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Map of the Great Wheel Cosmology
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<blockquote data-quote="Cristian Andreu" data-source="post: 6992605" data-attributes="member: 23822"><p>Ohh, I was under the impression that mortal worlds in the 4e cosmology were floating about in the same plane. I'll have to study the subject more closely!</p><p></p><p></p><p></p><p>I totally forgot about Inphirblau and Macrocosm. They shall be added in the updated version! Thank you very much.</p><p></p><p>As for the Far Realm, when first introduced (in White Plume Mountain, I think?) it was just a weird place on the other side of a portal, and I believe it never got an update into an actual "other place" until the 3e Manual of the Planes, when it became the default source for tentacle magic.</p><p></p><p></p><p></p><p>Aye, I also thought it odd when they replaced Smoke with Ash in the 5e cosmology. Quasiplanes seem to have fallen out of favour from 3e onward, and I'm not entirely sure why. I really enjoyed the notion of the elements having "lively" and "decaying" versions, and I personally loved using the Negative Quasielemental Plane of Vacuum as the definitive "now you've gone too far" place (and then they find out there's even a further beyond Point of Absolute Nasty where it touches the Negative for a "stop saying it could be worse!" sort of situation).</p></blockquote><p></p>
[QUOTE="Cristian Andreu, post: 6992605, member: 23822"] Ohh, I was under the impression that mortal worlds in the 4e cosmology were floating about in the same plane. I'll have to study the subject more closely! I totally forgot about Inphirblau and Macrocosm. They shall be added in the updated version! Thank you very much. As for the Far Realm, when first introduced (in White Plume Mountain, I think?) it was just a weird place on the other side of a portal, and I believe it never got an update into an actual "other place" until the 3e Manual of the Planes, when it became the default source for tentacle magic. Aye, I also thought it odd when they replaced Smoke with Ash in the 5e cosmology. Quasiplanes seem to have fallen out of favour from 3e onward, and I'm not entirely sure why. I really enjoyed the notion of the elements having "lively" and "decaying" versions, and I personally loved using the Negative Quasielemental Plane of Vacuum as the definitive "now you've gone too far" place (and then they find out there's even a further beyond Point of Absolute Nasty where it touches the Negative for a "stop saying it could be worse!" sort of situation). [/QUOTE]
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