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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Martial Artistry (3pp book in the works) Ideas and Concepts
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<blockquote data-quote="Steampunkette" data-source="post: 9229002" data-attributes="member: 6796468"><p>Yes and no. It's less distance than practiced roll, but plays into cover mechanics which are very nice. And it does ignore difficult terrain... but it's also kind of modeled after Long Step, for Adepts. Their exertion focus allows them to dodge or disengage as a bonus action, after all. And with -their- movement rates... woofta!</p><p></p><p>The Warmage thing is a really good note, yeah... I don't -want- to change it, but I may have to.</p><p></p><p>Synergy chains are a possibility... But I -did- do a Motif Class called Spellslinger for Purple Martin Games' "System Architecture: Motif Classes", so there's that to consider.</p><p></p><p>After playing 2e for a -very- long time I am, in fact, quite leery of putting in weapon proficiency advancement systems... 5/2, 3/1, 7/2... if you know you know...</p><p></p><p>I kind of feel that's part of what Fighting Styles do? And I made a Gunslinger Archetype (Maverick) who progress their fighting style as they gain levels... maybe that's the key? Set up a "Weapon Specialization" tier of class-abilities for fighty-types that get fighting styles to show increased mastery?</p><p></p><p>So far as the weapons for classes thing... What I'm doing with the companion classes is, for me, a little wild. For -some- of them I'm giving them typed proficiencies that don't include the word "Martial". Like the Construct is proficient in all Bludgeoning weapons, which covers everything from a Maul to Improvised Bludgeoning Weapons, but they get no "Swords" proficiency. Meanwhile the Fey companion gets Piercing weapons, and the Scoundrel will get Finesse. And, finally, the Squire will get Reach -and- Versatile weapon proficiencies.</p><p></p><p>The weapons for classes system would probably be fairly similar. With rogues increasing their damage dealt with Finesse and Ranged weapons to a d8 unless the weapon deals more damage. Rangers with Dual-Wielding and Ranged weapons to d8s. Things like that. Adepts gaining a similar benefit to their Adept Weapons... Maybe capped to their Martial Arts die?</p><p></p><p>Would also be kinda great to see Berserkers treating Versatile weapons in one hand as if they were held in both hands, just to show off they're strong, y'know? Still generally better to use a two-hander for the higher damage die, but one-handing a d10 is pretty choice.</p><p></p><p></p><p>Depending on how silly you want to go, there -is- the Comedic Jabs combat tradition in GPG 19 from September 2023. [USER=6726030]@Mike Myler[/USER] did a fantastic job with that one. But I -am- looking at a Trickshot combat tradition.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9229002, member: 6796468"] Yes and no. It's less distance than practiced roll, but plays into cover mechanics which are very nice. And it does ignore difficult terrain... but it's also kind of modeled after Long Step, for Adepts. Their exertion focus allows them to dodge or disengage as a bonus action, after all. And with -their- movement rates... woofta! The Warmage thing is a really good note, yeah... I don't -want- to change it, but I may have to. Synergy chains are a possibility... But I -did- do a Motif Class called Spellslinger for Purple Martin Games' "System Architecture: Motif Classes", so there's that to consider. After playing 2e for a -very- long time I am, in fact, quite leery of putting in weapon proficiency advancement systems... 5/2, 3/1, 7/2... if you know you know... I kind of feel that's part of what Fighting Styles do? And I made a Gunslinger Archetype (Maverick) who progress their fighting style as they gain levels... maybe that's the key? Set up a "Weapon Specialization" tier of class-abilities for fighty-types that get fighting styles to show increased mastery? So far as the weapons for classes thing... What I'm doing with the companion classes is, for me, a little wild. For -some- of them I'm giving them typed proficiencies that don't include the word "Martial". Like the Construct is proficient in all Bludgeoning weapons, which covers everything from a Maul to Improvised Bludgeoning Weapons, but they get no "Swords" proficiency. Meanwhile the Fey companion gets Piercing weapons, and the Scoundrel will get Finesse. And, finally, the Squire will get Reach -and- Versatile weapon proficiencies. The weapons for classes system would probably be fairly similar. With rogues increasing their damage dealt with Finesse and Ranged weapons to a d8 unless the weapon deals more damage. Rangers with Dual-Wielding and Ranged weapons to d8s. Things like that. Adepts gaining a similar benefit to their Adept Weapons... Maybe capped to their Martial Arts die? Would also be kinda great to see Berserkers treating Versatile weapons in one hand as if they were held in both hands, just to show off they're strong, y'know? Still generally better to use a two-hander for the higher damage die, but one-handing a d10 is pretty choice. Depending on how silly you want to go, there -is- the Comedic Jabs combat tradition in GPG 19 from September 2023. [USER=6726030]@Mike Myler[/USER] did a fantastic job with that one. But I -am- looking at a Trickshot combat tradition. [/QUOTE]
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