[Martial Power] Beastmaster companion stat question

fba827

Adventurer
I had a couple questions about the beastmaster companion's stats that I didn't seem to find the answer for so I thought I'd milk the collective brain power on here in case I missed something.

Mind you, these questions are related so answering one in a certain way may answer the other.

1) Are beast companion defenses and hit points affected by ability scores the same way a PCs is? (that is, Con is added in to hp, the better of Dex/Int into AC and Ref, the better of Str/Con in to For, the better of Wis/Cha in to Will, and str/dex in to the base attack amount).

i am assuming yes because stats modify all the PC and monster values

2) Does the base stat block already account for the modifiers of the starting ability scores? (that is to say, is the Reflex defense already accounting for the starting Dex modifier, or should we be adding that in ourselves, and so on).

for the sake of simplicity (which seems to be a base assumption in 4e) I am assuming the base stats already account for starting ability scores and that any increase in ability score would only increase the related stat by the net difference. For example, at 8th level if a companion's strength has, by this point, been increased by +2 which translates to a +1 ability modifier, then Fort would go up by 1 (rather than adding in the total strength modifier from level 1)


Anyway, as said, I didn't notice an answer so thought I'd ask for a reference to whatever it is I'm missing.
 
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EDIT:

I'm wrong.

The Defenses, HPs, and Attack bonuses are not modified by attributes.

Skill checks and modifiers to damage -are-, however.
 
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You got it right the second time.

Makes you wonder why the bother to HAVE stats on these things.

Also, its a little odd that the Raptor does Dex-based damage on a basic attack, but Str-based damage with the powers.
 

You got it right the second time.

Makes you wonder why the bother to HAVE stats on these things.

Also, its a little odd that the Raptor does Dex-based damage on a basic attack, but Str-based damage with the powers.

Damage modifier on some powers. (some DO use Dex, btw)

Skill-checks/Attribute Checks.
 


Can you use items or magical items, like barding, to improve your companion's stats?

According to AV, Beast Companions have one item slot, which can be used either for a "companion" slot item or a "mount" slot item. At least I think so, re: being able to use a "mount" slot. I don't have AV with me atm, unfortunately.
 

Can you use items or magical items, like barding, to improve your companion's stats?

According to AV, Beast Companions have one item slot, which can be used either for a "companion" slot item or a "mount" slot item. At least I think so, re: being able to use a "mount" slot. I don't have AV with me atm, unfortunately.

Deverash got it right. According to AV, companions (beasts, mounts, etc) have one magic item slot. And there are maybe 6 items in the AV as examples like barding or collars and such. But it does go out of its way to mention that you can use the transfer enchantment ritual to put other types of powers on items.


EDIT:

I'm wrong.

The Defenses, HPs, and Attack bonuses are not modified by attributes.

Skill checks and modifiers to damage -are-, however.

Thanks for the help DracoSuave and Starfox. While that isn't the answer I was expecting (since abilities affect those things for every PC and monster), it is the answer I was hoping for (for the sake of simplicity).
 

Thanks for the help DracoSuave and Starfox. While that isn't the answer I was expecting (since abilities affect those things for every PC and monster), it is the answer I was hoping for (for the sake of simplicity).

Abilities don't affect defenses or attack bonuses for monsters. Those are set by level and role, wit a little fidgeting for flavor and variety.
 

Companions have one magic slot item but does that mean you can equip a non magical barding to a companion and still have a slot for a companion slot item?

on a sort of related not it does mention transferring the enchantment, so could you place a companion slot enchantment on a barding to gain the bonuses from both?
 

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