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<blockquote data-quote="Blue" data-source="post: 7365733" data-attributes="member: 20564"><p>Just some thoughts as I go through it.</p><p></p><p>4 skills and expertise - this is quite the skills monkey. I don't remember the 3.5 marshal all that well.</p><p></p><p></p><p></p><p>Is this INT/CHR MOD or the raw score? The former seems too little, the latter way too much.</p><p></p><p>Also, what does "you cannot roll lower" mean? If you roll lower does it get pushed up to that score or do you reroll until you are above it? The first is pretty useless if this is ability score mod, but brings the power of it up to useful amounts. It's like Halfling Lucky trait on steroids.</p><p></p><p>If you'll accept a suggestion, I think I'd rewrite it as "When you grant advantage with the Help action as a Action, you can reroll the d20 if it is equal or lower to your INT or CHR modifier (min 1) and must use the new roll."</p><p></p><p>It's slightly weaker (min 1 like Lucky and only 1 reroll) and more powerful (reroll up to your modifier instead of just under it).</p><p></p><p>The "as an Action" means that you don't almost force people to multiclass to the Rogue (Mastermind) for Master of Tactics.</p><p></p><p>(EDIT from later: "...or as a Reaction" so you can use your Lead the Assaut Overwatch.)</p><p></p><p></p><p></p><p>I like that mechanically. A lot. It keeps witht he "concentration to buff", uses the mechanic nicely on a non-spellcaster, allows arbitrary large duration without worrying about buff stacking, gives a risk, and just works thematically. Two thumbs up.</p><p></p><p>It's not entirely clear if you can switch between different bonuses as long as your overwatch stays up, or if doing so consumes another use of overwatch.</p><p></p><p>I'm recommend that you need to be able to communicate with them, and it occures whenever an overwatch occurs. It's thematic, and stops things like "well the slime gets my Overwatch because ... I wiggle at it". I say communicate not speak, so shared sign language, telepathy, anything like that is fine.</p><p></p><p></p><p></p><p>Interesting double DC. Probably starts 1-2 points lower than usual and could end up 2 points higher. Unorthodox but workable. My only concern is that someone with rolled stats could blow it out of the park early.</p><p></p><p>You mention Warlock invocations, which made me think that you only got a few to start, but it seems you have every one. I'd prefer to see a "overwatch known" list just to cut down on options on your turn to keep things moving. Plus that's in line with invocations, superiority dice, spells, and most everything else.</p><p>BTW, Accurate Strike is a big change. All allies scoring crits on all attacks on a 19 could be a huge boost, especially with someone like a GWM barbarian. That's taking the defining characteristic of the Champion and giving it to everyone with multiclassing. I'd rather see that limited, and not just to one ally since it's like one ally that can really benefit from it. Most of the other cool ones use your reaction so are limited in how often it applies and in action economy.</p><p></p><p>Master of Tactics is borderline - it's Bless on as many allies as you can share melee/touch targets with that <em>stacks with actual Bless</em>. Actually, I think it is a bit over the top without some limitation on it. Could be "a target you've attack since the start of your last round".</p><p></p><p>Motivate is a broad spectrum ranged Help action. Very useful at all times. Give your allies CHR during social interactions, it's rare more than one will be making a roll at a time. Give the grappler STR. It's quite wide ranging, very useful in a good range of situations.</p><p></p><p>Really like No Gambit is Wasted. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Level 3 and 6 is Skill Focus, what's that?</p><p></p><p>(EDIT: Nevermind, found it.)</p><p></p><p></p><p></p><p>Aren't these type of boosters commonly at 11th?</p><p></p><p></p><p></p><p>This sort of verifies it was just modifiers. But even there it's getting up there. Since it's also with advantage, that neither die can be below that mod will end up giving some really fantastic rolls.</p><p></p><p></p><p></p><p>With unlimited attempts to charm, I'd suggest "any target that saves can not be affected against for 24 hours". </p><p></p><p>Also, is it all types of targets? Comparing to spells, which there is only Charm Person, there is Dominate Beast, Dominate Person, and Dominate Monster - the last being 4 levels higher (8th) than the first.</p></blockquote><p></p>
[QUOTE="Blue, post: 7365733, member: 20564"] Just some thoughts as I go through it. 4 skills and expertise - this is quite the skills monkey. I don't remember the 3.5 marshal all that well. Is this INT/CHR MOD or the raw score? The former seems too little, the latter way too much. Also, what does "you cannot roll lower" mean? If you roll lower does it get pushed up to that score or do you reroll until you are above it? The first is pretty useless if this is ability score mod, but brings the power of it up to useful amounts. It's like Halfling Lucky trait on steroids. If you'll accept a suggestion, I think I'd rewrite it as "When you grant advantage with the Help action as a Action, you can reroll the d20 if it is equal or lower to your INT or CHR modifier (min 1) and must use the new roll." It's slightly weaker (min 1 like Lucky and only 1 reroll) and more powerful (reroll up to your modifier instead of just under it). The "as an Action" means that you don't almost force people to multiclass to the Rogue (Mastermind) for Master of Tactics. (EDIT from later: "...or as a Reaction" so you can use your Lead the Assaut Overwatch.) I like that mechanically. A lot. It keeps witht he "concentration to buff", uses the mechanic nicely on a non-spellcaster, allows arbitrary large duration without worrying about buff stacking, gives a risk, and just works thematically. Two thumbs up. It's not entirely clear if you can switch between different bonuses as long as your overwatch stays up, or if doing so consumes another use of overwatch. I'm recommend that you need to be able to communicate with them, and it occures whenever an overwatch occurs. It's thematic, and stops things like "well the slime gets my Overwatch because ... I wiggle at it". I say communicate not speak, so shared sign language, telepathy, anything like that is fine. Interesting double DC. Probably starts 1-2 points lower than usual and could end up 2 points higher. Unorthodox but workable. My only concern is that someone with rolled stats could blow it out of the park early. You mention Warlock invocations, which made me think that you only got a few to start, but it seems you have every one. I'd prefer to see a "overwatch known" list just to cut down on options on your turn to keep things moving. Plus that's in line with invocations, superiority dice, spells, and most everything else. BTW, Accurate Strike is a big change. All allies scoring crits on all attacks on a 19 could be a huge boost, especially with someone like a GWM barbarian. That's taking the defining characteristic of the Champion and giving it to everyone with multiclassing. I'd rather see that limited, and not just to one ally since it's like one ally that can really benefit from it. Most of the other cool ones use your reaction so are limited in how often it applies and in action economy. Master of Tactics is borderline - it's Bless on as many allies as you can share melee/touch targets with that [I]stacks with actual Bless[/I]. Actually, I think it is a bit over the top without some limitation on it. Could be "a target you've attack since the start of your last round". Motivate is a broad spectrum ranged Help action. Very useful at all times. Give your allies CHR during social interactions, it's rare more than one will be making a roll at a time. Give the grappler STR. It's quite wide ranging, very useful in a good range of situations. Really like No Gambit is Wasted. :) Level 3 and 6 is Skill Focus, what's that? (EDIT: Nevermind, found it.) Aren't these type of boosters commonly at 11th? This sort of verifies it was just modifiers. But even there it's getting up there. Since it's also with advantage, that neither die can be below that mod will end up giving some really fantastic rolls. With unlimited attempts to charm, I'd suggest "any target that saves can not be affected against for 24 hours". Also, is it all types of targets? Comparing to spells, which there is only Charm Person, there is Dominate Beast, Dominate Person, and Dominate Monster - the last being 4 levels higher (8th) than the first. [/QUOTE]
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