I had a couple questions about the beastmaster companion's stats that I didn't seem to find the answer for so I thought I'd milk the collective brain power on here in case I missed something.
Mind you, these questions are related so answering one in a certain way may answer the other.
1) Are beast companion defenses and hit points affected by ability scores the same way a PCs is? (that is, Con is added in to hp, the better of Dex/Int into AC and Ref, the better of Str/Con in to For, the better of Wis/Cha in to Will, and str/dex in to the base attack amount).
i am assuming yes because stats modify all the PC and monster values
2) Does the base stat block already account for the modifiers of the starting ability scores? (that is to say, is the Reflex defense already accounting for the starting Dex modifier, or should we be adding that in ourselves, and so on).
for the sake of simplicity (which seems to be a base assumption in 4e) I am assuming the base stats already account for starting ability scores and that any increase in ability score would only increase the related stat by the net difference. For example, at 8th level if a companion's strength has, by this point, been increased by +2 which translates to a +1 ability modifier, then Fort would go up by 1 (rather than adding in the total strength modifier from level 1)
Anyway, as said, I didn't notice an answer so thought I'd ask for a reference to whatever it is I'm missing.
Mind you, these questions are related so answering one in a certain way may answer the other.
1) Are beast companion defenses and hit points affected by ability scores the same way a PCs is? (that is, Con is added in to hp, the better of Dex/Int into AC and Ref, the better of Str/Con in to For, the better of Wis/Cha in to Will, and str/dex in to the base attack amount).
i am assuming yes because stats modify all the PC and monster values
2) Does the base stat block already account for the modifiers of the starting ability scores? (that is to say, is the Reflex defense already accounting for the starting Dex modifier, or should we be adding that in ourselves, and so on).
for the sake of simplicity (which seems to be a base assumption in 4e) I am assuming the base stats already account for starting ability scores and that any increase in ability score would only increase the related stat by the net difference. For example, at 8th level if a companion's strength has, by this point, been increased by +2 which translates to a +1 ability modifier, then Fort would go up by 1 (rather than adding in the total strength modifier from level 1)
Anyway, as said, I didn't notice an answer so thought I'd ask for a reference to whatever it is I'm missing.
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