D&D (2024) Martial/Caster fix.


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Wish duplicates casting the spell simulacrum that simulacra are banned from casting per the rules. I would just tell the player "no, casting the spell and duplicating the spell is the same thing." Done.

It's okay to tell no to the players.



You can't rest to recover wish after spending it on the simulacrum and then have the simulacrum cast wish. The simulacrum is created without the wish spell that way because the slot's been spent.

That doesn't actually stop repeatedly using the simulacrum spell to get a simulacrum with wish prepared slots to use it for some downtime shenanigans with a lot of money to spend.
Honestly since the simalcra are simply illusions of snow and ice given partial reality and not real beings, if a mage in my game did that, I'd rule that having the simalcra cast wish to let an illusion of themselves break the rules of magic would require the mage to roll the wish roll for abusing the spell. Once they eventually failed and weren't ever able to cast a wish again the simalcra of them would lose that ability as well as only real beings can cast wish (my rule) and the simalcra are only able to cast it as a proxy for the mage.
 

I don't like to deviate from RAW, so in my campaigns I would totally allow this multiple simulacrums and every enemy they faced would also have Truesight and Dispel Magic, making them pretty ineffective and short-lived.

Also based on the wording of Dispel Magic, I would also say targeting the Wizard who cast it with Dispel Magic would dispel all of them.

In any case I have never seen this be the most effective PC in play and I don't forsee it being the most effective.
 

And if it were that effective a cabal of evil mages would after being shown how it works do it times 10 and overrun the world.

I love the Dispel magic thing, with the simalcrum having to stay within 5 ft that's a very nifty solution. Good Catch. It's like a line of magical domino's vanishing would be awesome to watch.
 

I don't like to deviate from RAW, so in my campaigns I would totally allow this multiple simulacrums and every enemy they faced would also have Truesight and Dispel Magic, making them pretty ineffective and short-lived.

Also based on the wording of Dispel Magic, I would also say targeting the Wizard who cast it with Dispel Magic would dispel all of them.

In any case I have never seen this be the most effective PC in play and I don't forsee it being the most effective.

Duplicating the spell includes duplicating the restriction. That's why it becomes a semantic argument where I think both interpretations can be considered RAW based on how we interpret duplicating a spell.

If it looks broken then it's okay to say "no" to the players either way. That's why the DMG has information on the social contract, setting limits, and players who try to exploit the rules.
 

I’d allow multiple simulacrums - but based on the description it says, “and it can’t cast this spell.” So, if Wish was used, the next sim would have to cast simulacrum with the 12 hour casting time and cost - it can’t cast Wish. Also, since each sim would be the controller of another sim and the spell states the sim takes a combat action on the controller’s turn, if one sim suffers a mishap the chain is broken and all sims made after the now missing link no longer take actions in combat. Just a lot of time and cost to make a fragile army.
 

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