Market price of XP?

James McMurray said:
With permanency you pay a heck of a lot less for the equivilent of a +5 weapon, but you also become vulnerable to dispel magic attempts. If you shell out the money for the weapon itself, then you are not as vulnerable to opposing spellcasters.

For enchanted tattoos you can either use the Craft Tattoo rules from the PsiHB, or simply treat them as unslotted wondrous items (several examples already exist such as the tattoos in Magic of Faerun). Relics and Rituals also has a Tattoo magic setup.

Hm, I hadn't noticed that dispel magic could get rid of a 'permanent' spell. Never mind that you spent a big chunk of a level to make an object have permanent solid fog around it, goodness knows, it's perfectly fair for a dinky dispel magic to remove it. Silly rule.

I'm going to house rule that.
 

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RangerWickett said:
Hm, I hadn't noticed that dispel magic could get rid of a 'permanent' spell. Never mind that you spent a big chunk of a level to make an object have permanent solid fog around it, goodness knows, it's perfectly fair for a dinky dispel magic to remove it. Silly rule.

I'm going to house rule that.

So you increase the power of permanancy without increasing the XP cost, then complain that it's too cheap? That's... strange logic.
 

XP should be at least 25gp per XP, if not more. At any level, it's not the gp cost that's keeping you from making that uber magic item, it's the xp cost. XP is so much more difficult to get than gp, and you can't sell it back if you find something better.

As for permanency, I think the XP cost should be done away with completely, and replaced with a gp cost. I don't think I've ever seen anyone cast a spell that cost XP unless it was going to save the party from death, and even that has been very very rare. XP costs just suck. I had a special wand of limited wish that just cost XP, no charges, and even then, I never used the thing. 400xp for one spell? Hell no.

-The Souljourner
 

CRGreathouse said:
So you increase the power of permanancy without increasing the XP cost, then complain that it's too cheap? That's... strange logic.

Yes it is strange logic . . . or is it?

I find it silly that dispel magic could get rid of something a wizard might do for his monk buddy, shelling out thousands of XP. I also find it silly that with the current costs, you can get a +5 magic weapon (even if it can be undone by dispel magic) for 15000gp. So to reconcile these two issues, I will change the rules.

Thank you, everyone, for helping me reach this decision. Any further discussion of my ideas will probably edge the thread toward House Rules, but if there's interest, I can keep talking.
 

don't forget dispell can disable magic items too
nullifying them for a time.
but don't want permancy to go away? just find that worlds local "elminster" to do the casting
i'm sure he'll cast it for some deed that he could do in 5 mins that will take your party many months and cost several lives but hey it'll make it virtually impossible to be dispelled ; ).
 



The Souljourner said:
XP should be at least 25gp per XP, if not more. At any level, it's not the gp cost that's keeping you from making that uber magic item, it's the xp cost. XP is so much more difficult to get than gp, and you can't sell it back if you find something better.

IIRC - in 3.5, xp is given out to each person based on the following: The chart value of the CR they defeated for their individual level, divided by the # of party members participating in the challenge, as opposed to the way it was done in 3.0: chart value of the cr defeated for the average party level, divided by number of party members.

In other words, if you're at the low end of the party in terms of level, you actually gain more xp in 3.5 than you did in 3.0. Thus, in 3.5 it's advantageous to use your xp, as you'll replenish it at a faster rate, whereas in 3.0 it was advantageous to be in the higher end of the xp field, as the lower party members would average out your high level, gaining you more xp against equal to challenging encounters.
 

RangerWickett said:
Hm, I hadn't noticed that dispel magic could get rid of a 'permanent' spell. Never mind that you spent a big chunk of a level to make an object have permanent solid fog around it, goodness knows, it's perfectly fair for a dinky dispel magic to remove it. Silly rule.

I'm going to house rule that.

Yes, a permanent spell can be dispelled, BUT only by a magic-user whose level is equal to or greater than the level of the magic-user that made the spell permanent. So if Ezra, the wizard, cast permanent darkvision on himself at 9th level it cannot be dispelled by any magic-user of 8th level or lower.

Or, in your example, permanent solid fog could only be dispelled by a magic-user of 12th level or above.

Dispel Magic rubs both ways - PCs and NPCs alike.
 
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RangerWickett said:
Any further discussion of my ideas will probably edge the thread toward House Rules, but if there's interest, I can keep talking.
I'd like to see your new approach - it is always interesting to look at new ideas.
 

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