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<blockquote data-quote="Larrin" data-source="post: 4506537" data-attributes="member: 55816"><p>I agree that the wisdom Key off is synergy with the wis to OA, and other fighter abilities. Its not the best ability to key off of, but its hardly a death blow to the power. Remember, its actualy wisdom+1 you slide them, from your other ability. All in all its okay, and has some good uses.</p><p></p><p>The OP complains about the level 16 feature (Longarm Grasp); I think its good. Combat challenge is important for stickyness, and now polearms get expanded stickyness range, its pretty big. Whether they should have always have this is a moot point, they don't, and this is a really good upgrade for reach fighters. ALSO, if you've multiclassed into fighter and have a couple of marking abilities you get the whole Combat challenge package when you hold your polearm. Pole arm paladins, clerics and even swordmages might find this attractive.</p><p></p><p>Then you get a few extra reach and push abilities, nothing to write home about, but functional. Threatening reach as a daily stance is decent, used well it can be very usefull.</p><p></p><p>The level 20 power is pretty darn good for a fighter power. A close burst 2 for 3W means everyone in your Longarm Grasp range is marked, and it deals decent damage at that.</p><p></p><p>As far as a speacialize PP goes, this does the trick of capturing a specific feel that a pole arm person might find useful. Its never going to eclipse Kensai or pitfighter in 'all the time awesomeness', but it has a definite target and it hits it well enough that any pole arm user could consider this a viable option.</p></blockquote><p></p>
[QUOTE="Larrin, post: 4506537, member: 55816"] I agree that the wisdom Key off is synergy with the wis to OA, and other fighter abilities. Its not the best ability to key off of, but its hardly a death blow to the power. Remember, its actualy wisdom+1 you slide them, from your other ability. All in all its okay, and has some good uses. The OP complains about the level 16 feature (Longarm Grasp); I think its good. Combat challenge is important for stickyness, and now polearms get expanded stickyness range, its pretty big. Whether they should have always have this is a moot point, they don't, and this is a really good upgrade for reach fighters. ALSO, if you've multiclassed into fighter and have a couple of marking abilities you get the whole Combat challenge package when you hold your polearm. Pole arm paladins, clerics and even swordmages might find this attractive. Then you get a few extra reach and push abilities, nothing to write home about, but functional. Threatening reach as a daily stance is decent, used well it can be very usefull. The level 20 power is pretty darn good for a fighter power. A close burst 2 for 3W means everyone in your Longarm Grasp range is marked, and it deals decent damage at that. As far as a speacialize PP goes, this does the trick of capturing a specific feel that a pole arm person might find useful. Its never going to eclipse Kensai or pitfighter in 'all the time awesomeness', but it has a definite target and it hits it well enough that any pole arm user could consider this a viable option. [/QUOTE]
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