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March A new character month?
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<blockquote data-quote="Lince'sa" data-source="post: 3383792" data-attributes="member: 35113"><p><strong>I'm calling your bluffs</strong></p><p></p><p>so far every time I've logged into the site with a character and hung around waiting for people to follow suit and come in to RP I've found, MAYBE one other person at time enter, the tavern is still full. I'm not condeming them for wanting to play in the setting they are established in, I would like like to see WHO is interested in establishing characters in the OTHER settings.</p><p></p><p>People seem to like to play characters that are not in the CoC for the tavern IN the tavern, or would be against the CoC, save for the stipulation that they are disguised. truely if you enjoy playing your characters that way, keep them there. Keep in mind that flashing fangs, having glowing eyes, or turning into anything in the tavern, garden, and I BELIVE the clearing as well (please, magi, correct me if I'm wrong), is against the CoC, but the magi are kind and understanding and prefer to warn people than action them, but if you do enjoying doing it, please move them to the appropriate room and let us know, we will support you, and your friends' or enemies' players I am reasonably certain will be happy to follow you there or help you RP there as best they can.</p><p></p><p>If you want to make a NEW character for the setting, please feel free to do that and let us know so we can help with other character to get your new character and his/her personality worked out, established, and enjoyable for you. You don't have to tell us WHO your new character is if you dont' want to, just that you plan to make one.</p><p></p><p>This thread is about populating the other rooms, so lets stop talking about it and DO it.</p><p></p><p>Maybe the rooms to need to be reworked, maybe they aren't accomidating to the players, I am sure the Magi responsible for making the rooms worked very hard to describe the setting for each room, but maybe we led them down the wrong path as to what we were looking for.</p><p></p><p>For example, I'llk be the first one to suffer by hurting the feeling of the magi. forgive me for this I'm trying to be constructive. The Cage, when I said it is was going to be a great place to go to, I envisioned a tavern made of stone with dimly lit corners to hide in, stone tables that could take some greater beating. but I expected the tavern to be one that started out as a reputable establishment that has fallen into this rough state. Rather like a major city succumbs to gangs and other crime as its good people leave to find less crowded places, leaving the ciminals and less savory people to den themselves in the abandoned buildings and claim lordship over their territory, areas of LA, New York, Detroit and such as examples, minus the spray paint and other modern graffiti). </p><p></p><p>My characters, from what I envision when I see THIS tavern is a grated sespool that looks similar to a sewer with who knows what waste sluding by underneath. this could keep the people that like to play, for example, a paladin from entering this place, Paladins don't like to associate with evil, or get too dirty. The grated floor would be difficult for smaller folk from entering and moving about, it would limit their mobilty because of the uneasy terrain. </p><p></p><p>My suggestions, keep the majority of the tavern as is, it's a good place to start, cover the grating with wooden planks, these would be easier to clean than scrubbing the grating of the tavern every so often, and would bring in more customers (more profit), this would also mean better storylines and better interaction. Or make it a stone floor with a slightly dished shape that would allow the blood... I mean beer and other drinks... to flow into it. Keep the trapdoor, the bodies... I mean the trash needs to be disposed of somewhere. Maybe loose the cages of people hanging from the ceiling? the smell of rotton patrons would make me loose my appetite, and I'd spend less money. the Razorwire is too obvious, trap the till to gas people or implale them then drop them into the that sewer beneath the tavern, the infection from the sewer should be enough to get them to learn their lesson as they sweat out the fever, if they don't make it... well no big loss there. Move the cage golem to the cage, and give him some nonalcoholic drinks, not everyone is a heavy drinker, half of my characters drink socially or not at all.</p><p></p><p>The Bazzar doesn't need a golem. the whole thing is a market, I'm sure there are bakers, fishers, fruit vendors, and butchers selling their wares. People convieve of there being weapon shops and clothing shops, would this be any different? Would it be hard to conceive that some entrapanuerial half-drow female with a big tatoo on her back could bring in some helpers and strike a deal the vendors to showcase their goods if they donate a portion to her to prepare meals that show how good there food truely is? After all it helps them advertise. If nothing else she can secure a discounted price?</p><p></p><p></p><p>Yes, Endolyn is out of her temporary retirement and has been spotted in Sigil with a work force. Anyone that would like to make a character IN that work force please find me in site. This is my contibultion to establishing new characters with a means making a living.</p><p></p><p>I hope I did not offend the Magi by my suggestions, I am merely trying to perhaps shed light on why the Bazzar and cage are rarely populated. </p><p></p><p>Lin</p></blockquote><p></p>
[QUOTE="Lince'sa, post: 3383792, member: 35113"] [b]I'm calling your bluffs[/b] so far every time I've logged into the site with a character and hung around waiting for people to follow suit and come in to RP I've found, MAYBE one other person at time enter, the tavern is still full. I'm not condeming them for wanting to play in the setting they are established in, I would like like to see WHO is interested in establishing characters in the OTHER settings. People seem to like to play characters that are not in the CoC for the tavern IN the tavern, or would be against the CoC, save for the stipulation that they are disguised. truely if you enjoy playing your characters that way, keep them there. Keep in mind that flashing fangs, having glowing eyes, or turning into anything in the tavern, garden, and I BELIVE the clearing as well (please, magi, correct me if I'm wrong), is against the CoC, but the magi are kind and understanding and prefer to warn people than action them, but if you do enjoying doing it, please move them to the appropriate room and let us know, we will support you, and your friends' or enemies' players I am reasonably certain will be happy to follow you there or help you RP there as best they can. If you want to make a NEW character for the setting, please feel free to do that and let us know so we can help with other character to get your new character and his/her personality worked out, established, and enjoyable for you. You don't have to tell us WHO your new character is if you dont' want to, just that you plan to make one. This thread is about populating the other rooms, so lets stop talking about it and DO it. Maybe the rooms to need to be reworked, maybe they aren't accomidating to the players, I am sure the Magi responsible for making the rooms worked very hard to describe the setting for each room, but maybe we led them down the wrong path as to what we were looking for. For example, I'llk be the first one to suffer by hurting the feeling of the magi. forgive me for this I'm trying to be constructive. The Cage, when I said it is was going to be a great place to go to, I envisioned a tavern made of stone with dimly lit corners to hide in, stone tables that could take some greater beating. but I expected the tavern to be one that started out as a reputable establishment that has fallen into this rough state. Rather like a major city succumbs to gangs and other crime as its good people leave to find less crowded places, leaving the ciminals and less savory people to den themselves in the abandoned buildings and claim lordship over their territory, areas of LA, New York, Detroit and such as examples, minus the spray paint and other modern graffiti). My characters, from what I envision when I see THIS tavern is a grated sespool that looks similar to a sewer with who knows what waste sluding by underneath. this could keep the people that like to play, for example, a paladin from entering this place, Paladins don't like to associate with evil, or get too dirty. The grated floor would be difficult for smaller folk from entering and moving about, it would limit their mobilty because of the uneasy terrain. My suggestions, keep the majority of the tavern as is, it's a good place to start, cover the grating with wooden planks, these would be easier to clean than scrubbing the grating of the tavern every so often, and would bring in more customers (more profit), this would also mean better storylines and better interaction. Or make it a stone floor with a slightly dished shape that would allow the blood... I mean beer and other drinks... to flow into it. Keep the trapdoor, the bodies... I mean the trash needs to be disposed of somewhere. Maybe loose the cages of people hanging from the ceiling? the smell of rotton patrons would make me loose my appetite, and I'd spend less money. the Razorwire is too obvious, trap the till to gas people or implale them then drop them into the that sewer beneath the tavern, the infection from the sewer should be enough to get them to learn their lesson as they sweat out the fever, if they don't make it... well no big loss there. Move the cage golem to the cage, and give him some nonalcoholic drinks, not everyone is a heavy drinker, half of my characters drink socially or not at all. The Bazzar doesn't need a golem. the whole thing is a market, I'm sure there are bakers, fishers, fruit vendors, and butchers selling their wares. People convieve of there being weapon shops and clothing shops, would this be any different? Would it be hard to conceive that some entrapanuerial half-drow female with a big tatoo on her back could bring in some helpers and strike a deal the vendors to showcase their goods if they donate a portion to her to prepare meals that show how good there food truely is? After all it helps them advertise. If nothing else she can secure a discounted price? Yes, Endolyn is out of her temporary retirement and has been spotted in Sigil with a work force. Anyone that would like to make a character IN that work force please find me in site. This is my contibultion to establishing new characters with a means making a living. I hope I did not offend the Magi by my suggestions, I am merely trying to perhaps shed light on why the Bazzar and cage are rarely populated. Lin [/QUOTE]
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