Piratecat
Sesquipedalian
Actually, I like marshal a lot; I think it's a neat idea and a good niche. I suspect that the later iterations of auras in the divine mind (CPsi) and dragon shaman (PHB2) do a better job, though.
My main objection is that the class is ripe for just dipping in and grabbing stuff. For instance, the lvl 21 paladin in my game has a charisma bonus of something like +9. It's a no-brainer to take a level or two so that you can gain +9 to will saves for your whole party! Likewise, one of the minor (ha!) auras gives charisma bonus to spell penetration checks vs spell resistance. This can be ludicrously powerful, enough so that I moved that aura from minor to major.
Over all, though, I'm a fan of the class. I think the "let the party move as an immediate action" ability is really cool.
My main objection is that the class is ripe for just dipping in and grabbing stuff. For instance, the lvl 21 paladin in my game has a charisma bonus of something like +9. It's a no-brainer to take a level or two so that you can gain +9 to will saves for your whole party! Likewise, one of the minor (ha!) auras gives charisma bonus to spell penetration checks vs spell resistance. This can be ludicrously powerful, enough so that I moved that aura from minor to major.
Over all, though, I'm a fan of the class. I think the "let the party move as an immediate action" ability is really cool.