Arkhandus
First Post
Well, here's my budoka class, created for a low-magic game. It has two
ki-based abilities, but they're extraordinary rather than supernatural, and
could probably be explained without ki, or you could base them on flat
values rather than being based on Wis, Cha, and so on, and say that
they're fully mundane.
BUDOKA
HD: d8.
Alignment: Any.
Class Skills: Balance, Bluff, Climb, Concentration, Hide, Iaijutsu Focus,
Intimidate, Jump, Move Silently, Perform, Sense Motive, Swim, Tumble.
Skill Points: 4 + Int mod.
Proficiencies: Unarmed strikes, gauntlets, and any one simple, martial,
or exotic weapon.
Improved Unarmed Strike: Free feat at 1st-level.
Unarmed Prowess: Deals normal damage with unarmed strikes instead of
subdual damage. Deals increased damage unarmed, with a greater threat
range and critical multiplier. While unarmored and carrying no more than a
light load, may use unarmed attack bonus and number of attacks if fighting
unarmed or with appropriate weapons. May perform a flurry of blows when
using unarmed strikes or particular martial artist weapons, while unarmored
and carrying no more than a light load. On list below, the first number for
unarmed strike damage is for Medium-sized Budoka, while the number after
the slash is damage for Small-sized Budoka. Also on list below, for unarmed
threat range and critical multiplier the numbers before the slash are threat
range and numbers after the slash are the critical multiplier.
AC Bonuses (Ex): Adds Wisdom bonus to AC alongside Dexterity bonus,
but only loses Wisdom bonus to AC when immobilized or wearing armor.
Also gains a +1 dodge bonus to AC at 1st-level, increases to +2 at
4th-level, +3 at 7th-level, +4 at 10th-level, +5 at 13th-level, +6 at
16th-level, and +7 at 19th-level. These bonuses only apply while
unarmored and carrying no more than a light load.
Bonus Feats: Gains a bonus martial arts feat every other level, starting
at 1st. Martial arts feats include those listed in the martial arts list of
Oriental Adventures. ((also, I've designed various new martial arts feats
for my campaign))
Fast Movement (Ex): After reaching 2nd-level, gains a bonus to base
speed, while unarmored and carrying no more than a light load, as an
extraordinary ability. Speed bonus is +5 feet at 2nd-level, +10 feet at
7th-level, +15 feet at 12th-level, and +20 feet at 17th-level.
Stunning Fist: Gains this feat for free at 4th-level, without needing
to meet the normal prerequisites.
Ki Swiftness (Ex): A Budoka of 8th-level may act as though under a
Haste spell, for a total number of rounds per day equal to the Budoka's
combined, positive Wisdom and Charisma modifiers. May divide this time
between multiple uses. This is an extraordinary ability that takes a free
action to perform, provoking no attacks of opportunity, but can only be
activated on the Budoka's turn. Can only be used while unarmored and
carrying no more than a light load.
Ki Balance (Ex): Budoka of 12th-level and higher attain exceptional
balance through focusing their ki, and this becomes second nature to
them. The Budoka adds their positive Wisdom modifier to all Balance,
Climb, Jump, and Tumble checks. After 16th-level, they add their positive
Charisma modifier as well, and at 20th-level the Budokai adds their
positive Dexterity modifier to these checks as well (essentially doubling
any existing Dexterity bonus on Balance and Tumble checks). This is an
extraordinary ability that only functions while unarmored and carrying no
more than a light load.
Monk Level Transparency: Treat Budoka levels as Monk levels for
purposes of feat, skill, item, and prestige class prerequisites, when desired.
BUDOKA CLASS PROGRESSION TABLE
BUDOKA UNARMED AND UNARMORED SPECIAL BENEFITS
ki-based abilities, but they're extraordinary rather than supernatural, and
could probably be explained without ki, or you could base them on flat
values rather than being based on Wis, Cha, and so on, and say that
they're fully mundane.
BUDOKA
HD: d8.
Alignment: Any.
Class Skills: Balance, Bluff, Climb, Concentration, Hide, Iaijutsu Focus,
Intimidate, Jump, Move Silently, Perform, Sense Motive, Swim, Tumble.
Skill Points: 4 + Int mod.
Proficiencies: Unarmed strikes, gauntlets, and any one simple, martial,
or exotic weapon.
Improved Unarmed Strike: Free feat at 1st-level.
Unarmed Prowess: Deals normal damage with unarmed strikes instead of
subdual damage. Deals increased damage unarmed, with a greater threat
range and critical multiplier. While unarmored and carrying no more than a
light load, may use unarmed attack bonus and number of attacks if fighting
unarmed or with appropriate weapons. May perform a flurry of blows when
using unarmed strikes or particular martial artist weapons, while unarmored
and carrying no more than a light load. On list below, the first number for
unarmed strike damage is for Medium-sized Budoka, while the number after
the slash is damage for Small-sized Budoka. Also on list below, for unarmed
threat range and critical multiplier the numbers before the slash are threat
range and numbers after the slash are the critical multiplier.
AC Bonuses (Ex): Adds Wisdom bonus to AC alongside Dexterity bonus,
but only loses Wisdom bonus to AC when immobilized or wearing armor.
Also gains a +1 dodge bonus to AC at 1st-level, increases to +2 at
4th-level, +3 at 7th-level, +4 at 10th-level, +5 at 13th-level, +6 at
16th-level, and +7 at 19th-level. These bonuses only apply while
unarmored and carrying no more than a light load.
Bonus Feats: Gains a bonus martial arts feat every other level, starting
at 1st. Martial arts feats include those listed in the martial arts list of
Oriental Adventures. ((also, I've designed various new martial arts feats
for my campaign))
Fast Movement (Ex): After reaching 2nd-level, gains a bonus to base
speed, while unarmored and carrying no more than a light load, as an
extraordinary ability. Speed bonus is +5 feet at 2nd-level, +10 feet at
7th-level, +15 feet at 12th-level, and +20 feet at 17th-level.
Stunning Fist: Gains this feat for free at 4th-level, without needing
to meet the normal prerequisites.
Ki Swiftness (Ex): A Budoka of 8th-level may act as though under a
Haste spell, for a total number of rounds per day equal to the Budoka's
combined, positive Wisdom and Charisma modifiers. May divide this time
between multiple uses. This is an extraordinary ability that takes a free
action to perform, provoking no attacks of opportunity, but can only be
activated on the Budoka's turn. Can only be used while unarmored and
carrying no more than a light load.
Ki Balance (Ex): Budoka of 12th-level and higher attain exceptional
balance through focusing their ki, and this becomes second nature to
them. The Budoka adds their positive Wisdom modifier to all Balance,
Climb, Jump, and Tumble checks. After 16th-level, they add their positive
Charisma modifier as well, and at 20th-level the Budokai adds their
positive Dexterity modifier to these checks as well (essentially doubling
any existing Dexterity bonus on Balance and Tumble checks). This is an
extraordinary ability that only functions while unarmored and carrying no
more than a light load.
Monk Level Transparency: Treat Budoka levels as Monk levels for
purposes of feat, skill, item, and prestige class prerequisites, when desired.
BUDOKA CLASS PROGRESSION TABLE
Code:
<table border="1" cellspacing="0" cellpadding="4"><tr><td>Class</td><td>Base</td><td>Fort</td><td>Reflex</td><td>Will</td><td></td></tr><tr><td>Level</td><td>Attack</td><td>Save</td><td>Save</td><td>Save</td><td>Special</td></tr><tr><td>1</td><td>+0</td><td>+0</td><td>+2</td><td>+0</td><td>Improved Unarmed Strike, Unarmed Prowess,</td></tr><tr><td></td><td></td><td></td><td></td><td></td><td>AC Bonuses, Bonus Feat</td></tr><tr><td>2</td><td>+1</td><td>+0</td><td>+3</td><td>+0</td><td>Fast Movement</td></tr><tr><td>3</td><td>+2</td><td>+1</td><td>+3</td><td>+1</td><td>Bonus Feat</td></tr><tr><td>4</td><td>+3</td><td>+1</td><td>+4</td><td>+1</td><td>Stunning Fist</td></tr><tr><td>5</td><td>+3</td><td>+1</td><td>+4</td><td>+1</td><td>Bonus Feat</td></tr><tr><td>6</td><td>+4</td><td>+2</td><td>+5</td><td>+2</td><td></td></tr><tr><td>7</td><td>+5</td><td>+2</td><td>+5</td><td>+2</td><td>Bonus Feat</td></tr><tr><td>8</td><td>+6/+1</td><td>+2</td><td>+6</td><td>+2</td><td>Ki Swiftness</td></tr><tr><td>9</td><td>+6/+1</td><td>+3</td><td>+6</td><td>+3</td><td>Bonus Feat</td></tr><tr><td>10</td><td>+7/+2</td><td>+3</td><td>+7</td><td>+3</td><td></td></tr><tr><td>11</td><td>+8/+3</td><td>+3</td><td>+7</td><td>+3</td><td>Bonus Feat</td></tr><tr><td>12</td><td>+9/+4</td><td>+4</td><td>+8</td><td>+4</td><td>Ki Balance (Wis)</td></tr><tr><td>13</td><td>+9/+4</td><td>+4</td><td>+8</td><td>+4</td><td>Bonus Feat</td></tr><tr><td>14</td><td>+10/+5</td><td>+4</td><td>+9</td><td>+4</td><td></td></tr><tr><td>15</td><td>+11/+6/+1</td><td>+5</td><td>+9</td><td>+5</td><td>Bonus Feat</td></tr><tr><td>16</td><td>+12/+7/+2</td><td>+5</td><td>+10</td><td>+5</td><td>Ki Balance (Cha)</td></tr><tr><td>17</td><td>+12/+7/+2</td><td>+5</td><td>+10</td><td>+5</td><td>Bonus Feat</td></tr><tr><td>18</td><td>+13/+8+3</td><td>+6</td><td>+11</td><td>+6</td><td></td></tr><tr><td>19</td><td>+14/+9/+4</td><td>+6</td><td>+11</td><td>+6</td><td>Bonus Feat</td></tr><tr><td>20</td><td>+15/+10+5</td><td>+6</td><td>+12</td><td>+6</td><td>Ki Balance (Dex)</td></tr></table>
BUDOKA UNARMED AND UNARMORED SPECIAL BENEFITS
Code:
<table border="1" cellspacing="0" cellpadding="4"><tr><td>Class</td><td>Unarmed Attack Bonus</td><td>Unarmed</td><td>Unarmed</td><td>Unarmored</td><td>Unarmored</td></tr><tr><td>Level</td><td>(Unarmored Only)</td><td>Damage</td><td>Threat/Critical</td><td>Speed Bonus</td><td>Dodge Bonus</td></tr><tr><td>1</td><td>+0</td><td>1d6/1d4</td><td>20/x2</td><td>+0 feet</td><td>+1</td></tr><tr><td>2</td><td>+1</td><td>1d6/1d4</td><td>20/x2</td><td>+5 feet</td><td>+1</td></tr><tr><td>3</td><td>+2</td><td>1d6/1d4</td><td>20/x2</td><td>+5 feet</td><td>+1</td></tr><tr><td>4</td><td>+3</td><td>1d6/1d4</td><td>20/x2</td><td>+5 feet</td><td>+2</td></tr><tr><td>5</td><td>+3</td><td>1d8/1d6</td><td>20/x2</td><td>+5 feet</td><td>+2</td></tr><tr><td>6</td><td>+4/+1</td><td>1d8/1d6</td><td>19-20/x2</td><td>+5 feet</td><td>+2</td></tr><tr><td>7</td><td>+5/+2</td><td>1d8/1d6</td><td>19-20/x2</td><td>+10 feet</td><td>+3</td></tr><tr><td>8</td><td>+6/+3</td><td>1d8/1d6</td><td>19-20/x2</td><td>+10 feet</td><td>+3</td></tr><tr><td>9</td><td>+6/+3</td><td>1d10/1d8</td><td>19-20/x2</td><td>+10 feet</td><td>+3</td></tr><tr><td>10</td><td>+7/+4/+1</td><td>1d10/1d8</td><td>19-20/x2</td><td>+10 feet</td><td>+4</td></tr><tr><td>11</td><td>+8/+5/+2</td><td>1d10/1d8</td><td>19-20/x2</td><td>+10 feet</td><td>+4</td></tr><tr><td>12</td><td>+9/+6/+3</td><td>1d10/1d8</td><td>19-20/x2</td><td>+15 feet</td><td>+4</td></tr><tr><td>13</td><td>+9/+6/+3</td><td>2d6/1d10</td><td>19-20/x2</td><td>+15 feet</td><td>+5</td></tr><tr><td>14</td><td>+10/+7/+4/+1</td><td>2d6/1d10</td><td>19-20/x2</td><td>+15 feet</td><td>+5</td></tr><tr><td>15</td><td>+11/+8/+5/+2</td><td>2d6/1d10</td><td>19-20/x3</td><td>+15 feet</td><td>+5</td></tr><tr><td>16</td><td>+12/+9/+6/+3</td><td>2d6/1d10</td><td>19-20/x3</td><td>+15 feet</td><td>+6</td></tr><tr><td>17</td><td>+12/+9/+6/+3</td><td>4d4/2d6</td><td>19-20/x3</td><td>+20 feet</td><td>+6</td></tr><tr><td>18</td><td>+13/+10/+7/+4/+1</td><td>4d4/2d6</td><td>19-20/x3</td><td>+20 feet</td><td>+6</td></tr><tr><td>19</td><td>+14/+11/+8/+5/+2</td><td>4d4/2d6</td><td>19-20/x3</td><td>+20 feet</td><td>+7</td></tr><tr><td>20</td><td>+15/+12/+9/+6/+3</td><td>4d4/2d6</td><td>19-20/x3</td><td>+20 feet</td><td>+7</td></tr></table>
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