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<blockquote data-quote="Aberzanzorax" data-source="post: 5220871" data-attributes="member: 64209"><p>Which plane?</p><p> </p><p>Bear with me on this. I'm using third and prior edition lore.</p><p> </p><p> </p><p>The astral plane is a plane of the mind. "Distance" from one place to another is based on intelligence and wisdom checks. How soon you get there is how powerfully you can visualize it.</p><p> </p><p>The abyss has an infinite number of layers, but they don't all connect. For the abyss, I'd get a general idea of a certain number of layers and their types and roll randomly to see where portals between layers take ya. (50% chance that the same portal used before goes to the same place).</p><p> </p><p>etc.</p><p> </p><p> </p><p> </p><p>My advice is to make each plane different. Focus on the purpose and nature of the plane and then develop HOW that specific plane is infinite. In the end, all the planes are certain "thematic ideals"...it is the ideals that are infinite, moreso than the space. </p><p> </p><p>In fact, I'd imagine that only the prime material plane really works the way people normally think of direction. Even Mechanus, I suspect, isn't so much gears that can be measured as mathematical measurements given real form.</p><p> </p><p> </p><p> </p><p>So, rather than maps, come up with a theme, deterimine how it works, and you'll know what players will meet on their journeys, even if you don't know where they are in relation to other "spaces".</p></blockquote><p></p>
[QUOTE="Aberzanzorax, post: 5220871, member: 64209"] Which plane? Bear with me on this. I'm using third and prior edition lore. The astral plane is a plane of the mind. "Distance" from one place to another is based on intelligence and wisdom checks. How soon you get there is how powerfully you can visualize it. The abyss has an infinite number of layers, but they don't all connect. For the abyss, I'd get a general idea of a certain number of layers and their types and roll randomly to see where portals between layers take ya. (50% chance that the same portal used before goes to the same place). etc. My advice is to make each plane different. Focus on the purpose and nature of the plane and then develop HOW that specific plane is infinite. In the end, all the planes are certain "thematic ideals"...it is the ideals that are infinite, moreso than the space. In fact, I'd imagine that only the prime material plane really works the way people normally think of direction. Even Mechanus, I suspect, isn't so much gears that can be measured as mathematical measurements given real form. So, rather than maps, come up with a theme, deterimine how it works, and you'll know what players will meet on their journeys, even if you don't know where they are in relation to other "spaces". [/QUOTE]
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