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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Martial Maneuvers
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<blockquote data-quote="ThatGuySteve" data-source="post: 8069514" data-attributes="member: 7025775"><p>I would see these as being used by revised A5E versions of each martial class. Trying to tack them on to basic 5e classes would be too difficult as they need to interact with other class features. </p><p></p><p>I like the way College of Swords flourishes use the Inspiration resource, but at 14th you can use flourishes for free but only a d6. There could be class feature options to make one of your 'apprentice' maneuveres 'free' Once you get access to 'journeyman' maneuvers, and then same again when you reach 'master' level.</p><p></p><p>Some of the more magical maneuvers could be added in through subclasses or feats. That way you can stay mundane or go magic/wuxia within the same framework.</p><p></p><p>For multiclassing, you could add levels in classes that get maneuveres together for total number and size of maneuver dice, like casters do for spell slots. Classes would let you learn maneuveres at their own rate, like learning spells. Thus, like a career, you'd have full resources, but miss out on the high level 'master' maneuveres. Your five would still be larger though, so your 'apprentice' and 'journeyman' maneuveres would still deal more damage, like an upcast spell does.</p></blockquote><p></p>
[QUOTE="ThatGuySteve, post: 8069514, member: 7025775"] I would see these as being used by revised A5E versions of each martial class. Trying to tack them on to basic 5e classes would be too difficult as they need to interact with other class features. I like the way College of Swords flourishes use the Inspiration resource, but at 14th you can use flourishes for free but only a d6. There could be class feature options to make one of your 'apprentice' maneuveres 'free' Once you get access to 'journeyman' maneuvers, and then same again when you reach 'master' level. Some of the more magical maneuvers could be added in through subclasses or feats. That way you can stay mundane or go magic/wuxia within the same framework. For multiclassing, you could add levels in classes that get maneuveres together for total number and size of maneuver dice, like casters do for spell slots. Classes would let you learn maneuveres at their own rate, like learning spells. Thus, like a career, you'd have full resources, but miss out on the high level 'master' maneuveres. Your five would still be larger though, so your 'apprentice' and 'journeyman' maneuveres would still deal more damage, like an upcast spell does. [/QUOTE]
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