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Man, Lords of Madness are looking awesome!!
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<blockquote data-quote="humble minion" data-source="post: 5277335" data-attributes="member: 5948"><p>It's also worth remembering that miniature sets are one of the few products that WotC can still market to the 3.xe/PF adherents, and that market segment is going to be actively discouraged from buying a set if it contains a large percentage of shardminds, dragonborn etc. I'm not sure it's a major consideration, but it's there, and I don't think it's entirely a coincidence that there's been plenty of tieflings (which can easily be used as tieflings or half-fiends in a 3.x/pf game) in recent sets, but few dragonborn, which are a little less directly convertable.</p><p></p><p>But that's all boring, and I'm much more interested in the new minis! Very nice set, especially the huges. I'm running Savage Tide, and almost the only thing they could have done to improve the set is to replace Yeenoghu with Demogorgon (maybe next time? *puppy dog eyes*) I'll be wanting to snag a couple of bebeliths, a couple of nalfeshnees, a brain in a jar, hydra, blue dragon, blood fiends, rot grubs, an efreet or three, the dwarf beguiler (it's been AGES since the last dwarf wizard-type!), a roc, a cloaker, Yeenoghu, some scorpions and thri-kreen, and maybe a fomorian or two just because they look good, even though I don't know what to do with them. Wouldn't throw out Dispater or Mephistopheles if I happened across them either.</p><p></p><p>This is a good set. Practical, from a gamer's perspective, and not as stuffed full of 'dwarf with axe' and 'elf with bow' types that we've seen dozens of in older sets (though that was probably partly due to the necessity of having a reasonable selection of Good-aligned minis in a set back when the skirmish game was a consideration). Mix of 4e monsters (some of which I can adapt, but most I can take or leave to be honest, but they were always going to be there) and stuff which has been core D&D since forever. And while I'm not a particular fan of shadar-kai or neogi, it's good to have multiple minis of relatively obscure monster races in a set like this - it makes it easier for a DM to accumulate the minis for a varied encounter. Wouldn't want to overdo it (the dozen or so spawn of Tiamat back in War of the Dragon Queen were particularly annoying) but I think the principle is good.</p><p></p><p>The minis line went through a really grim phase for a while there, but with the last set or two it looks like things are starting to get back on track. Kudos.</p></blockquote><p></p>
[QUOTE="humble minion, post: 5277335, member: 5948"] It's also worth remembering that miniature sets are one of the few products that WotC can still market to the 3.xe/PF adherents, and that market segment is going to be actively discouraged from buying a set if it contains a large percentage of shardminds, dragonborn etc. I'm not sure it's a major consideration, but it's there, and I don't think it's entirely a coincidence that there's been plenty of tieflings (which can easily be used as tieflings or half-fiends in a 3.x/pf game) in recent sets, but few dragonborn, which are a little less directly convertable. But that's all boring, and I'm much more interested in the new minis! Very nice set, especially the huges. I'm running Savage Tide, and almost the only thing they could have done to improve the set is to replace Yeenoghu with Demogorgon (maybe next time? *puppy dog eyes*) I'll be wanting to snag a couple of bebeliths, a couple of nalfeshnees, a brain in a jar, hydra, blue dragon, blood fiends, rot grubs, an efreet or three, the dwarf beguiler (it's been AGES since the last dwarf wizard-type!), a roc, a cloaker, Yeenoghu, some scorpions and thri-kreen, and maybe a fomorian or two just because they look good, even though I don't know what to do with them. Wouldn't throw out Dispater or Mephistopheles if I happened across them either. This is a good set. Practical, from a gamer's perspective, and not as stuffed full of 'dwarf with axe' and 'elf with bow' types that we've seen dozens of in older sets (though that was probably partly due to the necessity of having a reasonable selection of Good-aligned minis in a set back when the skirmish game was a consideration). Mix of 4e monsters (some of which I can adapt, but most I can take or leave to be honest, but they were always going to be there) and stuff which has been core D&D since forever. And while I'm not a particular fan of shadar-kai or neogi, it's good to have multiple minis of relatively obscure monster races in a set like this - it makes it easier for a DM to accumulate the minis for a varied encounter. Wouldn't want to overdo it (the dozen or so spawn of Tiamat back in War of the Dragon Queen were particularly annoying) but I think the principle is good. The minis line went through a really grim phase for a while there, but with the last set or two it looks like things are starting to get back on track. Kudos. [/QUOTE]
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Man, Lords of Madness are looking awesome!!
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