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General Tabletop Discussion
*Dungeons & Dragons
Martial Levels (control extra attack gain for better MCing)
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<blockquote data-quote="the Jester" data-source="post: 7945581" data-attributes="member: 1210"><p>To be fair, that's probably the worst possible example. Try this instead- you run a Dex fighter, secondary score Wisdom. By multiclassing, you can go armorless with a high AC, especially if you choose the Defense fighting style. With a Dex base, you want to go with light weapons, probably two-weapon fighting (speaking of fighting style choices...). So you're not typically going to get a lot out of your ability to land an extra attack as a bonus action. But your ki-activated options are all really good- throw in a couple of extra kicks; or Dash, Disengage, or Dodge and still get to attack. It makes you a bit more mobile and versatile, and it is probably the worst MC choice of the ones presented. </p><p></p><p>Most other combos are far better- two levels of rogue to get Cunning Action is absolutely worth it if you want to play a certain style of fighter (and here is where using missile weapons will really shine for you- you won't really want that BA for an off hand attack). Use that BA to hide every round, and you become a great sniper. Or two paladin levels to both allow you access to magic items that only spellcasters can attune to (hi there, wand of fireballs!) and to give you a few great utility spells. Your smiting won't always make up for that second attack, but it's reliable- you use it on a hit- and it allows you to hit monsters resistant to weapons with some radiant damage. </p><p></p><p>There are a couple of multiclass-crazy players that I've run for in 5e. I was dubious, and sometimes you can see the lowered damage have an effect, but usually, even triple-classed characters seem to have a fine level of ability- even sometimes if they are really non-optimal combinations (rogue/barbarian/monk).</p></blockquote><p></p>
[QUOTE="the Jester, post: 7945581, member: 1210"] To be fair, that's probably the worst possible example. Try this instead- you run a Dex fighter, secondary score Wisdom. By multiclassing, you can go armorless with a high AC, especially if you choose the Defense fighting style. With a Dex base, you want to go with light weapons, probably two-weapon fighting (speaking of fighting style choices...). So you're not typically going to get a lot out of your ability to land an extra attack as a bonus action. But your ki-activated options are all really good- throw in a couple of extra kicks; or Dash, Disengage, or Dodge and still get to attack. It makes you a bit more mobile and versatile, and it is probably the worst MC choice of the ones presented. Most other combos are far better- two levels of rogue to get Cunning Action is absolutely worth it if you want to play a certain style of fighter (and here is where using missile weapons will really shine for you- you won't really want that BA for an off hand attack). Use that BA to hide every round, and you become a great sniper. Or two paladin levels to both allow you access to magic items that only spellcasters can attune to (hi there, wand of fireballs!) and to give you a few great utility spells. Your smiting won't always make up for that second attack, but it's reliable- you use it on a hit- and it allows you to hit monsters resistant to weapons with some radiant damage. There are a couple of multiclass-crazy players that I've run for in 5e. I was dubious, and sometimes you can see the lowered damage have an effect, but usually, even triple-classed characters seem to have a fine level of ability- even sometimes if they are really non-optimal combinations (rogue/barbarian/monk). [/QUOTE]
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Martial Levels (control extra attack gain for better MCing)
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