I'm A Banana
Potassium-Rich
So, when I posted about looking for players for my current 4e MapTools game, I got some response. This thread is basically to co-ordinate that recruiting effort.
For the basic info, we play 4e, with MapTools and Ventrilo for chatting/talking. I basically host both on my little laptop, generally on Sunday afternoons (though this is subject to change). We use a "no frills" MapTools (the "release" rather than the "dev") because some of the players have some weak-sauce computers.
It's been going on for a while, but I think it's about to re-boot, so this would be the perfect time to bring in some fresh blood.
It's a highly casual, highly narrative-style game. Nothing is taken too seriously, rules are subject to DM whims, and the focus is on taking a character and seeing that character grow and change over the course of 30 levels.
Theoretically, this campaign will run three days per month (generally once per week on a Sunday afternoon, but subject to change), for about two years. The character you make probably won't actually die, though they can certainly fail miserably, and you will get a chance to try out new and interesting things with "recruitable" NPC's (that you can turn into PC's) and a "mission" style system: you'll basically be choosing one character from a flexible cast each month to run through the adventure of the month.
Your first character, of course, will be on-board for the first adventure: the first three sessions.
The setting is "generic fantasy." It's not highly sub-typed, though I will confess my personal style tends to run toward the wahoo/magepunk/"if it's awesome, do it" style. I'm not one for strict adherence to the rules, but this is a 4e game, and you can assume the 4e baseline is securely in place (aside from the narrative convention of essentially immortal PC's).
I think that's most of the caveats needed.
If you've got any questions, concerns, etc., go ahead and post them here. Chances are you'd be making a level 1 character, and the basic rule is "don't use anything from a book the DM doesn't have," but I use the DDI, if you make your dude with the Character Builder, that's probably good enough.
Otherwise, I think just steer clear of the Eberron Player's Guide for now.
Of course, because this is a narrative-style game, I will be asking you for more in-character detail than the basic mechanics will give you, but that'll come later.
I'm looking for 2-3 players, hopefully who can reliably show up on the dates we choose for the game. Who wants to play some 4e through the internet?
For the basic info, we play 4e, with MapTools and Ventrilo for chatting/talking. I basically host both on my little laptop, generally on Sunday afternoons (though this is subject to change). We use a "no frills" MapTools (the "release" rather than the "dev") because some of the players have some weak-sauce computers.

It's been going on for a while, but I think it's about to re-boot, so this would be the perfect time to bring in some fresh blood.
It's a highly casual, highly narrative-style game. Nothing is taken too seriously, rules are subject to DM whims, and the focus is on taking a character and seeing that character grow and change over the course of 30 levels.
Theoretically, this campaign will run three days per month (generally once per week on a Sunday afternoon, but subject to change), for about two years. The character you make probably won't actually die, though they can certainly fail miserably, and you will get a chance to try out new and interesting things with "recruitable" NPC's (that you can turn into PC's) and a "mission" style system: you'll basically be choosing one character from a flexible cast each month to run through the adventure of the month.
Your first character, of course, will be on-board for the first adventure: the first three sessions.
The setting is "generic fantasy." It's not highly sub-typed, though I will confess my personal style tends to run toward the wahoo/magepunk/"if it's awesome, do it" style. I'm not one for strict adherence to the rules, but this is a 4e game, and you can assume the 4e baseline is securely in place (aside from the narrative convention of essentially immortal PC's).
I think that's most of the caveats needed.


Of course, because this is a narrative-style game, I will be asking you for more in-character detail than the basic mechanics will give you, but that'll come later.
I'm looking for 2-3 players, hopefully who can reliably show up on the dates we choose for the game. Who wants to play some 4e through the internet?