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MarauderX

Explorer
Ashy said:
MarauderX,

Where do you get your cool accessories? Like the little plastic trees and such...

I got a set of plastic animals with trees and fences included for ~$10 USD on ebay. It works great for the druid player, and I 'figured' that they may be running to some of the things in it as well. Although there isn't much use for the dire albino cow or petite hippo, it's fun to even consider.
 

MarauderX

Explorer
Session 33 - Rough brick dungeon

This features blocks in use with the tact-tiles, and the black areas are solid rock. The party had climbed a mountain equilavent to Everest to get to the entrance which exhausted only the party druid since he wildshaped, cast Air-walk, then carried everyone up. A manticore soared around the side and took some shots at them while climbing, forcing the guys with Climb=+suck to make more climb checks when they were hit or tried a dangerous action.

Once they entered, the action started immediately so as not to give them a breather. The walls were reddish as the top of the mountain is uncomfortably warm and getting hotter as they go in. Vision is limited to 15' as the critters they are facing can see four times as far in low-light, which is why they wanted to close to melee so fast. Also the limited vision is why the whole map is not shown, as they have no idea what awaits them in a probable intersection.

The shadowdancer walked right into a burning hands trap, then they lost the initiative and he was shot several times with flaming arrows before the druid could cast Resist Energy-fire. A wall of fire was next, outlined in orange with the flames going inward. Since the wall is opaque, I figured they would come out one side or another and get tagged by readied actions. As it stands the group seems to be splitting up a bit, with the barbarian-bard charging to take on a crew by himself. Good luck with that.
 

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MarauderX

Explorer
Session 34

The group made their way down a long set of steps and wound up in the square room. There they found symmetrical secret doors behind cabinets on each side. Attached on each side were cylindrical rooms that attached to one another, and in each they found skinned elven bodies dangling on strange metal rope (thin cable). There were twenty four round rooms on each side, and each room had twelve bodies hanging in it.

The elven bodies were in a stasis of sorts, and the players soon concluded that the strange armor the dragon-men were wearing was made out of the elven skins, which is why they were so hard to kill. Ironically enough it was the paladin that had mutilated the hide-like armor so that it couldn't be used again, which directly translated to the recent wounds the elven bodies now had.

They had only encountered three of them with the armor, and only three of the forty-eight rooms had mutilated bodies, meaning that there may be another forty-five critters wearing something similar. So they did what any party looking for an edge over the bad guys would do - they systemmatically killed the unmaimed 540 suspended elves.

Shown is only one of the cylindrical rooms with a grate in the center. The room had a slightly bowled floor to prevent the blood from pooling anywhere.
 

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MarauderX

Explorer
Here we have a pool of lava with floating stone islands, walkways and the like. The party shadowdancer appeared at one end to take a look at what was going on, and here is what he saw.

The walkway began to recede as soon as they began. It would sink slowly into the lava, and the only other avenue besides retreat was to cross to an opening at the end of the path. The black tiles were safe while the red and orange tiles on the path did damage and required a reflex save or move at 1/2 speed due to blistering feet. I anticipated the party either running the gauntlet straight along the path or they would deal with the bad guys then airwalk to the exit. They choose the latter, and I had considered more and more critters showing up to attack them to get them to move it along(fiendish manticores aloft and fire salamanders below), but the dragon didn't want to sacrifice any more of her resources to them.

On each of the larger stone islands there was a sorcerer, cleric and a large fighter. Using Enlarge the fighters became huge so they could bull rush or grapple then jump into the lava since they were immune to it. I thought of using the big guys to bull rush the party off of the walkway, but they didn't go for it. The narrow stone bridge allowed the bad guys to walk from one island to the other and also blocked the use of a mount on tile walkway (paladin on warhorse). Fire spells were in abundance, and it was a good thing the party used mass resistance. At first a few of them charged in, but then they started to get beat on a little so they retreated. The baddies used a wall of fire to block them out.

After a quick breather, both the party and the bad guys had buffed themselves up nicely. Then the wall of fire went down, and the baddies launched fireballs up the corridor where the party was hiding. After two rounds of them, the party came out swinging. The bad guy sorcerers used pyrotechnics on the lava to spit up some sparks to blind all but the druid, and he guided his summoned critters to victory.

The fight was 17 rounds long, and by this time the tile bridge had sunk into the lava completely. They used air walk to make it over without getting burned.
 

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MarauderX said:
So they did what any party looking for an edge over the bad guys would do - they systemmatically killed the unmaimed 540 suspended elves.
Hey! Those elves were already dead. We cut one down and tried to heal him, but Cure Light Wounds left scorch marks instead. Conclusion: they were undead. As we don't have the means to reverse such a condition, we freed their souls from torment.
 

MarauderX

Explorer
Brother MacLaren said:
Hey! Those elves were already dead. We cut one down and tried to heal him, but Cure Light Wounds left scorch marks instead. Conclusion: they were undead. As we don't have the means to reverse such a condition, we freed their souls from torment.

Heheh, true, and even turned a substantial portion of them.
 
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MarauderX

Explorer
Dragon's Lair

I got to thinking that a red dragon (3000+ years old) might have some time to think about his home. So she made it in the middle of a mountain with tube-like tunnels that would lead to a lake of lava. In the center of the lake was a spire with an archway that opens up to the chamber pictured.

The dragon sits staring into the orb in an effort to witness events as they unfold while still cataloging the people, places and magic items involved and calculating which strings to pull next. Her throne is made of solid gold, molded from collected treasures. The throne's size ensures that the cleverest of thieves couldn't steal a meager portion without her knowing and moving the whole thing would be impossible. The lava in the middle of the room was where the scrying dragon would sometimes display what she saw in the orb. Also it was the only route out of the chamber once she had sealed up the archway via magic.

This map wasn't used in a battle with my group, but as a scene in which the PCs spent many months training and waiting out the winter. This left plenty of time for temptation - note the two succubi hanging out with two of the PCs.
 

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MarauderX

Explorer
A dungeon for the ransacking.

Follow up 1: Duergar used a fire then 5' step approach in pairs along the other alcoves to get off 8 crossbow shots down the hall without hitting one another. After a few rounds of this they ducked into the first of the square rooms. The party found a juicy mummy hanging taught, strapped at the hands and feet to the ceiling and floor and overcame the fear effect in the room.

The 'cathedral' area housed a pile (66) of humans and duergar kneeling and humming in worship of some less-than-good god. At the end was a trio that was leading the proceedings on a glowing dias.

In the room with the curved alcoves, statues stand motionless. Perhaps there is something more to them, perhaps not.
 

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