I think I'd actually prefer this to a bloat of classes. I may or may not get much mileage out of them, but a couple of my players almost certainly will. Plus, it cuts down on the insane number of types of rules bloat from 3.5.Xyl said:They're using "build" to refer to sets of suggested feats, skills, and class features, such as the examples "Brawny Rogue" and "Trickster Rogue". I don't see any reason they would suddenly use it to mean something else.
Sadrik said:I would prefer the former over the latter because I wouldn't buy a book with just a bunch of "take these feats and then you can call yourself a "Brawny Rogue" or "Trickster Rogue".
I'm pretty happy about "Builds, Not Classes" too. There were a number of good, strong classes in 3.5 that definitely needed their own class, but also a number of classes and prestige classes would have been better handled with an established Core class, feat selection and a change in clothes.Mercule said:I think I'd actually prefer this to a bloat of classes. I may or may not get much mileage out of them, but a couple of my players almost certainly will. Plus, it cuts down on the insane number of types of rules bloat from 3.5.
Yeah, these builds are a pretty nice idea, like a kit bash of feat trees, class kits, and variant class features, all coupled with building advice.Irda Ranger said:I'm also happy that WotC is providing guidance on how certain feats & powers complement each other better than others. That's not always obvious to the novice player, and can lead to disappointment when "your build" ends up being a self-gimp. At least this way when you choose to deviate from the listed build you'll know why your character is sub-par.![]()