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<blockquote data-quote="MwaO" data-source="post: 9580230" data-attributes="member: 12749"><p><span style="color: rgb(140, 26, 245)"><strong>Purple:</strong></span></p><p><strong><span style="color: rgb(140, 26, 245)">Arkhosian Fang Student</span></strong> — all mostly bad weapons, not great powers given bad weapons. Purple due to Arkhosian Blademaster Paragon Path</p><p><strong><span style="color: rgb(140, 26, 245)">Arkhosian Fang Commander</span></strong>— decent benefit on a miss, maybe Death from Two Sides makes opportunity attack setup worthwhile?</p><p><strong><span style="color: rgb(140, 26, 245)">Arkhosian Fang Duelist </span></strong>— an inferior version of Nerathan High Blade Duelist, though decent benefit on a miss maybe makes up for it.</p><p><strong><span style="color: rgb(226, 80, 65)">Arkosian Fang Mauler</span> </strong>— same benefits, not sure at all why we’re here</p><p></p><p><strong><span style="color: rgb(140, 26, 245)">Desert Moon Student</span> </strong>— potentially decent weapons, mostly bad powers. Zephyr Warchief is a solid Paragon Path, particularly the U12</p><p><strong><span style="color: rgb(226, 80, 65)">Desert Moon Skirmisher </span></strong>— marginal benefit, shifting is nice, but the powers aren’t great</p><p><strong><span style="color: rgb(226, 80, 65)">Desert Moon Swordmaster</span> </strong>— marginal benefit, just bad stuff, but the powers aren’t great</p><p><strong><span style="color: rgb(226, 80, 65)">Desert Moon Zephyr</span></strong> — marginal benefit, shifting is nice, but the powers aren’t great</p><p></p><p><strong><span style="color: rgb(140, 26, 245)">Elsir Hammer Student </span></strong>— one-handed hammer/pick, good Ranger power but weird given thrown for benefit, good skill</p><p><strong><span style="color: rgb(226, 80, 65)">Elsir Hammer Champion</span></strong> — bad benefit that conflicts with Combat Challenge, ok benefit, bad powers.</p><p><strong><span style="color: rgb(226, 80, 65)">Elsir Hammer General</span> </strong>— mostly bad benefit, free action on Hail of Steel = shifting after the free attack, not before. Other powers bad.</p><p><strong><span style="color: rgb(140, 26, 245)">Elsir Hammer Stalker </span></strong>— mostly bad benefit, Quick Throw E13 might be something here</p><p></p><p><strong><span style="color: rgb(140, 26, 245)">Kulkor Battlearm Student </span></strong>— mostly bad weapons, not great powers in weapons context, ok benefit, great skill</p><p><strong><span style="color: rgb(140, 26, 245)">Kulkor Battlearm Captain</span></strong> — limited, possibly good benefit for allies, potentially interesting power modification, not great powers</p><p><strong>Kulkor Battlearm Hunter</strong> — limited, possibly good benefit for allies, interesting power modification, sets up a charge build PC with great powers for charging</p><p><strong>Kulkor Battlearm Rattler</strong> — limited, possibly good benefit for allies, uninteresting power modification, not great powers</p><p><strong>Kulkor Battlearm Warrior </strong>— limited, possibly good benefit for allies, interesting power modification, sets up a charge build PC with ok powers for charging</p><p></p><p><strong><span style="color: rgb(140, 26, 245)">Mountain Thunder Student </span></strong>— good weapon, decent skill, good benefit, ok powers</p><p><strong>Mountain Thunder Avalanche</strong>— potentially useful party benefit, free movement is good with some solid powers.</p><p><strong><span style="color: rgb(226, 80, 65)">Mountain Thunder Conqueror</span> </strong>— potentially useful party benefit, prone is good, but powers not worth it.</p><p><strong><span style="color: rgb(226, 80, 65)">Mountain Thunder Conqueror</span> </strong>— potentially useful party benefit, rattling is good, but powers+mace or club not worth it.</p><p><strong><span style="color: rgb(226, 80, 65)">Mountain Thunder Rampart </span></strong>— potentially useful party benefit, some decent powers, but invigorating not worth it.</p><p></p><p><strong><span style="color: rgb(140, 26, 245)">Nerathan High Blade</span> </strong>— good weapon, decent skill, ok benefit, not great powers</p><p><strong><span style="color: rgb(226, 80, 65)">Nerathan High Blade Captain</span></strong> — decent always on benefit, marginal power modification with mostly not good powers. There’s a better feat to ensure no CA against you.</p><p><strong><span style="color: rgb(0, 0, 245)">Nerathan High Blade Duelist</span> </strong>— decent always on benefit, interesting power modification with some great powers. You want a throwable versatile heavy blade enchantment likely for Twin Strike.</p><p><strong><span style="color: rgb(226, 80, 65)">Nerathan High Blade Soldier</span></strong> — decent always on benefit, extremely marginal power modification with mostly not good powers. There’s a better feat to ensure no CA against you.</p><p></p><p><strong><span style="color: rgb(140, 26, 245)">Ninth Legion Student</span></strong> — mostly bad weapons, decent skill, bad requirements or bad powers — could potentially be much more valuable in a campaign with the right reading and lots of OA creation.</p><p><strong><span style="color: rgb(226, 80, 65)">Ninth Legion Commander</span> </strong>— limited defense benefit, marginal power benefit</p><p><strong><span style="color: rgb(226, 80, 65)">Ninth Legion Shield</span> </strong>— limited defense benefit, marginal power benefit</p><p></p><p><strong><span style="color: rgb(140, 26, 245)">Ogremight Student </span></strong>— bad weapons, decent skill, ok benefit, ok powers. The greater feats might be worth it. The paragon path+Fighter could easily mean 3 close burst 1 charge powers.</p><p><strong>Ogremight Bruiser </strong>— potentially interesting for a charging build, Anvil of Doom is a good power to charge with!</p><p><strong>Ogremight Ravager</strong>— potentially interesting for a charging build, Thunderous Fury is a solid power to charge with for a Tactical Presence Warlord</p><p></p><p><strong><span style="color: rgb(140, 26, 245)">Partisan Polearm Student </span></strong>— good weapons, bad skill, bad benefit, particularly in context with why you might have a polearm, bad powers. Partisan Polearm Captain might be worth it.</p><p><strong><span style="color: rgb(226, 80, 65)">Partisan Polearm Captain</span></strong> — solid CA option for the polearm momentum build taking this, the power modification ought to be good, the powers make this not good</p><p><strong>Partisan Polearm Captain</strong> — solid CA option for the polearm momentum build taking this, the power modification is good, Silverstep E13 is a great power to charge with</p><p></p><p><strong><span style="color: rgb(140, 26, 245)">Red Cloak Student</span></strong> — ok weapons, decent skill, ok benefit, great power. Red Cloak Paragon Path is really the potential reason we’re here.</p><p><strong><span style="color: rgb(226, 80, 65)">Red Cloak Rake</span></strong> — bad benefit, bad power modification, not sure why we’re here</p><p><strong><span style="color: rgb(140, 26, 245)">Red Cloak Brute</span></strong> — bad benefit, storm of blows as potentially an OA power is interesting</p><p></p><p><strong><span style="color: rgb(140, 26, 245)">Steel Vanguard</span> </strong>— decent weapon, great skill, ok benefit, ok powers</p><p><strong><span style="color: rgb(226, 80, 65)">Steel Vanguard Captain</span></strong> — bad powers being made slightly better</p><p><strong><span style="color: rgb(226, 80, 65)">Steel Vanguard Shield</span> </strong>— a couple of decent powers made slightly better. Not worth it.</p><p></p><p><strong><span style="color: rgb(140, 26, 245)">Valenar Dervish Student</span></strong> — bad weapon, bad race given powers, ok skill, good benefit, good powers. Purple for Stalwart below.</p><p><strong><span style="color: rgb(0, 0, 245)">Valenar Dervish Stalwart</span></strong> — benefit is fantastic. Race and bad weapon for Str, but shift 2 squares after every martial encounter power and slide a target that was hit? Seems exploitable.</p><p><strong><span style="color: rgb(226, 80, 65)">Valenar Dervish Whirlwind</span></strong> — benefit is good. Race and bad weapon for Str, brings it down and the powers aren’t good enough to make up for it.</p></blockquote><p></p>
[QUOTE="MwaO, post: 9580230, member: 12749"] [COLOR=rgb(140, 26, 245)][B]Purple:[/B][/COLOR] [B][COLOR=rgb(140, 26, 245)]Arkhosian Fang Student[/COLOR][/B] — all mostly bad weapons, not great powers given bad weapons. Purple due to Arkhosian Blademaster Paragon Path [B][COLOR=rgb(140, 26, 245)]Arkhosian Fang Commander[/COLOR][/B]— decent benefit on a miss, maybe Death from Two Sides makes opportunity attack setup worthwhile? [B][COLOR=rgb(140, 26, 245)]Arkhosian Fang Duelist [/COLOR][/B]— an inferior version of Nerathan High Blade Duelist, though decent benefit on a miss maybe makes up for it. [B][COLOR=rgb(226, 80, 65)]Arkosian Fang Mauler[/COLOR] [/B]— same benefits, not sure at all why we’re here [B][COLOR=rgb(140, 26, 245)]Desert Moon Student[/COLOR] [/B]— potentially decent weapons, mostly bad powers. Zephyr Warchief is a solid Paragon Path, particularly the U12 [B][COLOR=rgb(226, 80, 65)]Desert Moon Skirmisher [/COLOR][/B]— marginal benefit, shifting is nice, but the powers aren’t great [B][COLOR=rgb(226, 80, 65)]Desert Moon Swordmaster[/COLOR] [/B]— marginal benefit, just bad stuff, but the powers aren’t great [B][COLOR=rgb(226, 80, 65)]Desert Moon Zephyr[/COLOR][/B] — marginal benefit, shifting is nice, but the powers aren’t great [B][COLOR=rgb(140, 26, 245)]Elsir Hammer Student [/COLOR][/B]— one-handed hammer/pick, good Ranger power but weird given thrown for benefit, good skill [B][COLOR=rgb(226, 80, 65)]Elsir Hammer Champion[/COLOR][/B] — bad benefit that conflicts with Combat Challenge, ok benefit, bad powers. [B][COLOR=rgb(226, 80, 65)]Elsir Hammer General[/COLOR] [/B]— mostly bad benefit, free action on Hail of Steel = shifting after the free attack, not before. Other powers bad. [B][COLOR=rgb(140, 26, 245)]Elsir Hammer Stalker [/COLOR][/B]— mostly bad benefit, Quick Throw E13 might be something here [B][COLOR=rgb(140, 26, 245)]Kulkor Battlearm Student [/COLOR][/B]— mostly bad weapons, not great powers in weapons context, ok benefit, great skill [B][COLOR=rgb(140, 26, 245)]Kulkor Battlearm Captain[/COLOR][/B] — limited, possibly good benefit for allies, potentially interesting power modification, not great powers [B]Kulkor Battlearm Hunter[/B] — limited, possibly good benefit for allies, interesting power modification, sets up a charge build PC with great powers for charging [B]Kulkor Battlearm Rattler[/B] — limited, possibly good benefit for allies, uninteresting power modification, not great powers [B]Kulkor Battlearm Warrior [/B]— limited, possibly good benefit for allies, interesting power modification, sets up a charge build PC with ok powers for charging [B][COLOR=rgb(140, 26, 245)]Mountain Thunder Student [/COLOR][/B]— good weapon, decent skill, good benefit, ok powers [B]Mountain Thunder Avalanche[/B]— potentially useful party benefit, free movement is good with some solid powers. [B][COLOR=rgb(226, 80, 65)]Mountain Thunder Conqueror[/COLOR] [/B]— potentially useful party benefit, prone is good, but powers not worth it. [B][COLOR=rgb(226, 80, 65)]Mountain Thunder Conqueror[/COLOR] [/B]— potentially useful party benefit, rattling is good, but powers+mace or club not worth it. [B][COLOR=rgb(226, 80, 65)]Mountain Thunder Rampart [/COLOR][/B]— potentially useful party benefit, some decent powers, but invigorating not worth it. [B][COLOR=rgb(140, 26, 245)]Nerathan High Blade[/COLOR] [/B]— good weapon, decent skill, ok benefit, not great powers [B][COLOR=rgb(226, 80, 65)]Nerathan High Blade Captain[/COLOR][/B][COLOR=rgb(226, 80, 65)] [/COLOR]— decent always on benefit, marginal power modification with mostly not good powers. There’s a better feat to ensure no CA against you. [B][COLOR=rgb(0, 0, 245)]Nerathan High Blade Duelist[/COLOR] [/B]— decent always on benefit, interesting power modification with some great powers. You want a throwable versatile heavy blade enchantment likely for Twin Strike. [B][COLOR=rgb(226, 80, 65)]Nerathan High Blade Soldier[/COLOR][/B][COLOR=rgb(184, 49, 47)] [/COLOR]— decent always on benefit, extremely marginal power modification with mostly not good powers. There’s a better feat to ensure no CA against you. [B][COLOR=rgb(140, 26, 245)]Ninth Legion Student[/COLOR][/B][COLOR=rgb(140, 26, 245)] [/COLOR]— mostly bad weapons, decent skill, bad requirements or bad powers — could potentially be much more valuable in a campaign with the right reading and lots of OA creation. [B][COLOR=rgb(226, 80, 65)]Ninth Legion Commander[/COLOR] [/B]— limited defense benefit, marginal power benefit [B][COLOR=rgb(226, 80, 65)]Ninth Legion Shield[/COLOR] [/B]— limited defense benefit, marginal power benefit [B][COLOR=rgb(140, 26, 245)]Ogremight Student [/COLOR][/B]— bad weapons, decent skill, ok benefit, ok powers. The greater feats might be worth it. The paragon path+Fighter could easily mean 3 close burst 1 charge powers. [B]Ogremight Bruiser [/B]— potentially interesting for a charging build, Anvil of Doom is a good power to charge with! [B]Ogremight Ravager[/B]— potentially interesting for a charging build, Thunderous Fury is a solid power to charge with for a Tactical Presence Warlord [B][COLOR=rgb(140, 26, 245)]Partisan Polearm Student [/COLOR][/B]— good weapons, bad skill, bad benefit, particularly in context with why you might have a polearm, bad powers. Partisan Polearm Captain might be worth it. [B][COLOR=rgb(226, 80, 65)]Partisan Polearm Captain[/COLOR][/B] — solid CA option for the polearm momentum build taking this, the power modification ought to be good, the powers make this not good [B]Partisan Polearm Captain[/B] — solid CA option for the polearm momentum build taking this, the power modification is good, Silverstep E13 is a great power to charge with [B][COLOR=rgb(140, 26, 245)]Red Cloak Student[/COLOR][/B][COLOR=rgb(140, 26, 245)] [/COLOR]— ok weapons, decent skill, ok benefit, great power. Red Cloak Paragon Path is really the potential reason we’re here. [B][COLOR=rgb(226, 80, 65)]Red Cloak Rake[/COLOR][/B] — bad benefit, bad power modification, not sure why we’re here [B][COLOR=rgb(140, 26, 245)]Red Cloak Brute[/COLOR][/B] — bad benefit, storm of blows as potentially an OA power is interesting [B][COLOR=rgb(140, 26, 245)]Steel Vanguard[/COLOR] [/B]— decent weapon, great skill, ok benefit, ok powers [B][COLOR=rgb(226, 80, 65)]Steel Vanguard Captain[/COLOR][/B] — bad powers being made slightly better [B][COLOR=rgb(226, 80, 65)]Steel Vanguard Shield[/COLOR] [/B]— a couple of decent powers made slightly better. Not worth it. [B][COLOR=rgb(140, 26, 245)]Valenar Dervish Student[/COLOR][/B] — bad weapon, bad race given powers, ok skill, good benefit, good powers. Purple for Stalwart below. [B][COLOR=rgb(0, 0, 245)]Valenar Dervish Stalwart[/COLOR][/B][COLOR=rgb(0, 0, 245)] [/COLOR]— benefit is fantastic. Race and bad weapon for Str, but shift 2 squares after every martial encounter power and slide a target that was hit? Seems exploitable. [B][COLOR=rgb(226, 80, 65)]Valenar Dervish Whirlwind[/COLOR][/B] — benefit is good. Race and bad weapon for Str, brings it down and the powers aren’t good enough to make up for it. [/QUOTE]
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