Stormborn
Explorer
With Eberron we have gotten a little bit of magic-as-technology, although more as flavor than rules. Iron Kingdoms gives us some rules, oft confusing ones at that, for magical constructs and alchemical firearms and potions. We also have some steampunk ideas from a variety of sources. But no setting where magic replicates, to a fairly high degree, technology. Has anyone tried to fully embrace the magic-as-tech idea? Either as a homebrew (in which case I would love to see your notes) or as a published setting?
I am looking pretty far down the road at the next big campaign for my group, and have a lot of ideas, and could pick things apart from a dozen sources, but am wondering if there is somethign coherent already in place before I go reinviniting the airship, as it were.
Edit: Some of the elements of China Meiville's Bas-Lag novels contain what I would consider to be "mannapunk" elements.
I am looking pretty far down the road at the next big campaign for my group, and have a lot of ideas, and could pick things apart from a dozen sources, but am wondering if there is somethign coherent already in place before I go reinviniting the airship, as it were.
Edit: Some of the elements of China Meiville's Bas-Lag novels contain what I would consider to be "mannapunk" elements.
Last edited: