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<blockquote data-quote="Blue" data-source="post: 7366567" data-attributes="member: 20564"><p>Looks good. Not going to comment on much of your post because I'd just be agreeing. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>A CHR+INT build coudl be a fantastic skills monkey along those lines, and you could be personally weak at combat. But in both combat and outside of it you can be a big booster. I like that - it's making it's own niche.</p><p></p><p>I had misread the 1+half level as daily uses, not Overwatches known. Thanks for clearing that up. That also answers my question about if it "uses another" to change.</p><p></p><p>It does make concentration less important though - there's little cost to starting it back up on your turn and at worst you've lost a round, though likely you've only lost half a round. I wish there was some larger trade-off, like limited uses or something. The bonus action isn't highly contested with this build, except maybe if you pick Medicine skill focus.</p><p></p><p>On crits: you're right that crits aren't too potent - except for the build that focuses on them. You don't have crit-fishers like you do in earlier editions, but you can still get a bonus action attack (GWM), bonus weapon dice (half-orc and barbarian), or add a bunch of additional dice to get multiplied (paladin and rogue). Many of those stack.</p><p></p><p>Hmm, maybe make crits more potent for everyone, so then being able to confirm one with your reaction is worthwhile. Grant an extra die to all allies on a crit (like half-orc), and spend a reaction to allow a crit on a XX or higher (18?). I'm just trying to work out something that is worthwhile with average allies, but isn't too powerful with a crit-focused build.</p><p></p><p>Just an idea, there are lots of directions to take it.</p><p></p><p>Hey, random other thought that just occured to me. At high levels, having 4 Overwatches up, especially since there are several that don't take a reaction, is a lot of buffing in the 5e concentration paradigm. How about instead of the 3rd increase, you get +INT or CHR to concentration saves? Or advantage when adjacent to an ally?</p></blockquote><p></p>
[QUOTE="Blue, post: 7366567, member: 20564"] Looks good. Not going to comment on much of your post because I'd just be agreeing. :) A CHR+INT build coudl be a fantastic skills monkey along those lines, and you could be personally weak at combat. But in both combat and outside of it you can be a big booster. I like that - it's making it's own niche. I had misread the 1+half level as daily uses, not Overwatches known. Thanks for clearing that up. That also answers my question about if it "uses another" to change. It does make concentration less important though - there's little cost to starting it back up on your turn and at worst you've lost a round, though likely you've only lost half a round. I wish there was some larger trade-off, like limited uses or something. The bonus action isn't highly contested with this build, except maybe if you pick Medicine skill focus. On crits: you're right that crits aren't too potent - except for the build that focuses on them. You don't have crit-fishers like you do in earlier editions, but you can still get a bonus action attack (GWM), bonus weapon dice (half-orc and barbarian), or add a bunch of additional dice to get multiplied (paladin and rogue). Many of those stack. Hmm, maybe make crits more potent for everyone, so then being able to confirm one with your reaction is worthwhile. Grant an extra die to all allies on a crit (like half-orc), and spend a reaction to allow a crit on a XX or higher (18?). I'm just trying to work out something that is worthwhile with average allies, but isn't too powerful with a crit-focused build. Just an idea, there are lots of directions to take it. Hey, random other thought that just occured to me. At high levels, having 4 Overwatches up, especially since there are several that don't take a reaction, is a lot of buffing in the 5e concentration paradigm. How about instead of the 3rd increase, you get +INT or CHR to concentration saves? Or advantage when adjacent to an ally? [/QUOTE]
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