Callistoga Kid
First Post
Hello. I've been running a tabletop 3.5 campaign that just finished up, and my players have stepped up to run a couple campaigns on their own. We started out with the tear out map in the back of the DMG, had it laminated. Used architect paper for a while (large area, not drawable on). Now we are using a wet erase marker battlemat (may not be exactly what it's called) and probably will for some time.
So! I'm planning on taking my group on Dungeon Crawl Classics #51: Castle Whiterock (a rather large campaign in a box) when my turn to DM comes around, and I'm not keen on using the battlemat. Whiterock is over 700 pages long and has a 48 page booklet of maps (made for the DM with grids and lines, mostly scaled to 10ft squares, some 5).
I've thought about just photocopying the map and hiding all the DM important information and secret doors and what not, then blowing it up for the squares to be large enough to be 1 inch (also pencilling in some lines to cut the 10ft squares into 5ft squares). The first map of the dungeon alone has to be blown up 25 times, 175" x 225"
Is there an easier way to go about this keeping in mind that I am adobe/photoshop illiterate?
So! I'm planning on taking my group on Dungeon Crawl Classics #51: Castle Whiterock (a rather large campaign in a box) when my turn to DM comes around, and I'm not keen on using the battlemat. Whiterock is over 700 pages long and has a 48 page booklet of maps (made for the DM with grids and lines, mostly scaled to 10ft squares, some 5).
I've thought about just photocopying the map and hiding all the DM important information and secret doors and what not, then blowing it up for the squares to be large enough to be 1 inch (also pencilling in some lines to cut the 10ft squares into 5ft squares). The first map of the dungeon alone has to be blown up 25 times, 175" x 225"
Is there an easier way to go about this keeping in mind that I am adobe/photoshop illiterate?