Mark of Death

Delgar

First Post
Okay so I'm perhaps biting off a bit more than I can chew but in my Eberron Campaign I have a Deva Avenger (No hybridized into Avenger/Warlock due to accepting the aid of a creature of Xoriat in helping him on his quest) who is hell bent on destroying Erandis d'Vol. All of his past lives have failed at this task and he only regains brief snippets of memories of those lives.

Anyway, my plan is to run the group through a Dreamlike session where Deva Player will be playing the first time he encountered Erandis. At this point she is very much alive and her Mark of Death active.

My plan is to run a very short dream adventure where this Deva is leading a strike force against Erandis. The other players will be playing members of their strike team. All the players will be playing level 16 characters for one or two sessions. I figure it will give them a break from their regular characters, try something else out and tell a cool story in the meantime.

Anyway, I'm still trying to figure out what the Mark of Death should do? I want to make Vol a solo and I want the fight to be memorable, but I also want to have a few encounters before hand as the players make there way to Vol herself. Ultimately in the end they will kill Vol, but in doing so they'll complete her ritual into becoming a lich and then they'll all probably die a horrible death, starting the cycle of my Deva players many failures. :)

Any ideas anyone has for me on the Mark of Death or anything else would be greatly appreciated. :)
 

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How about something like this:

:close: Mark of Death (Standard, recharge :5:,:6:)
Close burst 2; +n vs. Fortitude; the target loses a healing surge, and at the start of its turn the target loses an additional healing surge (save ends).
 

Just to throw out a few random thoughts...

First, I've never thought that the powers of the Mark of Death would be anything like slay living or inflict wounds. There is a mark that inflicts wounds - an aberrant dragonmark. My personal intention was that the pure marks were constructive in nature, while the aberrant marks were destructive. It's easy to understand why people would be afraid of aberrant marks when they carry powers like burning hands and charm person, while someone being able to heal the sick isn't quite so disturbing. If the Mark of Death was all about destroying life, I'd have expect its bearers to have been persecuted more quickly.

As a result, I've always seen the Mark of Death as being connected to life and death, but in ways that aren't directly hostile. Spells that create undead. Spells like deathwatch, command undead, speak with dead, false life, and the like. The line of Vol excelled at the arts of necromancy because of their mark, but this wasn't about slaughtering the living.

With that said, my opinion is that Erandis Vol's mark was unlike any ever possessed. She was a half-dragon specially bred to unlock the full potential of her mark, and as a result, with was something beyond even a Siberys Mark. She was, in essence, a living eldritch machine - capable of doing whatever the plot requires. Perhaps she could open gates to Dolurrh and call forth an army of ghosts. Perhaps she could kill hundreds by waving her hand, even if that's not what the normal mark did. These powers could stretch well beyond combat action to be more about her ability to perform rituals that don't exist on paper, to summon allies, to block other forms of magic. So you might feel the impact of the mark before ever reaching her.

However, the other idea of Erandis has always been that whatever her mark can do, she never fully mastered it. This is one way to play her as a tragic - or at least maniacally obsessed - figure. Her entire family was exterminated because they created her - and she never achieved her destiny. Personally, while I don't see her as a child, based off this I tend to see her as a young adult, still in late adolescence when she died; again, she was the treasure of the house, but never mastered her potential in life.

As such, one option is to say that while she's in the scene and gets killed, she's not actually the solo of the scene. Instead, you could use her father - The namesake of the Emerald Claw - who as a unique green dragon should be a solo, with the girl as one of his sidekicks. It's only when you meet her in the present day that you realize just who she is and was, and what was set in motion.
 

OMG Keith Baker responded to my thread!!

I feel so bad that I'm totally bastardizing Eberron!

Thanks for the ideas Keith.

I was definately planning on having a dragon solo fight (well I didn't want to have just the dragon) and well having her father there in dragon form is perfect.

Ultimately my plan for this was that the Deva would kill Erandis, but in doing so that was the necessary final ingrediant to complete the ritual to bring her into lichdom. I figure her mother and father knew that the house of Vol was coming to an end and they set up the events here so that thier daughter could live on.
 

Ultimately my plan for this was that the Deva would kill Erandis, but in doing so that was the necessary final ingrediant to complete the ritual to bring her into lichdom. I figure her mother and father knew that the house of Vol was coming to an end and they set up the events here so that thier daughter could live on.
Which isn't that far off of canon, actually. What's known is that Erandis was killed and her mother made her into a lich to save her. So it wasn't the standard ritual or process wizards used to turn themselves into liches, and was likely tied to her mother's own Mark of Death. Personally, I've always said that Erandis' form of lichdom is unusual in that she doesn't actually regenerate next to her phylactery, but rather at a random point. As her mother knew that she'd have dragons and the Undying Court after her, my thought is that her phylactery is incredibly shielded and well hidden, to the point that even Erandis doesn't know where it is... with the side effect that even Erandis can't end her own life.

If you tie the deva in, then the deva could actually BE the phylactery - as long as the deva continues to exist, Erandis will as well. And the final step of sealing that deal is to have the deva kill her that first time.
 

That's a very interesting idea Keith, not something I was thinking of.

You are a Rat Bastard DM. :)

How would you explain the Deva's multiple lives? How would one end the cycle?

My original plan (which is still in its infancy) was first I convinced the Deva to accept the aid of a Patron (hence why he's now a Warlock/Avenger hybrid) from Xoriat (they had an adventure where they closed a portal early on and the Deva player kept having dreams).

Ultimately my plan is that this being was the father of the Daelkyr and that his children were supposed to prepare Eberron for his arrival but instead they betrayed him. Now he wants to use the Deva's desire for revenge to help him. My plan was he was going to lead him to Blackrazor (a soul sucking artifact, in which all the souls sucked from it will power up the being) and that using Blackrazor was the only way he was going to be able to defeat Erandis permantatly. And then of course the being (which I named Chemosh) would be free to travel to Eberron and reek havoc, and the group would then have to defeat.

Now I wonder how I can tie in that the Deva is Vol's Phylacatery into the mix. :)
 

My plan was he was going to lead him to Blackrazor (a soul sucking artifact, in which all the souls sucked from it will power up the being) and that using Blackrazor was the only way he was going to be able to defeat Erandis permantatly.

Now I wonder how I can tie in that the Deva is Vol's Phylacatery into the mix. :)

This part works quite nicely with the Deva being the Phylactery actually. The sword would be the only thing that can stop the Lich from returning, BUT it would have to be used on the Phylactery either before the Lich is defeated, or shortly after (before she can reform).

This would capture both souls and send them off to the Patron.

Allowing the Deva player to keep his character, but if he realized early enough what would need to be done, he could strike some kind of bargain for the return of his own soul once they are separated (or the being could do it himself if he didn't think the Deva would oppose his goals).
 

This part works quite nicely with the Deva being the Phylactery actually. The sword would be the only thing that can stop the Lich from returning, BUT it would have to be used on the Phylactery either before the Lich is defeated, or shortly after (before she can reform).

This would capture both souls and send them off to the Patron.

Allowing the Deva player to keep his character, but if he realized early enough what would need to be done, he could strike some kind of bargain for the return of his own soul once they are separated (or the being could do it himself if he didn't think the Deva would oppose his goals).


This is actually in an interesting idead. :)
 

I figured I would post the little intro story the deva player put together for this, with a few additions by me to add it to the game:

When the battle with the strange undead aberrations ceases, the moon pool stops roiling but continues to glow dimly. As Grayos reaches into the pool to grab the orb, that the creature had dropped, the pool suddenly begins to glow even more brightly and then an a faint angelic voice can be heard.

"Remember Mathas, remember your past."

An image begins to swirl in the glowing pool.

***

The Hall of Progenitors -2600 YK (3598 years ago)

Inside a large golden dome, hundreds if not thousands of yards wide, The Hall of Progenitors in Argonessen houses the meetings of the mighty dragons of Eberron. In deference to the Progenitor Dragons: Siberys, Eberron and Khyber, fifteen of the most powerful sovereign dragons debate for months about taking action against a new threat…

Large pedestals encircle a glowing pool, where an image of a beautiful Elven city sits softly lit by lamps scattered about. The image shifts to a black foreboding castle. Upon its parapets armored sentries walk on guard. Inside the keep forces are plainly making ready for war. The image winks out, and all eyes turn to a powerfully built dragon, crimson scales reflecting the gold light from the dome.

"We do not know that this Erandis d'Vol can do anything with the Mark! When has interfering with the lives of the lesser beings of Eberron ever been the policy of this council? The red turns its massive head about the room slowly. "The Draconic Prophecy speaks of such a time. This "Mark of Death" could be what triggers an apocalyptic event, but we cannot be sure. We should wait and observe what happens, as we have always done." Some of the assembled nod their agreement.

"Councilor Roxyl, there is certainly more to this than you realize. There are reports that House Vol is using this Mark to create undead." The female gold snorts, wisps of smoke surrounding her head. "Must I remind you that Erandis d'Vol herself is an abomination to our kind? Half-dragon! She would create an army to lay waste to all of Eberron if we do not take action. Already she mounts forces against Shae Cairdal. She will not stop there, regardless of her losses. Each death will only make her more powerful. She'll come after us eventually! No, I say. We must put a stop to this now!"

The red turns away, reading the faces of the other dragons present. Letting out a long shuddering breath, he speaks.

"I believe if we take action in this, we meddle with our Prophecy. For thousands of years we have been watchers and scholars, recording all things. I do not believe this upstart has any ability to threaten us. However, I tire of talking. Months we have been here, at a stalemate, where words have failed to sway all. We shall have a vote. To each of you, I ask that you look at all sides of this and question whether or not you are making the correct decision."

Raising his voice, the question echoes throughout the chamber, "Do we take action against House Vol to put an end to the Mark of Death, and the House itself?"

One by one, the Sovereigns called out their responses…




The Yard (Same Day)

"Next!" I shout, as the next footman steps forward to strike the target. "Keep the top of your shield aligned with your eyes as you strike. Be wary of the retributive strike!"

The Yard is busy today, as I continue to drill the Siberys Battalion for an upcoming exercise. The foundries are also busy, I can hear, as they create and repair weapons and armor. The consistent pinging of hammer on anvil sets the pace of my orders.

"Lunge… block… bash! Stay low and keep your feet moving!" Pacing down the line, I make slight corrections in form. These are the finest knights in all of Eberron, and I am proud to lead them.

"Knight Commander! Knight Commander!"

I turn to see a page running towards me, covered in sweat and out of breath.

"Yes?"

"Milord, I have an urgent message. You have been summoned to the Hall of Progenitors! The Seneschal has just sent word you are to report immediately!"

That's strange, I wonder. Never have I heard of anyone being summoned to the most holy of places on Argonessen. Contemplating the magnitude of such a thing, I decide to look my best. Closing my eyes for a moment, I summon my armor from a pocket plane of existence. A suit of masterwork plate, gleaming in the sunlight, adorned with marks and runes of dragonlore suddenly form over my uniform.

"Knight Lieutenant, continue the drill. I shall return as soon as I may." Turning, I begin walking across The Yard towards the large golden dome in the center of the city. Left to my thoughts, I can only think of what this might entail. My mind drifts to my wife, Crysania, who I miss so. Her work as the Argonessen Ambassador to the Aerenal nation has kept her away for long. But we both understand the importance of duties. We will meet again soon if the Progenitors will it.

Approaching the massive gate of the Hall, monolithic statues of Siberys, Khyber and Eberron stare lifelessly down at me. The Guardian Wing, the elite corps of dragons that defend the hall, watches me closely as I cross the expansive courtyard. I am met by the Seneschal as I arrive.

"Knight Commander Malas." The Seneschal gives a slight bow of his head. "You are expected. I assume your realize, of course, the honor that has been bestowed upon you. None other than myself and the Sovereign Brood have ever crossed this threshold. You shall be the first. Remember your place, and remember that the will of the Hall shall be done."

"Of course, Seneschal. Duty above all." I place a fist to my chest in salute.

"Excellent. You shall continue through this gate and enter the dome. At the end of the hallway, you shall place your hand upon the keysphere. Once you have done this, remain motionless and await the Hall." He beckons me forward.

I travel through the gate, and instantly the sound of my footfalls fade. There is no sound here, another thing I did not expect, though I suppose the Sovereign Brood would take extra precaution to ensure their dealings would never pass the sacred Hall. After a few minutes of walking in silence, I enter a long hallway and come to the keysphere. Unafraid, I place my hand upon it, and the sensation of my body being pulled into a free-fall disorients me until I come to a sudden stop upon a 5' by 5' stone pedestal surrounded by fifteen of the most magnificent and awe-inspiring creatures.

The Hall of the Progenitors

"I bid you greetings, Knight Commander. I am Councilor Byshka." The gold brings her huge head forward, close to mine, observing. "It has been long since I have seen one of your kind, Deva, I suppose our task to you is fitting. For it is a rarity that we become involved in the affairs of the races of Eberron, we choose the rarest of the sub-races to send out on our behalf."

My head remained bowed as I waited for her to continue.

"Though it came begrudgingly for some, this Council has decided to send you as both an Ambassador of this Hall and the Commander of our forces to aid the Aerenal elves of Shae Cairdal against the forces of House Vol. You will not be alone, however. A missive has been sent to all the marked Houses, though only 4 have responded. You will meet with representatives sent by Houses Cannith, Tharask, Lyrannder and Phiarlan upon arriving in Shae Cairdal. You must secure their support in the combat operation. Your objective will be twofold: Infiltrate the defenses of Illmarrow Castle with a small force while the main bodies of the Aerenal and Argonessen armies engage the forces of House Vol. Secondly, you must destroy the one known as Erandis d'Vol. She bares a new mark that could spell doom for all peoples of our world. When you are prepared, speak into this crystal and we will clear the skies for your assault. Do you have any questions?" A crystal pendant shining with a myriad of colors hovers just in front of my vision

"No, Greatness. I shall do as the Council bids." I render a sharp salute. Then place the floating pendant around my neck.

"Excellent. We have full confidence in you, Knight Commander. Focus on the task at hand, regardless of any distraction." I feel a strange sense of foreboding at that. "Good luck to you."

Once again the tugging sensation rips me from the spot, and moments later I am standing before the keysphere again. Without hesitation, I go to prepare for war.


Shae Cairdal (One week later)

With my forces marshaled in the bivouac just outside the city of Shae Cairdal, I go to meet with the leaders of the Aerenal nation, and the Houses pledged to the cause. Ascending a whitewood catwalk, I enter a large meeting hall, and see a gathering of elves whispering to each other in boxed seating, while a group of four others stand near a raised platform next to another elf mantled in the garb of leadership.

"Ah, Knight Commander, you've arrived at last!" The Elf turns from the four and greets me. "My people are greatly honored to have the strength of Argonessen here to support us in this endeavor."

Bowing slightly, I take a quick glance around the other four faces, then back to High Speaker Mobius.

"High Speaker, it is good to see you again. I trust my wife is keeping out of trouble?"

His smile fades instantly. "Ah, well, we shall... uh… speak of that afterwards, but for now, let me introduce you to these other esteemed members of our gathering. I present you Lucan of House Phiarlan, Medel of House Cannith, Keravnos of House Lyrander and Grumbar of House Tharashk. Each nod in turn as their names are called. "This is Knight Commander Malas of Argonessen. He has been named Champion of the Dragons of Eberron to lead us in this undertaking. There is not much time, I know, so I'll let Malas have a word with you. If you need anything, please notify me at once." With that, he turned to converse with a pair of elves nearby.

"Gentlemen, I thank you and your Houses for heeding the call. I am certain you understand this undertaking and the importance of removing House Vol and its machinations of domination. If not, I am here to bestow upon you all the gravity of our situation." I pause a moment, letting my words settle, and then notice the seated elves are now listening to me.

"The Aerenal will be the first target of House Vol, but it certainly will not be the last. The target we shall be removing from power is Erandis d'Vol. This name has importance, especially in this city. She was, created… for lack of a better term, to bridge the understanding between these people and the dragons for which I serve. This was considered an abomination in the eyes of many. To think that the matriarch of the House of Vol would take part in such a thing is appalling, yet… it happened all the same. Now it would seem that Vol would extend their power from a lesser House to try and take control of not only Shae Cairdal, but the rest of Aerenal. If rumors are to be believed, House Vol planned for their daughter to use the Mark of Death, as it is known, for some nefarious purpose. Some in power and with greater knowledge than I possess believe that it ties with the creation of foul undead. If this is true, it is certainly possible that any war could end up making House Vol more powerful with each death."

The gathered elves begin whispering rapidly between each other. I put a hand up, and they grow quiet once again.

"I have been charged to bring a force against the House, and remove Erandis d'Vol from power by any means necessary. In support of this, Argonessen has given me the power to call upon dragons to clear the skies. I shall take a small party and assault Illmarrow Castle by airship while the main armies of Argonessen and Shae Cairdal provide a distraction from the ground. At no point with the main body close with and engage the enemy. This, hopefully, will prevent House Vol from thwarting our plan, and keep casualties to a minimum."

"Now then, I cannot do this alone. Nor was I asked to. The call went out to all the dragonmarked Houses for aid. Only four of the Houses responded. Before you stand these chosen members. They shall Champion their houses in this task, and may it be recorded for future generations that their Houses took to the side of justice."

Turning back to the House members, I raise my gauntleted fist and intone, "First Fathers of the Heavens, give strength to our swords, and knowledge to our leaders as we embark upon the unknown. Let the Light of Order brighten our path, until our task is done."

Lowering my fist, I whisper, "Prepare yourselves, friends. We leave at dawn." I clap Medel on the shoulder as I walk past, and guide High Speaker to the back of the room, to talk.

The elves behinds us shuffle out of the room through various exits, and after a moment, we are left alone to speak. The members of the Houses move in a group to the catwalk just outside, speaking I can only assume about the task ahead of them.

"Mobius, I sense you are keeping something from me. Is my wife well?" I relax my grip on his arm.

"Malas…I… am sorry. Your wife… she was… sent to House Vol a few weeks ago to discuss the encroachment of the Vol upon our city. Though she went as an Ambassador of Peace, we have heard nothing from her, or her entourage. I fear the worst, but hope for the best."

"Why would you send her to them, Mobius? She was sent here as an Argonessen Ambassador, not as your Ambassador to do with as you wish. There is no reason she should be there now!" I lower my voice slightly, as I realize I am shouting.

My mind suddenly becomes singularly focused on her face.

"Crysania…." My voice cracks.

"Malas…you don't understand. I would not send her into danger. She volunteered to do so. I… couldn't say no. She would not take no for an answer."

I know this in my heart. She was ever a steadfast and strong woman. Even so, the shadow of doubt rests across my heart as I turn from Mobius without a word to return to the bivouac site and my vigil.

I would not sleep this night, nor would my companions…

The Assault

The great thundering of the wings of dragons fills my ears, along with the gusts of wind from the swift airship barreling through the skies. To the starboard, an enemy airship falls in a smoldering ruin after being hit with blasts of flame from nearby dragons. Below us, ground forces move in unison, arrows fill the skies from both sides of the conflict, too numerous to count, though they fall well short of either army. It appears as if the ground Commanders have things well in hand.

Turning to my combat-ready companions, I yell.

"Make ready!"

The airship descends rapidly towards Illmarrow Castle.

***

The vision fades. All of a sudden there is a bright flash of light in the chamber, and suddenly everything goes black.

***

You feel the wind flowing through your hair as if you are falling, and then you hear an explosion. You open your eyes. Where are you? Who are you? Something is not right. You're standing on an airship diving towards a castle. To your left flies an enormous gold dragon, it turns it's head towards you and gives you a toothy smile.

"Good luck my friends, tonight the line of Vol ends!"

The gold dragon swoops away and joins a flight of the giant beasts.

The captain pilots the ship dodging explosions and other flying creatures heading directly to the top of the main structure. He looks towards you.

"I won't be able to stop; when I get close you'll need to jump. Prepare yourself. Now, go! GO! GO! GO!

Almost as if you're not in control of your own limbs, you leap from the ship and land on the top of the stronghold. The ship turns away and starts flying away when a large skeletal dragon swoops up and grasps its bow with its enormous jaws. The pair then plummets towards the ground below.

Behind you, you can hear explosions, screams battle cries and the roar of dragons and ahead of you a dozen elven warriors charge towards you…
 

Okay I decided to not worry about the mark of death and just decided to have Erandis' Father act as her body guard in human form in the final combat and when Erandis is killed by the Deva I'll have a big reveal and he'll change back into dragon form. Below is Erandis, Her father in human form and her father in dragon form. I'm going to need to add a few other things to round out this encounter, but that's my plan so far:

Eberron Commander Zaknoril (Erandis' Father in Human Form) Level 16 Elite Soldier
Medium natural humanoid XP 2,800
Initiative +12 Senses Perception +9; darkvision
HP 300; Bloodied 150
AC 33; Fortitude 29; Reflex 28; Will 27
Saving Throws +2
Speed 6
Action Points 1
m Longsword (standard; at-will) • Weapon
+23 vs AC; 1d8 + 22 damage
M Commander's Strike (standard; at-will) • Martial, Weapon
Zaknoril chooses one ally who can see and hear him to make a melee basic attack against a target. On a hit, the ally deals an extra 4 damage.; 2d8 + 14
M Surprise Attack (standard; encounter) • Martial, Weapon
+23 vs AC; 1d8 + 22 damage. An ally within 5 squares of Zaknoril makes a basic attack with combat advantage and a +4 bonus to the attack roll as a free action against a target of its choice
M Beat Them into the Ground (standard; encounter) • Martial, Weapon
+21 vs Fortitude; 2d8 + 22 damage, and the target is knocked prone. Every ally within 5 squares of Zaknoril makes a basic attack with a +4 bonus to one target of its choice as a free action. These attacks deal no damage but knock a target prone on a hit
R Darkfire (minor; encounter)
Ranged 10; +21 vs Reflex; 1 until the end of Zaknoril’s next turn, all attacks against the target have combat advantage, and the target cannot benefit from invisibility or concealment
M Inspiring Word (minor; recharge 6) • Martial, Healing
Zaknoril or one ally in a close burst 10 heals 20 hit points.; 1
Combat Leader
All allies within 10 squares of Zaknoril who can see and hear him gain a +2 power bonus to initiative.
Tactical Shift (minor; at-will) • Martial
Zaknoril chooses one ally who can see and hear him. That ally can shift up to 5 squares.
House Insignia (minor; encounter)
Zaknoril gains concealment until the end of the encounter.
Alignment Evil Languages Common, Elven
Skills Diplomacy +16, History +17, Intimidate +13, Stealth +12
Str 21 (+13) Dex 15 (+10) Wis 12 (+9)
Con 14 (+10) Int 19 (+12) Cha 17 (+11)
Equipment Chainmail, Longsword, Light Shield
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.

Elder Green Dragon (Erandis' Father in Dragon Form) Level 19 Solo Controller
Huge natural magical beast XP 12,000
Initiative +17 Senses Perception +17; darkvision
Lashing Tail aura 1; all creatures other than the dragon treat the area within the aura as difficult terrain. The dragon loses this aura while airborne.
HP 910; Bloodied 455
AC 35; Fortitude 31; Reflex 33; Will 31
Resist 25 poison
Saving Throws +5
Speed 10 , Fly 14 (hover), Overland Flight 18
Action Points 2
m Bite (standard; at-will) • Poison
Reach 3; +24 vs AC; 1d10 + 16 damage, and ongoing 10 poison damage (save ends)
m Claw (standard; at-will)
Reach 3; +24 vs AC; 1d8 + 16 damage
M Double Attack (standard; at-will)
The dragon makes two claw attacks
M Flyby Attack (standard; recharge 5 6)
The dragon flies up to 14 squares and makes a bite attack at any point during the move without provoking an opportunity attack from the target
M Tail Sweep (immediate reaction, if an adjacent enemy does not move on its turn; at-will)
+24 vs Reflex; 2d10 + 16 damage, and the target is knocked prone
R Luring Glare (minor 1/round; at-will) • Charm, Gaze
Range 10; +22 vs Will; the target slides 3 squares
C Breath Weapon (standard; recharge 5 6) • Poison
Close blast 5; +22 vs Fortitude; 2d10 + 12 poison damage, and the target takes ongoing 10 poison damage and is slowed (save ends both). Aftereffect: The target is slowed (save ends)
C Bloodied Breath (free, when first bloodied; encounter) • Poison
The dragon’s breath weapon recharges, and the dragon uses it immediately
C Frightful Presence (standard; encounter) • Fear
Close burst 10; targets enemies; +22 vs Will; the target is stunned until the end of the dragon’s next turn. Aftereffect: The target takes a -2 penalty to attack rolls (save ends)
Alignment Evil Languages Common, Draconic
Skills Bluff +25, Diplomacy +20, Insight +22, Intimidate +20
Str 18 (+13) Dex 26 (+17) Wis 17 (+12)
Con 22 (+15) Int 17 (+12) Cha 22 (+15)
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.


Erandis d'Vol Level 16 Elite Controller (Leader)
Medium natural humanoid XP 2,800
Initiative +10 Senses Perception +10; darkvision, low-light vision
HP 306; Bloodied 153
AC 32; Fortitude 28; Reflex 31; Will 32
Immune disease; poison; Resist 10 acid, 10 cold, 10 fire, 10 lightning
Saving Throws +2
Speed 6
Action Points 1
m Death Grasp (standard; at-will) • Necrotic
+20 vs Reflex; 3d8 + 14 necrotic damage
r Shadow Ray (standard; at-will) • Necrotic
Ranged 20; +20 vs Reflex; 3d8 + 14 necrotic damage
A Enfeebling Burst (standard; at-will)
Area burst 1 within 20; +18 vs Fortitude; 2d8 + 12 necrotic damage, and the target is weakened until the end of Lady Vol’s next turn
A Spectral Claw (standard; at-will) • Fear
Area burst 3 within 10; targets two creatures in burst; +18 vs Will; 2d8 + 12 necrotic damage, and the target is immobilized (save ends)
False Life (minor; encounter)
After Erandis hits with an attack, Lady Vol gains 20 temporary hit points
C Life Drain (standard; encounter) • Healing, Necrotic
Close blast 5; targets living creatures; +18 vs Reflex; 3d10 + 12 necrotic damage, and Lady Vol regains 5 hit points for every creature damaged in this manner
Death Makes Me Stronger (free, when first bloodied; encounter)
Lady Vol’s drain life ability recharges, and she uses it.
Alignment Evil Languages Common, Draconic, Elven
Skills Arcana +22, Bluff +17, Diplomacy +20, History +19, Insight +15, Religion +19
Str 11 (+8) Dex 13 (+9) Wis 15 (+10)
Con 17 (+11) Int 23 (+14) Cha 21 (+13)
© 2009 Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. All rights reserved. This monster statistics block has been generated using the D&D Adventure Tools.
 

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