Marking Ring Standard

benensky

Explorer
We use rings off the tops of soda (pop) bottles for marking our minis in encounters. We are using red for bloodied and white rings for action points. Has anyone developed or is using any standard for the rings? Is there another tread I missed on this?

Thanks for your help.

-Benny
 

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I don't know that there is a standard so much, although red seems the default color for the "bloodied" condition. After that, it seems like the colors used are whatever each group agrees upon.

My group uses colored pipe cleaners (bent into rings) for marking, conditions, bloodied, etc., and they work well. Each person with a "mark" has his/her own specific color (typically, they use two colors of pipe cleaners woven together into a ring).
 

My group uses poker chips stacked under the minis.
Black is marked, green is dazed, red is bloodied, etc.

It gets a little confusing with altitude markers though (we try to do 3-D combat).
 

We use Alea Tools for marks (every player has their own color) and light sources, and red glass beads for bloodied-ness. (we use counters, not minis) Conditions get tracked on an Excel combat tracking program.

I never tried it but attempting to keep track of conditions on the battlemat seems like it would be a big timewaster to me. Between searching for the right token for the right condition, and then trying to remember which tokens mean what when things are on the board. There are currently what, like 15 different conditions? I don't know if the work (or the investment) are worth it.
 

There isn't a standard that I know of. I use red for bloodied and white for fighter marks, but that's because I had more white rings than other colors. You could use green ones for ranger quarries.
 

We use rings off the tops of soda (pop) bottles for marking our minis in encounters. We are using red for bloodied and white rings for action points. Has anyone developed or is using any standard for the rings? Is there another tread I missed on this?

Thanks for your help.

-Benny

Thank you very much for sharing this idea! It is exactly what I needed for marking conditions, hunter's quarry, etc.

Here's some XP!
 

Hey, Alea Tools got back to me with the current (best guess) version of what their coloring scheme might be:

Craig Andrie said:
Ok – so we really do not have a 4E one set up… we’re toying with getting one out there… we started with the basic conditions in the player handbook… tried to group them logically and map them to our core 18 colors….


colorguide.png


We tend to use blue for increments of flying, but folks wouldn’t have to… of course all of these are just suggestions.

As for marking opponents like the Divine Challenge or Warlock’s curse… we tend to use two markers of the same color – one under the character and one under the creature or guy they are marking… that links the two together and keeps everything straight. Then if one character marks and opponent and overrides another character it is easy to switch out the marker and show the change.

And of course – you can always write whatever you want on them to handle other things like being poisoned or taking continuing damage from something.
 
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Thanks Nytmyre - No reason to reinvent the wheel - I will try to look around and see what soda/pop bottles provide these colored rings or what can be substituted if we can not find the colors on the list.

-Benny
 

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