3catcircus
Adventurer
Can you elaborate on why vector graphics are so much better suited for this task?
Vector graphics are mathematical models of shapes. They present the same image quality regardless of scaling. You can create a battlemap in CC3 on an A4 size canvas, scale it so that 25mm = 1.5m or 1 in = 5 ft or 8 in = 10 km and it will look exactly the same - no loss of image quality.
The other thing is that you can easily turn the image into a wireframe - not that important for fantasy maps, but great for turning that map into something that could be used for 3d printing (fold up cardstock, dwarven forge molds, etc.)
Also - a raster image will result in larger file sizes the larger you make tje image, even though it may look prettier than a vector based one..
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