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<blockquote data-quote="Bonedagger" data-source="post: 503743" data-attributes="member: 2564"><p>As Xylix said that class do not exist here. </p><p></p><p>This is a way to get rid of the fire and forget system.</p><p></p><p>I'm mixing the sorcerers spontaneous casting with an potential lower "spells per day" pool than the wizard (In the case of bonus spells for high stats). This way a wizard does not forget his spells. It's only a question if he has enough energy to cast them.</p><p></p><p></p><p>I'm not ruling out that you can have make a sorcerer variation to these rules but I don't see the point. If you really miss the extra firepower of the sorcerers "many spells per day" you can give the wizard an item (Maybe a staff) that increase his manapool. That's the way similar systems usually handle that problem. But in the spirit of D&D it could also be done through a prestige class or feats and then leave the staffs to the charges (Either way charged items would still be important).</p><p></p><p>--------------------------</p><p></p><p></p><p>BTW. Maybe it could be interesting to use a system similar to the limits on spellbooks for determine how many spells the wizard (And cleric) can know (So that you can know a certain number of spell levels (E.g. Fireball is 3 spell levels).</p><p></p><p>Maybe a set number so that it only should become an issue at the higher levels. That would also limit the number of highlevelspells a wizard would chose. </p><p></p><p>It would keep those very highlevel spells rare. It should however be possible to forget your spells so that you can learn new ones.</p><p></p><p></p><p>Added: 200 spell levels? Then the feat spellmastery could be taken to increase that pool with 10 points.</p><p></p><p>Added:</p><p></p><p>[More specific: </p><p></p><p>Wizards are limited to knowing 200 spell levels of spells. The feat spellmastery can increase this number by 10 points every time it is taken.</p><p></p><p>Clerics limits on knowen prayers is 10 spell levels per level or 50. Whichever is higher.]</p></blockquote><p></p>
[QUOTE="Bonedagger, post: 503743, member: 2564"] As Xylix said that class do not exist here. This is a way to get rid of the fire and forget system. I'm mixing the sorcerers spontaneous casting with an potential lower "spells per day" pool than the wizard (In the case of bonus spells for high stats). This way a wizard does not forget his spells. It's only a question if he has enough energy to cast them. I'm not ruling out that you can have make a sorcerer variation to these rules but I don't see the point. If you really miss the extra firepower of the sorcerers "many spells per day" you can give the wizard an item (Maybe a staff) that increase his manapool. That's the way similar systems usually handle that problem. But in the spirit of D&D it could also be done through a prestige class or feats and then leave the staffs to the charges (Either way charged items would still be important). -------------------------- BTW. Maybe it could be interesting to use a system similar to the limits on spellbooks for determine how many spells the wizard (And cleric) can know (So that you can know a certain number of spell levels (E.g. Fireball is 3 spell levels). Maybe a set number so that it only should become an issue at the higher levels. That would also limit the number of highlevelspells a wizard would chose. It would keep those very highlevel spells rare. It should however be possible to forget your spells so that you can learn new ones. Added: 200 spell levels? Then the feat spellmastery could be taken to increase that pool with 10 points. Added: [More specific: Wizards are limited to knowing 200 spell levels of spells. The feat spellmastery can increase this number by 10 points every time it is taken. Clerics limits on knowen prayers is 10 spell levels per level or 50. Whichever is higher.] [/QUOTE]
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