DragonTurtle
First Post
Every class has it advocates and critics, I feel that the Marshall is an underpowered class, but one that I would like to add to my world. I thought about increasing the BAB to equal that of a fighter, however I decided that wasn't the flavor I was looking to add, the Marshall has buffs he could use if he wanted to be a better fighter. Instead I wanted to keep its role in making others better, but also give it more to do since most of its powers were passive.
So here are my fixes for my game, thoughts?
Marhshalls gain 6 skill points a level not 4.
Major Auras increase in power at 2nd, 6th, 10th, 14th level and 18th level to a maximum of +5.
Marshalls gain a bonus feat at 1st, 6th, 12th, and 18th level. The feat can be from the Fighter’s list of bonus feats, Skill focus, Leadership or a Leadership Feat from Heroes of Battle. The Marshall must meet the prereqs for the feat.
This replaces the bonus feat skill focus (Diplomacy) normally gained at first level.
At 4th level when the Marshall gains the ability to grant a move action, he can also use one use of that ability to grant an ally within 60’ a bonus to any roll equal to the Marshall’s Intelligence modifier (if positive). The bonus can be granted after the roll is made, but before the result is announced.
At 20th level the Marshall’s auras work as long as he is within sight of his allies.
New Feat for Marshalls
Sudden Aura Change
Sometimes you need to help an ally out when it isn’t your turn.
Requirement: A minor Marshall's aura
Benefit: 1/day you can switch a minor aura in effect to a different minor aura known as an immediate action.
Normal: Normally an aura can be switched out as a free action.
Special: This feat can be taken more than once, each time adding 1 additional use of the ability.
This feat can be taken as a marshall bonus feat.
So here are my fixes for my game, thoughts?
Marhshalls gain 6 skill points a level not 4.
Major Auras increase in power at 2nd, 6th, 10th, 14th level and 18th level to a maximum of +5.
Marshalls gain a bonus feat at 1st, 6th, 12th, and 18th level. The feat can be from the Fighter’s list of bonus feats, Skill focus, Leadership or a Leadership Feat from Heroes of Battle. The Marshall must meet the prereqs for the feat.
This replaces the bonus feat skill focus (Diplomacy) normally gained at first level.
At 4th level when the Marshall gains the ability to grant a move action, he can also use one use of that ability to grant an ally within 60’ a bonus to any roll equal to the Marshall’s Intelligence modifier (if positive). The bonus can be granted after the roll is made, but before the result is announced.
At 20th level the Marshall’s auras work as long as he is within sight of his allies.
New Feat for Marshalls
Sudden Aura Change
Sometimes you need to help an ally out when it isn’t your turn.
Requirement: A minor Marshall's aura
Benefit: 1/day you can switch a minor aura in effect to a different minor aura known as an immediate action.
Normal: Normally an aura can be switched out as a free action.
Special: This feat can be taken more than once, each time adding 1 additional use of the ability.
This feat can be taken as a marshall bonus feat.
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