ZombieRoboNinja
First Post
There is in fact a system in place to allow for complete or martial failures without derailing the heroic story arc. It's called hit points. I can miss a blow or have a monster resist my cone of cold or whatever without just losing the game because the consequence of my victory is a reduction in enemy hp and the consequence of failure is a reduction in my hp, with additional status effects, positioning concerns, and other stuff to keep combat interesting.
If the system allows all non-combat scenarios to be decided by a single binary skill check, there is indeed a serious negative impact on any mundane class that can't use a resource to auto-succeed, as a wizard often can under optimal circumstances. I think structurally this means DMs need to keep in mind "failing forward" and plan on using multiple checks. Don't just put a single pit in front of the players, because that favors the wizard who can burn a single jump spell to bypass it; put lots of swinging ropes and pits and rough terrain around, interspersed with combat, so even a wizard with fly is making a tradeoff in combat effectiveness to maintain his superior mobility.
And, yes, introduce more auto-succeed resources for martial specialists.
If the system allows all non-combat scenarios to be decided by a single binary skill check, there is indeed a serious negative impact on any mundane class that can't use a resource to auto-succeed, as a wizard often can under optimal circumstances. I think structurally this means DMs need to keep in mind "failing forward" and plan on using multiple checks. Don't just put a single pit in front of the players, because that favors the wizard who can burn a single jump spell to bypass it; put lots of swinging ropes and pits and rough terrain around, interspersed with combat, so even a wizard with fly is making a tradeoff in combat effectiveness to maintain his superior mobility.
And, yes, introduce more auto-succeed resources for martial specialists.