Overview
The Martial Student Style feats and their additional Greater Style feats are an interesting, if often weirdly balanced option. This is a handbook to clarify their values. Most of the Greater Style feats tend to be bad, but there are some useful options.
So Why Use Them?
Some of the greater style feats do give some interesting options when they're not overvaluing a corner case scenario — things that can work most of the time >>> than things that might influence say Combat Challenge, that if you're playing correctly, you probably use that good power before Combat Challenge comes up anyway!
The guide will use the following rating system
Gold - A must have. You're literally hurting your character if you don't take this. None of the Greater Style feats work this way.
Sky blue - "Very Strong" - An exceptionally strong choice. Again, no, Blue is the strongest.
Blue - "Strong"- A solid choice but nothing awe-inspiring.
Black - "Average" -This is generally a fairly mediocre choice, or an otherwise good power with a noticable drawback. Optimizers will try to avoid these, but in most games you won't notice a discrepancy in power level if you go with a few of these.
Purple - "Weak" This option is weak, underpowered, or very situational. These choices won't show up in most optimized builds.
Red - "Very Weak" - Either totally overshadowed by another option, or just completely bad. These kinds of choices are generally avoided.
Green- "Too variable to rate"- Sometimes something is so variable that giving an overall rating is impossible or misleading.
Glossary
The guide will use the following abbreviations
CA= Combat Advantage
MBA= Melee basic attack
NAD= Non-AC defense
The Martial Student Style feats and their additional Greater Style feats are an interesting, if often weirdly balanced option. This is a handbook to clarify their values. Most of the Greater Style feats tend to be bad, but there are some useful options.
So Why Use Them?
Some of the greater style feats do give some interesting options when they're not overvaluing a corner case scenario — things that can work most of the time >>> than things that might influence say Combat Challenge, that if you're playing correctly, you probably use that good power before Combat Challenge comes up anyway!
The guide will use the following rating system
Gold - A must have. You're literally hurting your character if you don't take this. None of the Greater Style feats work this way.
Sky blue - "Very Strong" - An exceptionally strong choice. Again, no, Blue is the strongest.
Blue - "Strong"- A solid choice but nothing awe-inspiring.
Black - "Average" -This is generally a fairly mediocre choice, or an otherwise good power with a noticable drawback. Optimizers will try to avoid these, but in most games you won't notice a discrepancy in power level if you go with a few of these.
Purple - "Weak" This option is weak, underpowered, or very situational. These choices won't show up in most optimized builds.
Red - "Very Weak" - Either totally overshadowed by another option, or just completely bad. These kinds of choices are generally avoided.
Green- "Too variable to rate"- Sometimes something is so variable that giving an overall rating is impossible or misleading.
Glossary
The guide will use the following abbreviations
CA= Combat Advantage
MBA= Melee basic attack
NAD= Non-AC defense