Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Mapping Infinity
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="maddman75" data-source="post: 5220545" data-attributes="member: 2673"><p>You're wanting non-Euclidian, right? Maps make geography make sense, so you can't use one. Here's what I'd do.</p><p></p><p>Create several interesting things that they might go and see or explore. A temple to a mad god, a field of blood-red roses with a stone circle in the middle, a village full of children, a crossroads with a sign that labels every location in the universe and a cackling old man offering directions. Add to that an encounter chart full of crazy stuff.</p><p></p><p>Travel should be like a skill challenge. If you succeed, you get where you were trying to go. If you fail, random encounter. To add to it, you can't just go back the way you came. The locals will act like this is perfectly natural - "I know you followed the road from the crossroads to get here, but you can't just go back on the same road, you'll run right into the lake of fire. You've got to go this other way over the mountains to get back where you were!" Any time they object that this strange world doesn't make any sense, make them roll a saving throw to prevent Sanity damage of some kind.</p><p></p><p>My best example of this was in Call of Cthulhu, when they were sailing over R'leyh. </p><p></p><p>"You see a large building, perfectly square. Five thin towers rise from it, one at each corner."</p><p></p><p>"How can there be five towers if there is one at each corner?"</p><p></p><p>"Hey, you're right. Roll Sanity." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>If you map it out, that means the players can map it out. That means it makes some kind of sense. That means it isn't alien.</p></blockquote><p></p>
[QUOTE="maddman75, post: 5220545, member: 2673"] You're wanting non-Euclidian, right? Maps make geography make sense, so you can't use one. Here's what I'd do. Create several interesting things that they might go and see or explore. A temple to a mad god, a field of blood-red roses with a stone circle in the middle, a village full of children, a crossroads with a sign that labels every location in the universe and a cackling old man offering directions. Add to that an encounter chart full of crazy stuff. Travel should be like a skill challenge. If you succeed, you get where you were trying to go. If you fail, random encounter. To add to it, you can't just go back the way you came. The locals will act like this is perfectly natural - "I know you followed the road from the crossroads to get here, but you can't just go back on the same road, you'll run right into the lake of fire. You've got to go this other way over the mountains to get back where you were!" Any time they object that this strange world doesn't make any sense, make them roll a saving throw to prevent Sanity damage of some kind. My best example of this was in Call of Cthulhu, when they were sailing over R'leyh. "You see a large building, perfectly square. Five thin towers rise from it, one at each corner." "How can there be five towers if there is one at each corner?" "Hey, you're right. Roll Sanity." :D If you map it out, that means the players can map it out. That means it makes some kind of sense. That means it isn't alien. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mapping Infinity
Top