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<blockquote data-quote="WalterKovacs" data-source="post: 4508437" data-attributes="member: 63763"><p>On the subject of Wisdom: Polearm Gamble [the pseudo-threatening reach feet] keys off Strength and Wisdom. It's the paragon feat that allows you an OA when a non-adjacent enemy enters an adjacent to you, with the drawback that you give them combat advantage until the end of their next turn as a result.</p><p> </p><p>There will likely be more powers at the various levels to allow for more weapon choice specific power options. The DDI articles for Swordmage, for example, gave new powers to allow an "all fire" or "all cold" or "all thunder/lightning" build. The warlock article provided ways to make the starlock nearly all Con or all Cha based, even an Int based attack. They could likely allow for powers at every level to key off each of the weapon groups. [And of course, there are secondary weapon groups on every polearm, meaning it's a polearm + another weapon group].</p><p> </p><p>It may not be a "must have" paragon path, but if someone wanted to be a polearm fighter ... it could make them the "best" polearm fighter they can be. Certain people are going to make a "suboptimal" choice for character reasons ... optimizing the sub-optimal choice is something people can do. </p><p> </p><p>Personally, I have a player in my game who is a polearm fighter. It's come in handy for him a bit, as he's able to attack prone targets who can't get up and attack him [too close to charge, to far to attack from that spot]. Also, he was able to use some terrain features to take advantage of the fact he can attack a bit higher/lower than he could normally do.</p><p> </p><p>Not everything has to be optimized ... if it was, we'd be getting people complaining about how Martial Power is power creep, etc. I'm seeing it as alternatives, as well as ways of implementing the exact character design you want.</p><p> </p><p>They are giving us alternate options, and from the sounds of it, paragon paths for nearly every type of weapon. The PHB could only fit so much ... Martial Power gives them the ability to go into greater detail in respect to customizing characters.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4508437, member: 63763"] On the subject of Wisdom: Polearm Gamble [the pseudo-threatening reach feet] keys off Strength and Wisdom. It's the paragon feat that allows you an OA when a non-adjacent enemy enters an adjacent to you, with the drawback that you give them combat advantage until the end of their next turn as a result. There will likely be more powers at the various levels to allow for more weapon choice specific power options. The DDI articles for Swordmage, for example, gave new powers to allow an "all fire" or "all cold" or "all thunder/lightning" build. The warlock article provided ways to make the starlock nearly all Con or all Cha based, even an Int based attack. They could likely allow for powers at every level to key off each of the weapon groups. [And of course, there are secondary weapon groups on every polearm, meaning it's a polearm + another weapon group]. It may not be a "must have" paragon path, but if someone wanted to be a polearm fighter ... it could make them the "best" polearm fighter they can be. Certain people are going to make a "suboptimal" choice for character reasons ... optimizing the sub-optimal choice is something people can do. Personally, I have a player in my game who is a polearm fighter. It's come in handy for him a bit, as he's able to attack prone targets who can't get up and attack him [too close to charge, to far to attack from that spot]. Also, he was able to use some terrain features to take advantage of the fact he can attack a bit higher/lower than he could normally do. Not everything has to be optimized ... if it was, we'd be getting people complaining about how Martial Power is power creep, etc. I'm seeing it as alternatives, as well as ways of implementing the exact character design you want. They are giving us alternate options, and from the sounds of it, paragon paths for nearly every type of weapon. The PHB could only fit so much ... Martial Power gives them the ability to go into greater detail in respect to customizing characters. [/QUOTE]
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