Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Marshall Tweaks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DragonTurtle" data-source="post: 3083644" data-attributes="member: 26206"><p>Every class has it advocates and critics, I feel that the Marshall is an underpowered class, but one that I would like to add to my world. I thought about increasing the BAB to equal that of a fighter, however I decided that wasn't the flavor I was looking to add, the Marshall has buffs he could use if he wanted to be a better fighter. Instead I wanted to keep its role in making others better, but also give it more to do since most of its powers were passive.</p><p></p><p>So here are my fixes for my game, thoughts?</p><p></p><p>Marhshalls gain 6 skill points a level not 4.</p><p></p><p>Major Auras increase in power at 2nd, 6th, 10th, 14th level and 18th level to a maximum of +5.</p><p></p><p>Marshalls gain a bonus feat at 1st, 6th, 12th, and 18th level. The feat can be from the Fighter’s list of bonus feats, Skill focus, Leadership or a Leadership Feat from Heroes of Battle. The Marshall must meet the prereqs for the feat. </p><p></p><p>This replaces the bonus feat skill focus (Diplomacy) normally gained at first level.</p><p></p><p>At 4th level when the Marshall gains the ability to grant a move action, he can also use one use of that ability to grant an ally within 60’ a bonus to any roll equal to the Marshall’s Intelligence modifier (if positive). The bonus can be granted after the roll is made, but before the result is announced.</p><p></p><p>At 20th level the Marshall’s auras work as long as he is within sight of his allies.</p><p></p><p></p><p>New Feat for Marshalls</p><p><strong>Sudden Aura Change</strong></p><p>Sometimes you need to help an ally out when it isn’t your turn.</p><p><strong>Requirement</strong>: A minor Marshall's aura</p><p><strong>Benefit:</strong> 1/day you can switch a minor aura in effect to a different minor aura known as an immediate action.</p><p><strong>Normal: </strong> Normally an aura can be switched out as a free action.</p><p><strong>Special:</strong> This feat can be taken more than once, each time adding 1 additional use of the ability.</p><p>This feat can be taken as a marshall bonus feat.</p></blockquote><p></p>
[QUOTE="DragonTurtle, post: 3083644, member: 26206"] Every class has it advocates and critics, I feel that the Marshall is an underpowered class, but one that I would like to add to my world. I thought about increasing the BAB to equal that of a fighter, however I decided that wasn't the flavor I was looking to add, the Marshall has buffs he could use if he wanted to be a better fighter. Instead I wanted to keep its role in making others better, but also give it more to do since most of its powers were passive. So here are my fixes for my game, thoughts? Marhshalls gain 6 skill points a level not 4. Major Auras increase in power at 2nd, 6th, 10th, 14th level and 18th level to a maximum of +5. Marshalls gain a bonus feat at 1st, 6th, 12th, and 18th level. The feat can be from the Fighter’s list of bonus feats, Skill focus, Leadership or a Leadership Feat from Heroes of Battle. The Marshall must meet the prereqs for the feat. This replaces the bonus feat skill focus (Diplomacy) normally gained at first level. At 4th level when the Marshall gains the ability to grant a move action, he can also use one use of that ability to grant an ally within 60’ a bonus to any roll equal to the Marshall’s Intelligence modifier (if positive). The bonus can be granted after the roll is made, but before the result is announced. At 20th level the Marshall’s auras work as long as he is within sight of his allies. New Feat for Marshalls [B]Sudden Aura Change[/B] Sometimes you need to help an ally out when it isn’t your turn. [B]Requirement[/B]: A minor Marshall's aura [B]Benefit:[/B] 1/day you can switch a minor aura in effect to a different minor aura known as an immediate action. [B]Normal: [/B] Normally an aura can be switched out as a free action. [B]Special:[/B] This feat can be taken more than once, each time adding 1 additional use of the ability. This feat can be taken as a marshall bonus feat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Marshall Tweaks
Top