one end into the head of a cobra. The cobra head is normally tipped with steel fangs coated with poison. His clerics also often carry a stylized black spear, representing the Spear of Darkness he carries. Many of his worshipers tattoo themselves</p><p>with serpents or cobras. Set makes his home in the Nine Hells.</p><p></p><p>Thursis, God of Battle</p><p>Alignment: Neutral Evil</p><p>Domains: War, Death, Destruction, Evil, Magic</p><p>Symbol: Four envenomed arrows arranged in an “X”</p><p>Garb: Armor anointed in the blood of enemies.</p><p>Favored Weapons: Composite Longbow, Battleaxe</p><p>Form of Worship and Holidays: Beheading of prisoners upon the eve of battle and the ceremonial cremation of the fallen afterwards. Thursis’ most holy day falls in early June, the traditional start of the military campaign season.</p><p>Typical Worshippers: Warriors, mercenaries and warlords.</p><p></p><p>Thursis as a powerfully-built red haired man driving an iron chariot drawn by a team of four fiendish warhorses. His chariot glows with hellfire and is adorned with the animated heads of his fallen enemies which moan incessantly. Thursis wear spiked plate armor of archaic design which glows a sickly green. His cursed arrows are said to afflict his enemies with a variety of infections and demonic fevers which render them unable to defend themselves. Thursis is not so much</p><p>worshipped as respected and feared, for he has been known to abandon faithless followers in the midst of battle, even going so far as to aid their enemies.</p><p></p><p>Thyr, God of Law and Justice</p><p>Alignment: Lawful Good</p><p>Domains: Good, Healing, Law, Knowledge, Protection</p><p>Symbol: Silver cross on a white field</p><p>Garb: White robes trimmed with silver, purple or gold — the colors of kingship</p><p>Favored Weapons: Light or Heavy Mace</p><p>Form of Worship and Holidays: Last day of every month, on the last holy day of every year is set-aside for non-royalty to have their grievances heard.</p><p>Typical Worshippers: Humans, Royalty</p><p></p><p>Thyr is the god of wise and just rule. He is normally depicted as a wizened king seated on a great throne holding a rod of kingship in one hand and a chalice of peace in the other. His principles are justice, order and peace.</p><p>He represents proper and traditional rule and as such was once worshiped (at least in name) by all human royalty. He is the embodiment of the enlightened human caste system where each person has a fairly-determined role in a lawful society intended to create the greatest good for the greatest number. His symbol is a silver cross on</p><p>a white field, symbolizing the upturned cross-haft of his sister’s sword, which he thrust into the earth to end the gods’ war. Upon seeing the blood of so many gods shed, Thyr foreswore the use of swords and his priests, for this reason, may not use bladed weapons. Many favor reinforced rods, similar to light maces, modeled after Thyr’s own rod of kingship. The noble eagle and lion are his sacred creatures.</p><p></p><p>Tsathogga, Demon Frog God</p><p>Alignment: Chaotic Evil</p><p>Domains: Chaos, Evil, Water, Destruction</p><p>Symbol: Likeness of the Frog God, Carved in Soapstone</p><p>Garb: Green and violet robes, if any.</p><p>Favored Weapons: Any that slash, cut and are wickedly curved, as well as ropes or nets</p><p>Form of Worship and Holidays: Too gruesome and perverse to describe even by Necromancer Games Standards</p><p>Typical Worshippers: Aberrations, Tsathar, Sentient Frogs, Evil Water Monsters, The Violet Brotherhood</p><p></p><p>This foul frog-demon cares less about the machinations of men and power than he does about obliterating light and life with slow, oozing sickness and decay. He is the viscous dark evil bubbling up from beneath the surface; the foul corruption at the heart of the earth. Making his home on the plane of Tarterus at the mouth of the vast</p><p>swamp of filth deposited by the river Styx as it flows out of the Abyss, Tsathogga’s main form is of a colossally bloated humanoid frog with spindly, elongated limbs and fingers. His corpulent body exudes all manner of foul humors and fluids, which leak into the vile swamp</p><p>in which he lies. He has positioned himself so that all of the slime and filth from the river Styx feeds into his gaping, toothy maw. He never moves and rarely speaks other than to emit an unintelligible shrieking.</p><p>Tsathogga commands a host of evil creatures—notably evil aberrations and his own vile frog race, the tsathar. Thousands of fawning tsathar servants continuously bathe his body in fetid slime from the evil</p><p>swamp, awaiting the divine bliss of being randomly devoured by him. His</p><p>hatred of light and lack of human worshipers (though there are a few notable exceptions) mean that he is little known to surface races. He has few organized centers of worship and no standardized holy symbol — each worshiper choosing its own way to best depict his deific vileness. Occasionally, tsathar priests of Tsathogga on this plane sculpt a small likeness of him out of foul chunks of solid waste from Styx that harden into a vile green substance similar to soapstone when takenfrom that plane. Such items are prized as holy relics.</p><p></p><p>Tykee, Goddess of Luck and Good Fortune</p><p>Alignment: Chaotic Good</p><p>Domains: Good, Luck</p><p>Symbol: A Wheel of Fortune</p><p>Garb: Golden robes and courtiers attire, symbolizing good fortune and success.</p><p>Favored Weapons: Whip</p><p>Form of Worship and Holidays: Gamblers call upon Tykee constantly, and any day when someone wins big is considered a holy day for this goddess. Her worshippers make sure to donate a portion of all winnings to the Church of Tykee.</p><p>Typical Worshippers: Gamblers, rogues, bards, and all those who live risky lives revere this deity.</p><p></p><p>Lady Luck wears many guises. She embodies good fortune, and is praised during winning streaks and big wagers. She is also appealed to by losing gamblers, in the hope that she will eventually favor them. Other strokes of good fortune such as good harvests, unexpected pregnancies, financial windfalls and similar events are also sacred events to Tykee and her followers. Her temples are usually quite prosperous, as especially lucky gamblers often give part of their winnings to the goddess.</p><p></p><p>Vanitthu, God of the Steadfast Guard</p><p>Alignment: Lawful Neutral</p><p>Domains: Law, Protection, War, Healing</p><p>Symbol: A gray shield emblazoned with a stylized black fortress tower</p><p>Garb: A gray tabard with a black tower sigil</p><p>Favored Weapons: Spear</p><p>Form of Worship and Holidays: Prayers are often said to Vanitthu at the start of sieges or by guardsmen prior to heading out on the beat.</p><p>Typical Worshippers: Barristers, judges, guards, professional soldiers, military officers and nobles.</p><p></p><p>Some claim that Vanitthu is the son of the great god Anumon; others go so far as to say that Vanitthu is yet another aspect of the great god (this schism has caused considerable conflict within the faith). In either case, Vanitthu is the embodiment of martial perfection, law, the strength of the state, and the punishment of the guilty. A grim and resolute deity, Vanitthu is always shown bearing a spear made of</p><p>lightning, and a polished mithril shield. He often appears to his followers on the field of battle, especially to those engaged in or defending against sieges.</p><p></p><p>Zadastha, Goddess of Love</p><p>Alignment: Neutral Good</p><p>Domains: Good, Diplomacy, Healing</p><p>Symbol: A wreath of pink and red roses</p><p>Garb: Gowns and courtiers’ outfits</p><p>Favored Weapons: Longbow</p><p>Form of Worship and Holidays: The expression of love in all its forms is considered one of the most faithful things that worshippers can do; many of Zadastha’s followers tend to be overly exuberant in their declarations, often to the embarrassment of their would-be lovers. The faith’s most holy time is Lovers’ Day, the first bloom of early spring.</p><p>Typical Worshippers: Poets, romantic authors, chivalrous knights, bards who perform songs of love and hopeless romantics of all stripes. This faith is particularly popular among lovelorn students and teenagers.</p><p></p><p>Zadastha the Beautiful is the goddess of true love. Her gaze is said to bring forth love even in the cruelest of hearts and her perfume to cause lustful thoughts to fill the mind of any being.[/sblock]</p></blockquote><p></p>
[QUOTE="Malvoisin, post: 5953389, member: 40128"] Info on the gods of the Necromancer/Frog God campaign world: [sblock=Deities] Dame Torren, Goddess of the Four Winds Alignment: Neutral Domains: Air, Animal Symbol: A wavy line symbolizing the blowing wind Garb: A feathered cape. Favored Weapons: Scimitar Form of Worship and Holidays: Holidays celebrated by followers of Oghma are also sacred to Dame Torren. Typical Worshippers: Sailors, bards who play wind instruments, millers and those whose livelihood depends on the winds. This goddess is credited with carrying the music to the ears of the faithful. She is considered Oghma’s handmaiden and is always worshipped in association with him. Hel, Goddess of Death, Lady of Pestilence Alignment: Neutral Evil Domains: Evil, Death, Plant, Animal Symbol: A face, black on one side and white on the other Garb: Druidic garb of midnight black and snow white. Favored Weapons: Poisoned Dagger or Sword Form of Worship and Holidays: Rites to Hel are practiced by her worshippers during blights and plagues, likewise sacrifices are made to her by fearful non worshippers to stave off plagues and illness. Typical Worshippers: Diseased and disease causing creatures, evil humanoids, evil druids, women, bards Hel is known to spread disease, pestilence and plague with the wave of her hand. Any living thing in her presence withers and dies. She appears as a strange gaunt woman of both jet black and blankest white. Diseased creatures worship her. It is said a strange cult of druidic ghouls and mummies worship her in a secret temple hidden from the knowledge of mortals, spreading their foul diseases in secrecy. Several sects of evil druids dedicated to Hel plague the land, summoning swarms of vermin and causing disease in living things. She cares for nothing other than the spread of death. Oddly, some evil bards worship her. She resides on a plague ridden plane in Hades. Moccavallo, God of Disguise and Treachery Alignment: Chaotic Neutral Domains: Chaos, Trickery, Diplomacy Symbol: Mask of a blank face. Garb: Complex masks and disguises Favored Weapons: Shortsword Form of Worship and Holidays: Actors and performers pray to Mocavallo before shows. Worshippers give her offerings when they have successfully disguised themselves or avoided detection. Typical Worshippers: Doppelgangers, shapechangers, bards, actors, thieves and spies. Moccavallo is the god of actors and spies, and those who seek to keep their identities hidden. Moccavallo’s true face is unknown even to the gods themselves. A capricious deity, Moccavallo is arrogant and untrustworthy, known to play gods against one another as it serves his needs. Moccavallo has been known on more than one occasion to steal the treasures of evil deities and the hearts of good ones, leaving both with nothing. Although not specifically evil, Moccavallo’s cult has a penchant for cruel jokes, yet actors who venerate him are known for their fantastic performances and ability to completely “become” their characters. Yenomesh, God of Glyphs and Writing Alignment: Neutral Domains: Protection, Knowledge, Magic Symbol: A gleaming silver scroll Garb: Grey scribes’ robes Favored Weapons: Quarterstaff Form of Worship and Holidays: Yenomesh is worshipped through study, teaching and learning. The last day of the week is given over to quiet contemplation, and his holy ceremonies often take place in total silence. Typical Worshippers: Loremasters, wizards, scribes, and sages, authors and historians. Yenomesh is the aged sage of the gods. He is said to have been the first to gain knowledge of the sacred runes which brought the light of knowledge to the world. He is likewise credited with being the inventor of language, and his priests are often fluent in many different tongues. Libraries and archives are often dedicated to this god, and many have at least one small shrine to Yenomesh. Bacchus-Dionysus, God of Wine and Madness Alignment: Chaotic Neutral Domains: Chaos, Animal, Plant Symbol: A stylized wine cup Garb: Robes of maroon and gold denoting red and white wines Favored Weapons: Greatclub Form of Worship and Holidays: Indulgence and excess are sacred activities to the worshippers of Bacchus-Dionysus. The wildest celebration of the year takes place during grape harvest, in both the early spring and late fall. These affairs last up to three full days, and are usually followed by long periods of inactivity, in which worshippers lie about and moan pathetically. Typical Worshippers: Drunkards, alcoholics, libertines, nobles, young people, satyrs, some fey creatures and the Baccae, the chosen race of Bacchus-Dionysus. Bacchus-Dionysus appears as a youthful well built man with curly brown hair. Rams horns spring from his brow and he is frequently dressed in a wine- (or blood-) stained toga. Bacchus-Dionysus is the god of revels and debauchery and the overindulgence in alcoholic beverages. The god’s priestesses, the Baccae, epitomize the rage and mindless violence that often comes of overindulgence. These priestesses, once believed to have been mortal women, take on beastlike visages and tear their lovers limb from limb in orgiastic frenzies of wine and death. Bowbe Alignment: Chaotic Neutral Domains: War, Chaos, Strength, Vengeance Symbol: Crossed Sword and Hammer of Bowbe Garb: Furs, skins and pelts over battle armor Favored Weapons: Greatsword, warhammer Form of Worship and Holidays: Great feasts and blood sacrifice precede battles. After battle, the treasures, arms and armor of defeated foes are offered to the god. Those that he doesn’t keep belong to the victors. His priests specialize in wild cursing and imaginative insults. Typical Worshippers: Barbarians, raiders, reavers and plunderers. Bowbe is the embodiment of barbarian wrath and frenzy. He appears as a mighty barbarian dressed in the pelt of Urson the Great Bear, whom he can summon to his side by tossing the pelt to the ground and calling its name. Bowbe carries the greatsword Bm’fob in one hand and warhammer Wytch-Killer in the other. Bowbe revels in war and the slaughter of his foes. His battles against giants are legendary, as is his hatred for the undead, arcanists, lawyers, guardsmen, and most other civilized authority figures. Unlike other gods, Bowbe aids only those who take his name in vain. Thus it is not uncommon to hear berserkers cursing their god for his indifference as readily as they curse their foes. Bowbe only grants the raising of one of his followers if that follower immediately seeks blood vengeance against his killers. Bowbe grants no healing spells higher than 4th level. Dre’uain The Lame, God of Craft and Smiths Alignment: Neutral Domains: Earth, Creation, Fire, Knowledge Symbol: Three interlocking cog wheels which can be separated or connected by those worshippers who know the trick of the blessing Garb: Crafters outfit Favored Weapons: Warhammer Form of Worship and Holidays: Worshippers sacrifice one masterwork per year. Late summer crafts festivals, earth-quakes and volcanic eruptions also spur additional sacrifices to Dre’uain Typical Worshippers: Humans, dwarves, gnomes, halflings Dre’uain appears as a clubfooted gnome with strong but fine-fingered hands. His flame-red hair and beard always appear singed. He has a long nose and piercingly curious eyes, and wears a black soot covered apron. Considered by many to be one of the first deities, Dre’uain embodies the creative mind and its ability to fashion unique objects and devices. Dre’uain is honored by creators, inventors, smiths, architects and other craftsfolk of all races. Freya, Goddess of Love and Fertility Alignment: Neutral Good Domains: Animal, Good, Healing, War Symbol: Falcon Garb: Robes and cloaks of white, trimmed with white fur Favored Weapons: Longsword, longbow Form of Worship and Holidays: Harvest moon feast and before large hunts Typical Worshippers: Human females Freya is a lesser goddess of love and fertility. She is also the leader of a great band of women warriors known on some planes of existence as Valkyries. Freya represents fertility in all its forms. On this plane, Freya represents the cycle of death and rebirth. She is a goddess of the coming harvest as well as a goddess of sexuality and procreation. Her beast is the falcon, though she is fond of the winter wolf and the stag. She appears most frequently to her worshipers as a beautiful human woman dressed in robes and a cloak of winter wolf fur, though she occasionally appears as a huntress in leather armor with sword and bow, or as a warrior in shining mail and glowing sword. She can take the form of a falcon — or any other bird — at will, as well as the form of a huge winter wolf. Gromm the Thunderer Alignment: Chaotic Good Domains: War, Air, Water, Destruction Symbol: Lightning Bolt Garb: Metal armor Favored Weapons: Mace, maul or warhammer Form of Worship and Holidays: Violent thunderstorms herald holy days for this wild deity. Worshippers pound drums and make violent noises in imitation of their god’s thunderbolts. Typical Worshippers: Barbarians, bards, cloud and storm giants, those who live in regions with harsh or unpredictable weather. Gromm is a barbarian god, worshipped by those who both fear and respect the fury of nature. He also counts mercenaries and adventurers among his followers, for these are also often at the mercy of the weather. Gromm is powerfully guilt, his eyes crackle with electricity and his golden beard and hair glow and spark. He bears a great two-handed mace called Thunderstroke. His traditional enemies are the fire and frost giants, with whom his most fanatical worshippers — the cloud and storm giants war incesantly. Gromm’s fortress is guarded by a band of 50 celestial storm giants, and it is said that he actually created the storm giant race. Hecate, Goddess of Evil Magic Alignment: Lawful Evil Domains: Law, Evil, Magic, Knowledge Symbol: A half silver disk representing the setting full moon Garb: Fashionable togas of the most expensive cut and material, generally in black. Favored Weapons: None Form of Worship and Holidays: Priests and Wizards who venerate Hecate do so beneath the full moon with sacrifices of blood and magical items as the moon sets. Typical Worshippers: Wizards, Women, Wali HecateAssassins, Lawful evil hags, witches, and crones. Hecate is the goddess of evil magic. She appears as a beautiful woman flanked by numerous hell hounds, her favored creature. The setting moon is her symbol. She requires sacrifices on the full moon. Her priests are normally accompanied by hell hounds sent by their goddess to guard her temples. Clerics of Hecate have a special rapport with the beasts, allowing a chance to control them as they would undead. Hecate is a jealous goddess, capricious and quick to anger. One of her greatest priestesses, Akbeth, is imprisoned in Rappan Athuk. She resides in a floating castle in the Nine Hells. Kamien, Goddess of Rivers Streams and Springs Alignment: Neutral Domains: Water, Travel Symbol: A fish riding upon three wavy lines upon a green copper amulet. Garb: Clerics of Kamien dress in robes of turquoise, brown and azure with bracelets and anklets of blue. Favored Weapons: Javelin or Shortspear Form of Worship and Holidays: Spring and fall floods bring sacrifices to Kamien to ensure that rivers to not rise too high. At midsummer, Kamien’s followers gather at rivers to appeal to her to keep them flowing. Typical Worshippers: Women, nymphs, sprites and other water creatures, boatmen, bargemen and fishermen. Kamien is the embodiment of springs, streams and rivers, appearing as a woman with skin like silvery rippling water, or as a great silvery scaled fish. Bargemen and fishermen who ply her waterways toss coins into streams, fountains and brooks to ensure safe passage and plentiful catches. She's considered to be the mother of nymphs and sprites and is a member of the Court of Fey. Mirkeer, Goddess of Shadows and the Night Alignment: Neutral Evil Domains: Evil, Shadow, Magic Symbol: A black glove Garb: Anything black Favored Weapons: Dagger Form of Worship and Holidays: Mirkeer’s worshippers pray to her in dark rooms while masked and blindfolded. Her altars are carved of black stone, and nights with a new moon are considered her sacred time. Typical Worshippers: Thieves, assassins, evil wizards and sorcerers, those who make their living in darkness. Mirkeer is the daughter of Hecate and serves as her mother’s messenger and personal assassin. As beautiful as her mother and equally cruel, Mirkeer is the mistress of shadows and can control shadows with a thought. Venerated by assassins, evil rogues, and dark magicians, her cults are always secretive and well-hidden. Muir, Goddess of Virtue and Paladins Alignment: Lawful Good Domains: Law, Good, Protection, War Symbol: Blood-red upraised sword on a white background Garb: White wool robes with a upraised sword and hand in red Favored Weapons: Longsword or Bastard sword Form of Worship and Holidays: Regular worship and fasting on the eve before known battle or before confirmation or promotion of the ranks of the faithful. Typical Worshippers: Humans and paladins Muir is the sister of Thyr. While he represents law and peace, she represents the martial valor necessary to make that peace a reality. As such, she is the goddess of paladins. She is often depicted as a dark-tressed maiden warrior in shining mail with an upraised (often bloodstained) sword. She is noble and single-minded of purpose. The tenets of her worship include honor, truth and courage. A great order of paladins known as the Justicars are sworn to her service. Muir expects self-sacrifice, humility and charity as well as unswerving loyalty. Her standards are extreme and she quickly turns her back on any who fail to live up to them. Those who maintain her standards, however, may become Justicars, a prestige class of paladins imbued with even greater holiness. Her symbol is a blood red uplifted sword on a white background, symbolizing her endless fight against evil. Her worshipers must be lawful good, and only clerics of Muir may ordain Justicars. The falcon is her sacred animal. She is the tireless foe of all evil creatures and undead, demons and devils in particular are her sworn enemy. Note, God of the Harp Alignment: Neutral Good Domains: Good, Travel, Luck, Protection Symbol: A tiny amulet carved in the shape of a harp Garb: Travelers Clothes Favored Weapons: Dart Form of Worship and Holidays: Note is worshipped in association with his companion, Oghma. Typical Worshippers: Halfling, gnome and dwarven bards. Note, God of the Harp, is a diminutive deity who serves as the bodyguard and herald of Oghma. Frequently he appears in the guise of a magical talking harp, while at other times he appears as a handsome halfling or gnome clad in traveling clothes. Note frequently serves as a comedic foil in Saga’s but also has a serious side, especially when it comes to defending Oghma or the world’s halflings, gnomes and dwarves. Oghma, God of Song and Bards Alignment: Neutral Good Domains: Creation, Good, Travel, Knowledge Symbol: Harp Garb: Priests of Oghma dress in performer’s garb. Favored Weapons: Longsword, Sling Form of Worship and Holidays: Musical concerts and public performances before audiences. New Year’s Eve, Midsummer, Midwinter. Typical Worshippers: Musicians, composers, dancers and poets, humans, elves, halflings. Oghma, the God of Song and Bards is an ancient deity, credited with shaping the first sounds into song, recording of the earliest sagas of gods and mortals, and giving dance and music to mortals. Oghma appears to his followers in the guise of a handsome traveling minstrel, bearing a finely-crafted harp (a demigod in its own right known as Note) and attended by a beautiful flute player, his handmaiden, Dame Torren of the Four Winds. Oghma frequently finds himself at odds with Moccavallo and Sefagreth, both of whom compete with him for followers. Oghma seldom enters battle, except to defend himself with his mighty singing and dancing longsword Tune, preferring to pelt foes with thathlen balls hurled from the sling Harmony. Orcus, Demon Demon-Lord of the Undead Alignment: Chaotic Evil Domains: Chaos, Evil, Death, Destruction Symbol: Wand of Orcus Garb: Black cowl and robe ensemble Favored Weapons: Ornamental Heavy Mace (spiked or skull-tipped) Form of Worship and Holidays: Day of the Dead (Late Fall), Nights of blood red and horned moons. Worship usually involves grave robbery and the animation and conscription of the newly dead to the forces of evil. Typical Worshippers: Monsters, Undead and Evil Humanoids Orcus is a demon prince with — surprisingly enough — many human worshipers. He has a strange fascination with humans and their desire for power, possibly because it is this very flaw that causes them so frequently to seek that which he controls: power over death. Orcus is the lord of all undead and he resides in the Abyss in his Palace of Bones surrounded by a legion of vampires and liches. Evil, ruination and wanton destruction are his only goals. He is most often depicted as a bloated ram-headed, bat-winged monstrosity with cloven-hoofed goat legs. He wields the “Wand of Orcus,” a legendary skull-tipped obsidian rod that is rumored to slay any living thing it touches. Though mostly worshiped by the monstrous races, the ranks of Orcus’ human worshipers are swelling, as Orcus grants his followers power in large, liberal doses. It is not uncommon for Orcus to give relatively low-level priests command of vast numbers of undead to do his bidding. His symbol is either a demonic ram-headed skull (the most common), a representation of himself seated on his throne, or a depiction of his skull-tipped wand. His priests favor heavy, dark hooded robes and ornamental maces stylized to represent his skull-tipped wand. Sefagreth, God of Commerce, Trade, Cities Alignment: Neutral Domains: Luck, Travel, Diplomacy, Trickery Symbol: Compass rose Garb: Elaborate robes of blue, a color often associated with diplomats. Favored Weapons: Rapier Form of Worship and Holidays: The founding days of cities are considered holy days to Sefagreth, regardless of when they occur. Typical Worshippers: Aristocrats, merchants, seafarers and caravan masters. Sefagreth is a handsome deity popular among aristocrats, diplomats, tradesmen and courtiers. The father of cities and founder of trade, Sephagreth is a deity whose primary concern is the creation and maintenance of wealth and good relations between cities. Sefagreth is therefore considered a neutral party who aids in disputes among the gods, and counts diplomats among his followers. He disdains combat, preferring to use argument and rhetoric, and allowing others to do the fighting. Set, God of Evil and the Night Alignment: Lawful Evil Domains: Law, Evil, Knowledge, Death Symbol: Black Ankh of Set Garb: Kilt, sandals and ceremonial head-dress(beast mask), Black Ankh of Set. Favored Weapons: Cobra staff, Spear of Darkness, poisoned weapons Typical Worshippers: Evil power-seeking humanoids, evil monks, assassins Set is a greater god, worshipped on many planes in many forms. He most often appears as a scaled humanoid with the head of a jackal. He is utterly dedicated to the orderly spread of evil and oppression. His symbol is the coiled cobra, though any snake can be used to represent his power. His temples are filled with enormous serpents, always poisonous. His skin is poisonous to the touch. Organized groups of assassins are known to be dedicated to his worship. His priests carry staves worked on one end into the head of a cobra. The cobra head is normally tipped with steel fangs coated with poison. His clerics also often carry a stylized black spear, representing the Spear of Darkness he carries. Many of his worshipers tattoo themselves with serpents or cobras. Set makes his home in the Nine Hells. Thursis, God of Battle Alignment: Neutral Evil Domains: War, Death, Destruction, Evil, Magic Symbol: Four envenomed arrows arranged in an “X” Garb: Armor anointed in the blood of enemies. Favored Weapons: Composite Longbow, Battleaxe Form of Worship and Holidays: Beheading of prisoners upon the eve of battle and the ceremonial cremation of the fallen afterwards. Thursis’ most holy day falls in early June, the traditional start of the military campaign season. Typical Worshippers: Warriors, mercenaries and warlords. Thursis as a powerfully-built red haired man driving an iron chariot drawn by a team of four fiendish warhorses. His chariot glows with hellfire and is adorned with the animated heads of his fallen enemies which moan incessantly. Thursis wear spiked plate armor of archaic design which glows a sickly green. His cursed arrows are said to afflict his enemies with a variety of infections and demonic fevers which render them unable to defend themselves. Thursis is not so much worshipped as respected and feared, for he has been known to abandon faithless followers in the midst of battle, even going so far as to aid their enemies. Thyr, God of Law and Justice Alignment: Lawful Good Domains: Good, Healing, Law, Knowledge, Protection Symbol: Silver cross on a white field Garb: White robes trimmed with silver, purple or gold — the colors of kingship Favored Weapons: Light or Heavy Mace Form of Worship and Holidays: Last day of every month, on the last holy day of every year is set-aside for non-royalty to have their grievances heard. Typical Worshippers: Humans, Royalty Thyr is the god of wise and just rule. He is normally depicted as a wizened king seated on a great throne holding a rod of kingship in one hand and a chalice of peace in the other. His principles are justice, order and peace. He represents proper and traditional rule and as such was once worshiped (at least in name) by all human royalty. He is the embodiment of the enlightened human caste system where each person has a fairly-determined role in a lawful society intended to create the greatest good for the greatest number. His symbol is a silver cross on a white field, symbolizing the upturned cross-haft of his sister’s sword, which he thrust into the earth to end the gods’ war. Upon seeing the blood of so many gods shed, Thyr foreswore the use of swords and his priests, for this reason, may not use bladed weapons. Many favor reinforced rods, similar to light maces, modeled after Thyr’s own rod of kingship. The noble eagle and lion are his sacred creatures. Tsathogga, Demon Frog God Alignment: Chaotic Evil Domains: Chaos, Evil, Water, Destruction Symbol: Likeness of the Frog God, Carved in Soapstone Garb: Green and violet robes, if any. Favored Weapons: Any that slash, cut and are wickedly curved, as well as ropes or nets Form of Worship and Holidays: Too gruesome and perverse to describe even by Necromancer Games Standards Typical Worshippers: Aberrations, Tsathar, Sentient Frogs, Evil Water Monsters, The Violet Brotherhood This foul frog-demon cares less about the machinations of men and power than he does about obliterating light and life with slow, oozing sickness and decay. He is the viscous dark evil bubbling up from beneath the surface; the foul corruption at the heart of the earth. Making his home on the plane of Tarterus at the mouth of the vast swamp of filth deposited by the river Styx as it flows out of the Abyss, Tsathogga’s main form is of a colossally bloated humanoid frog with spindly, elongated limbs and fingers. His corpulent body exudes all manner of foul humors and fluids, which leak into the vile swamp in which he lies. He has positioned himself so that all of the slime and filth from the river Styx feeds into his gaping, toothy maw. He never moves and rarely speaks other than to emit an unintelligible shrieking. Tsathogga commands a host of evil creatures—notably evil aberrations and his own vile frog race, the tsathar. Thousands of fawning tsathar servants continuously bathe his body in fetid slime from the evil swamp, awaiting the divine bliss of being randomly devoured by him. His hatred of light and lack of human worshipers (though there are a few notable exceptions) mean that he is little known to surface races. He has few organized centers of worship and no standardized holy symbol — each worshiper choosing its own way to best depict his deific vileness. Occasionally, tsathar priests of Tsathogga on this plane sculpt a small likeness of him out of foul chunks of solid waste from Styx that harden into a vile green substance similar to soapstone when takenfrom that plane. Such items are prized as holy relics. Tykee, Goddess of Luck and Good Fortune Alignment: Chaotic Good Domains: Good, Luck Symbol: A Wheel of Fortune Garb: Golden robes and courtiers attire, symbolizing good fortune and success. Favored Weapons: Whip Form of Worship and Holidays: Gamblers call upon Tykee constantly, and any day when someone wins big is considered a holy day for this goddess. Her worshippers make sure to donate a portion of all winnings to the Church of Tykee. Typical Worshippers: Gamblers, rogues, bards, and all those who live risky lives revere this deity. Lady Luck wears many guises. She embodies good fortune, and is praised during winning streaks and big wagers. She is also appealed to by losing gamblers, in the hope that she will eventually favor them. Other strokes of good fortune such as good harvests, unexpected pregnancies, financial windfalls and similar events are also sacred events to Tykee and her followers. Her temples are usually quite prosperous, as especially lucky gamblers often give part of their winnings to the goddess. Vanitthu, God of the Steadfast Guard Alignment: Lawful Neutral Domains: Law, Protection, War, Healing Symbol: A gray shield emblazoned with a stylized black fortress tower Garb: A gray tabard with a black tower sigil Favored Weapons: Spear Form of Worship and Holidays: Prayers are often said to Vanitthu at the start of sieges or by guardsmen prior to heading out on the beat. Typical Worshippers: Barristers, judges, guards, professional soldiers, military officers and nobles. Some claim that Vanitthu is the son of the great god Anumon; others go so far as to say that Vanitthu is yet another aspect of the great god (this schism has caused considerable conflict within the faith). In either case, Vanitthu is the embodiment of martial perfection, law, the strength of the state, and the punishment of the guilty. A grim and resolute deity, Vanitthu is always shown bearing a spear made of lightning, and a polished mithril shield. He often appears to his followers on the field of battle, especially to those engaged in or defending against sieges. Zadastha, Goddess of Love Alignment: Neutral Good Domains: Good, Diplomacy, Healing Symbol: A wreath of pink and red roses Garb: Gowns and courtiers’ outfits Favored Weapons: Longbow Form of Worship and Holidays: The expression of love in all its forms is considered one of the most faithful things that worshippers can do; many of Zadastha’s followers tend to be overly exuberant in their declarations, often to the embarrassment of their would-be lovers. The faith’s most holy time is Lovers’ Day, the first bloom of early spring. Typical Worshippers: Poets, romantic authors, chivalrous knights, bards who perform songs of love and hopeless romantics of all stripes. This faith is particularly popular among lovelorn students and teenagers. Zadastha the Beautiful is the goddess of true love. Her gaze is said to bring forth love even in the cruelest of hearts and her perfume to cause lustful thoughts to fill the mind of any being.[/sblock] [/QUOTE]
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Malvoisin's Slumbering Tsar Saga Discussion [PFRPG]
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