D&D General Maps, Maps, Maps! Dungeons, Ruins, Caverns, Temples, and more... aka Where Dyson Dumps His Maps.

Walgrenas-Vault.jpg


Valgrena’s Vault

The remnants of the surface shrine indicate where the vault was built; they lie broken beneath a canopy of strangled vines and ash-colored moss. Cracked pillars lean like drunkards around a shattered altar, its obsidian face gouged by time and claw. Faint glyphs linger in the stone. And stairs descend below...

Valgrena of the Blue Robes was once a scholar of the Black Sigil, a sect that sought dominion over death through ink and incantation. She built the vault to house her research and to bind her six champions within stone until the day her work was complete. She died at her desk, parchment clutched in withered hands, her soul tethered to the chamber by unfinished spells. Disturb her rest and she will rise, eyes hollow with purpose, her champions eager to taste blood once more.

The entry to the vault is the stairs on the north side of the upper portion of the map. The main chamber on this level overlooks the two side chambers of the level below, both stripped of anything of interest except debris. Valgrena remains in the secret chamber on the upper level, a mummy who spent her time sitting at her desk working on spell research that she has fallen “asleep” there for the last few hundred (maybe thousand?) years, but will awaken when disturbed.

The bottom central room at the deepest point in the vault has the petrified forms of Valgrena’s six champions, ready to be returned to flesh to fight for her again.

The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 9,600 x 9,600 pixels (32 x 32 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the recommended 10′ squares) – so resizing it to either 2,240 x 2,240 or 4,480 x 4,480, respectively.


 

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