I'm a little disappointed we're only at 10% of the posts in the Fighters vs Spellcasters thread.![]()
Yea, I'm pretty much on the same wavelength. My concerns have gradually evolved into regarding trad-style games, indie-style games, and the dispersion of authority between GMs and players as a toolbox, with different methods utilized to facilitate play for different systems and different players. If the game hits a rough patch, one can dig into the toolbox to find a method to make the game better and more pointed to the desired style of the table as an aggregate.I'd participate more in these threads (and more vigorously) but I'm quickly (and by quickly I mean I already have fully) losing interest in participating in these song and dance threads (and these boards generally). I can only outline the reasoning for my position so many times and read the same (unsatsifactory) rejoinders before I want to gouge my own eyes out. Which, coincidentally, I think should be a high level fighter ability. If they can jump from orbit and remain uninjured then they should be able to gouge their own eyes out and terrify an opposing army into grovelling fealty. Aragorn should have done that IMO.
I'm hopeful you'll give 5e at least a perusal so you have a reason to stick around.And I don't have anything much to say about 5e at this point so topics to post on are slim and none! I've got a PBP going but we may move that to real life if we have time so I may be pulling a CrazyJerome!
Because Hercules didn't have Totem Animals.
This is nonsense. Fafhrd is simply much lower level than Hercules.
This is actually a perfectly valid answer in BECMI and 4e, where it is true that leveling represents apothesis from mortality to immortality. Now Hercules was never mortal and Fafhrd never became immortal, but in D&D terms that is acceptable interpretation of them in a cosmology where mortality and godhood lie on a continuum and levels represent the quanta along that continuum.
However in AD&D, with the exception of 4e, that is not the presented cosmology.
But in most campaigns/game worlds it's just not true. Conan will never be able to wrestle a river from her banks, Dartagnion will never take the weight of the world from Atlas.
Frankly I prefer that cosmology, but it's not what D&D usually does and it's not what 5e does by default.
It is however very easy to model that cosmology in 5e, even with what we have now, if you will only admit that supernatural power is in fact supernatural and start tinkering from the Paladin or Eldritch Knight and not a sub-class which explicitly and deliberately eschews the supernatural.
In what other situations is the fighter going to have an advantage?I take your point about casters' power at high levels. But that at least makes sense: lobbing fireballs around is going to take out large numbers of enemy troops. Charging them with a sword, IMO, shouldn't (after a point; obviously a Fighter might take out many foes, but he/she shouldn't be a serious threat to a large army on his/her own). But the Fighter is going to have advantages in other situations.
I would prefer this as a methodology if it applied to casters also. So the caster simply has the INT-based, trained only skill "Create fire magic" and the GM decides what is reasonable or unreasonable for that skill to accomplish.it's ultimately the DM's province anyway: a poor DM can leave players uninvolved whether you have the rules there or not, and a good DM will give everyone something interesting to do. I lean heavily towards "as few rules to accomplish something as possible", so let's just leave this up to DMs.
I'm hopeful you'll give 5e at least a perusal so you have a reason to stick around.
In what other situations is the fighter going to have an advantage?
Also, I don't see why a 20th level fighter shouldn't be a serious threat to a large army on his/her own. Aragorn, Gimli and Legolas clearly thought that they would pose a serious threat to a small force of orcs, and they probably weren't 20th level fighters in D&D terms.
I would prefer this as a methodology if it applied to casters also. So the caster simply has the INT-based, trained only skill "Create fire magic" and the GM decides what is reasonable or unreasonable for that skill to accomplish.
Also, I don't see why a 20th level fighter shouldn't be a serious threat to a large army on his/her own. Aragorn, Gimli and Legolas clearly thought that they would pose a serious threat to a small force of orcs, and they probably weren't 20th level fighters in D&D terms.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.