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<blockquote data-quote="Randolpho" data-source="post: 504712" data-attributes="member: 3016"><p>Heh... understandable. Which is, of course, *why* I suggested 3e Psionics. Because it fits right into the core rules with no ripples. Whatsoever. (IMO) I suggest you pick the book up, or read a friend's copy. </p><p></p><p></p><p></p><p>Well, there is that. Psionics still has a somewhat scientific feel to it. However, that doesn't *have* to be the case. All you need to do is adopt the *rules* system for casting spells from psionics and allow spells from the normal Wizard/Sorcerer lists rather than the Psionics list. It would be almost totally seamless. Plus, you could look into the psionic items the PsiHB offers and transform them from the new-age-ish crystaline crap to something a bit more... mystical. Things like crystal capacitors, mindfeeder weapons, psionic tatoos, etc. </p><p></p><p>Or, if you just want something that's different from the current magic system, but don't want pseudo-scientific sounding names (blame scientists for that) then just use Psionics rules unmodified and change the names for things to fit your campaign better. Call psionicists things like Mentalists, or Mystics, or the like. </p><p></p><p>Regardless, I suggest you start with the 3e Psi HB and mine it for ideas.</p><p></p><p>Or you could check out <a href="http://www.rpgnow.com/product_info.php?products_id=535" target="_blank">The Elements of Magic</a>, which is a very popular alternative magic system these days. I haven't read it myself, but the basic premise is promising.</p></blockquote><p></p>
[QUOTE="Randolpho, post: 504712, member: 3016"] Heh... understandable. Which is, of course, *why* I suggested 3e Psionics. Because it fits right into the core rules with no ripples. Whatsoever. (IMO) I suggest you pick the book up, or read a friend's copy. Well, there is that. Psionics still has a somewhat scientific feel to it. However, that doesn't *have* to be the case. All you need to do is adopt the *rules* system for casting spells from psionics and allow spells from the normal Wizard/Sorcerer lists rather than the Psionics list. It would be almost totally seamless. Plus, you could look into the psionic items the PsiHB offers and transform them from the new-age-ish crystaline crap to something a bit more... mystical. Things like crystal capacitors, mindfeeder weapons, psionic tatoos, etc. Or, if you just want something that's different from the current magic system, but don't want pseudo-scientific sounding names (blame scientists for that) then just use Psionics rules unmodified and change the names for things to fit your campaign better. Call psionicists things like Mentalists, or Mystics, or the like. Regardless, I suggest you start with the 3e Psi HB and mine it for ideas. Or you could check out [url=http://www.rpgnow.com/product_info.php?products_id=535]The Elements of Magic[/url], which is a very popular alternative magic system these days. I haven't read it myself, but the basic premise is promising. [/QUOTE]
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