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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Martial Artistry (3pp book in the works) Ideas and Concepts
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<blockquote data-quote="Steampunkette" data-source="post: 9661202" data-attributes="member: 6796468"><p>Well.</p><p></p><p>The <strong>Champion</strong> is based around on the 4e fighter, mechanically. Specifically the marking mechanics and manipulation of position and battlefield control. To build it's narrative structure I put a lot of thought into it and settled on the idea of a Righteous Cause.</p><p></p><p>Not quite an Oath, it inhabits the same sort of core ideology of the character. Whether you fight for glory, to protect a realm, serve a patron, or guard a temple. You can even go for Noblesse Oblige to be one who protects the poor due to your elevated station. Each of your Righteous Causes allows you to use your marking ability in different ways, or on additional targets!</p><p></p><p>The <strong>Sentinel </strong>is meant to play around with the action economy in a lot of ways. It's you and a companion NPC. That NPC levels up with you, gaining new HD and special ability every third level (and an extra at 20th). You get to teach them some of your combat maneuvers, trade places with them to take hits for them, all kinds of stuff.</p><p></p><p>And your NPC can use one of six base stat blocks, and you have 10 'classes' to choose from for them. So they're pretty customizeable! You can also lose or replace your companion. So if you were to take the Gaoler archetype you could make your companions Prisoners that you're taking to jail or something and roleplay that they're reluctantly helping only to keep themselves alive and look for escape, or something!</p><p></p><p>(They're also super useful if a new potential player or someone's nibling is curious about the game 'cause you can just hand them your NPC companion to play for a bit!)</p><p></p><p>And then the <strong>Warcaster </strong>is designed, from the ground up, around the idea of breaking the rule that you can't use Magic with Combat Maneuvers. They're a cantrip caster class that essentially substitutes Firebolt for a Longbow and Shocking Grasp for a Shortsword!</p><p></p><p>They're meant to be either self-taught dabblers in magic who do a lot of combat, or students of military academies who are training 'magic soldiery' against the various strange threats that a fantasy world has to offer. After all, it's easier to train a bunch of soldiers to do a -tiny- bit of magic than it is to get an entire armory of Magic Arrows so you can deal full damage to a Dragon or Demon or Lich.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9661202, member: 6796468"] Well. The [B]Champion[/B] is based around on the 4e fighter, mechanically. Specifically the marking mechanics and manipulation of position and battlefield control. To build it's narrative structure I put a lot of thought into it and settled on the idea of a Righteous Cause. Not quite an Oath, it inhabits the same sort of core ideology of the character. Whether you fight for glory, to protect a realm, serve a patron, or guard a temple. You can even go for Noblesse Oblige to be one who protects the poor due to your elevated station. Each of your Righteous Causes allows you to use your marking ability in different ways, or on additional targets! The [B]Sentinel [/B]is meant to play around with the action economy in a lot of ways. It's you and a companion NPC. That NPC levels up with you, gaining new HD and special ability every third level (and an extra at 20th). You get to teach them some of your combat maneuvers, trade places with them to take hits for them, all kinds of stuff. And your NPC can use one of six base stat blocks, and you have 10 'classes' to choose from for them. So they're pretty customizeable! You can also lose or replace your companion. So if you were to take the Gaoler archetype you could make your companions Prisoners that you're taking to jail or something and roleplay that they're reluctantly helping only to keep themselves alive and look for escape, or something! (They're also super useful if a new potential player or someone's nibling is curious about the game 'cause you can just hand them your NPC companion to play for a bit!) And then the [B]Warcaster [/B]is designed, from the ground up, around the idea of breaking the rule that you can't use Magic with Combat Maneuvers. They're a cantrip caster class that essentially substitutes Firebolt for a Longbow and Shocking Grasp for a Shortsword! They're meant to be either self-taught dabblers in magic who do a lot of combat, or students of military academies who are training 'magic soldiery' against the various strange threats that a fantasy world has to offer. After all, it's easier to train a bunch of soldiers to do a -tiny- bit of magic than it is to get an entire armory of Magic Arrows so you can deal full damage to a Dragon or Demon or Lich. [/QUOTE]
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